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Forum > Position Talk > HB Club > Question on my Elusive/Spin Back
KingofKings36
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Runnin Around U #0 (Lv. 38 HB)
Ht/Wt: 5'6", 180lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1463
Skill Points: 1
Training Points: 0
Bonus Tokens: 54
Veteran Points: 0
Next Level: 356/1000

Attributes
Physical Attributes
Strength: 27.78
Speed: 112.56 (+27)
Agility: 84.56
Jumping: 6
Stamina: 21.78
Vision: 50.56
Confidence: 17.78

Football Skills
Blocking: 6
Catching: 17.78
Tackling: 8
Throwing: 8
Carrying: 59.56
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 1
Head Fake: 1
First Step: 1
Juke: 1
Spin: 4

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Open Field Fake: 0
Veteran Abilities
Quick Feet: 10
Slippery: 6

I started out building just an elusive back but decided to make him more of a spin back. I have a fake chance and spin AEQ. I am currently working on getting carrying to 68 and am about to start training stamina.

I am just looking for some feed back to see if I am on the right track since Im still pretty new and learning the ways. Also where do yall think I should put the running slider at? I have played around with a few different ones and havent seen much of a difference.
 
MileHighShoes
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if you are depending on spin run on super elusive.
Spin gets a bonus the further elusive you are on the running slider, and the extra spins are worth the times when your dot doesn't go north and south. Take Carrying to 74 (although 68 is fine), get Str to 62, keep training stamina, and then switch to confidence.
Edited by MileHighShoes on Dec 10, 2010 22:38:11
 
vols4life36
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Edited by vols4life36 on Dec 11, 2010 18:36:53
Edited by vols4life36 on Dec 11, 2010 18:36:45
 
DEVIL HALL
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And,fake chance% doesnt help your spin.Take BTK% piece.
 


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