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Frausette
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"Super elusive" mode allows the player more side to side freedom of movement, but requires very high agility. Use a setting of 99% elusive if you want to avoid activating this mode.

What is "very high agility" ? ^^
over 80 ? over 90 ?

when will the super elusive mode work fine ?
 
RaiderJM
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Edit, just realized I misinterpreted your question at first. The rule of thumb for me is if you are a Spin back, use SE. So if you have 70+ agility and a lot of Spin (5+), use Super Elusive.
Edited by RaiderJM on Nov 29, 2010 16:19:24
 
DeathOnWings
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How about for a fake back? Seems like SE would go hand in hand for someone that jukes and head fakes.
 
Frausette
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so lots of SA´s are needed for th SE mode ?! not only high agility !?

atm i´ve an elusive bck with 115 spe and 82 agi but not very much SA´s ...
Could it work for him ?
 
RaiderJM
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SE allows Spin to fire more often which is why I made the statement I did - some Spin backs may go to SE before elusive backs just because of the increase in Spins even though you'll have some odd behavior on some runs without really high agility. If you are investing heavily in HF/Juke, you're likely going to have the high agility for SE as well.

SE works without SAs, but you'll need high agility. Don't think of an elusive back as someone that outruns the defenders, they still break tackles just like a power back, but the way they do it is different. Instead of running over people, they spin, juke and head fake. Slippery and %BT gear help a lot, but until you have those SAs up a bit, even running on super elusive you may be disappointed in your HBs ability to avoid tackles. However, even after saying that, you still probably don't want to touch any of those SAs until 50+ except maybe through AEQ.
 
kameo99
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Originally posted by RaiderJM
SE allows Spin to fire more often which is why I made the statement I did - some Spin backs may go to SE before elusive backs just because of the increase in Spins even though you'll have some odd behavior on some runs without really high agility. If you are investing heavily in HF/Juke, you're likely going to have the high agility for SE as well.

SE works without SAs, but you'll need high agility. Don't think of an elusive back as someone that outruns the defenders, they still break tackles just like a power back, but the way they do it is different. Instead of running over people, they spin, juke and head fake. Slippery and %BT gear help a lot, but until you have those SAs up a bit, even running on super elusive you may be disappointed in your HBs ability to avoid tackles. However, even after saying that, you still probably don't want to touch any of those SAs until 50+ except maybe through AEQ.


+1

This is exactly how I built my elusive back and I use super elusive mode now.. I have 14 spin, 80+ agility and fake % gear to help him be more creative in his routes..
 
savagedrgonzo
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Does that mean setting the same slider to +100 power runner boosts PT and LTS?
 
Worker 3
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Originally posted by savagedrgonzo
Does that mean setting the same slider to +100 power runner boosts PT and LTS?


nope. the only SA tied to the running style slider atm is spin.
 


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