Originally posted by Worker 3
Originally posted by Sellars
Thanks man, def different from multi early but after simming it this way is a winner.
yeah, i know a lot of good builders really like the early mutli training... and its probably better in the long run, but i can never seem to make it work in the builder, and my method seems to work fairly well, so i like it 
I wouldnt say it works pretty well, it makes average players. Multi-training by day -1 or so is going to lead to the most effective players long run. The builders are all pretty crappy thus far, as none of them have good multi-train settings. Its not too difficult to plan out builds , all you have to do is figure out the math to what level you will be final capping an attribute, and follow out its declining alg's to end up with final figures.
For instance my CB that is lower level then yours by 1, has significantly more SP value , multi-train will exascerbate this as time goes on. The greatest benefit of quad train, is the intensely high % increases that are gained when an attribute is low. For instance, my newest SS is gaining 93% per quad train on strength/vision/tackling. If i started later on those attributes it would only be ablout 60%, because the ALG's would have raised them so much. Not to mention the massive BT increase over intense/normal blend.