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Forum > Position Talk > WR Club > LVL 22 Speed Receiver
doughboys1981
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Any advice, my first speed receiver, more of a possesion guy!

Strength:6
Blocking:6
Speed:84.3 (+18)
Tackling:8
Agility:60.3
Throwing:8
Jumping:18.85
Catching:45.3
Stamina:22.85
Carrying:16.85
Vision:47.3
Kicking:8
Confidence:19.3
Punting:8
 
naraic
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You have three attributes close to the next cap, this shows poor cap discipline. Cap Vision, Agility and bring speed to 77 if you want to do more than pretend to be a speedster.
 
ppercy
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Originally posted by naraic
You have three attributes close to the next cap, this shows poor cap discipline. Cap Vision, Agility and bring speed to 77 if you want to do more than pretend to be a speedster.


This and catching is pretty close as well.
 
doughboys1981
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Thanks for the help....like I said I am a possesion receiver guy not a speed guy!
 
aceinthehouse
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He has good speed doughboy for a level 22 Receiver..

very well rounded really...
84 in speed with EQ
60+ in agility
45+ in catch
and a 47+ in vision

But you should get Catching and vision to 49 asap though..1st cap

I have a Speedster who's trying for the fastest GLB player ever...lol
Just a little experiment I have with him...
His build isn't anything like yours though...

lvl 22
Strength:6 Blocking:6
Speed:99.88 (+12) Tackling:8
Agility:29.88 Throwing:8
Jumping:18.85 Catching:29.88
Stamina:25.85 Carrying:17.87
Vision:29.88 Kicking:8
Confidence:18.9 Punting:8

I still got to use his 3X boosts for this season,but wanting to get the 30 daily exp we get before going to minimum of 25 like we do..So I'll be boosting after day 40. (Not much of a difference,but squeezing all I can out of it)

Crazy I know,but I'm trying for CAP 30...lol
What the hell...lol

 
doughboys1981
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Hell why not! if no one can catch and he can catch a few passes a game he is golden!
 
Worker 3
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Originally posted by aceinthehouse

I have a Speedster who's trying for the fastest GLB player ever...lol



i ran a WR through the builder and got 100.88 speed (+12) at lvl 22
but then again, that is using the old builder, just using normal training... but i also cant token boost with that method, so take it for what its worth.


as for the OP, the first posts pretty much covered it. i would cap agility at 61, catching at 48, then speed at 73, then agility to 73, catching to to at least 68, and then vision to 60, and then jumping to 68.
Edited by Worker 3 on Jul 7, 2010 14:37:43
 
aceinthehouse
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Originally posted by Worker 3
Originally posted by aceinthehouse


I have a Speedster who's trying for the fastest GLB player ever...lol



i ran a WR through the builder and got 100.88 speed (+12) at lvl 22
but then again, that is using the old builder, just using normal training... but i also cant token boost with that method, so take it for what its worth.


as for the OP, the first posts pretty much covered it. i would cap agility at 61, catching at 48, then speed at 73, then agility to 73, catching to to at least 68, and then vision to 60, and then jumping to 68.


Is this Builder some kind of script to see what you can come up with worker?

And what is the best possible build you can get at certain levels and such?

Does this mean,I'm on track for what I'm try to do -1 pt for the new training system or my mistake?
What is this builder? lol


BTW...I've been training on light since training transition...(on this wr that is)
Not sure how much that affects anything?
Edited by aceinthehouse on Jul 7, 2010 16:02:50
Edited by aceinthehouse on Jul 7, 2010 16:00:47
 
Worker 3
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well its a bit outdated since it uses the old training system (i just normal train to kind of simulate the new training system. although, i usually like to token boost my first season, and since im not accumulating BTs by normal training in that system, i cant do that ), but yeah, its a script, and its basically just like building a player. you control the training day to day and SP usage and all that fun stuff. its actually very useful as you can kind of see how build plans will pan out before you start building.

and i would probably advise training on normal this early in your career. light is more for when the ALGs die down and you are working on your last few attributes while trying to finish up your AEQ.

and btw, all i did to get it one up was train speed until SPs+attribute=48 cap, and then capped it. saved more SPs while training speed just above the 48 cap until speed+SPs=61 cap, and then capped it. saved more SPs while training speed just above the 61 cap until speed+SPs=68 cap... ect ect.
 
aceinthehouse
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Originally posted by Worker 3
well its a bit outdated since it uses the old training system (i just normal train to kind of simulate the new training system. although, i usually like to token boost my first season, and since im not accumulating BTs by normal training in that system, i cant do that ), but yeah, its a script, and its basically just like building a player. you control the training day to day and SP usage and all that fun stuff. its actually very useful as you can kind of see how build plans will pan out before you start building.

and i would probably advise training on normal this early in your career. light is more for when the ALGs die down and you are working on your last few attributes while trying to finish up your AEQ.

and btw, all i did to get it one up was train speed until SPs+attribute=48 cap, and then capped it. saved more SPs while training speed just above the 48 cap until speed+SPs=61 cap, and then capped it. saved more SPs while training speed just above the 61 cap until speed+SPs=68 cap... ect ect.


OK..I see

Thanks for the info Worker

very interesting...
 
Worker 3
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yup. training is always best right above a cap, so if you are looking for an uber attribute with little regard for most of the rest of your build, that is probably the best way to do it.
 


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