I know, nobody can be a 100% certain but whats the general consensus as far as pass rushing DT's, and DE's go?
Forum > Position Talk > D Line Club > In the long run, is it better to train on intense or use multi-training?
JBrown5390
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Also, what's the best archetype to choose for a pass rushing DT? Obviously, I thought it was the pass rusher type at first but even as a pass rusher, strength is still more important than speed, however, strength is only a minor attribute in the pass rusher archetype while speed is a major one, meaning you don't get as many SP's from ALG's into strength compared to what you would in Speed if you choose Pass rusher. I'm a little behind with all the updates still 

Hagalaz
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The correct way to train is to use both intense and multi-training, only at different points of your player's development.
andrew7taylor
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I had a pass rushing DT with whom I used a little cheat... I started him back when there were no archetypes and built his strength up, then switched to the pass rusher archetype when those came in...
But right now, I don't think you could choose the pass rusher because of what you said. Choose the combo, or even better yet, choose the run stuffer and make him a bull rusher with so high strength and agility that no one could stop him.

But right now, I don't think you could choose the pass rusher because of what you said. Choose the combo, or even better yet, choose the run stuffer and make him a bull rusher with so high strength and agility that no one could stop him.
Edited by andrew7taylor on Jun 19, 2010 06:36:52
regoob2
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Originally posted by andrew7taylor
I had a pass rushing DT with whom I used a little cheat... I started him back when there were no archetypes and built his strength up, then switched to the pass rusher archetype when those came in...
But right now, I don't think you could choose the pass rusher because of what you said. Choose the combo, or even better yet, choose the run stuffer and make him a bull rusher with so high strength and agility that no one could stop him.
Not sure if thats a cheat. I did the same thing though.
I had a pass rushing DT with whom I used a little cheat... I started him back when there were no archetypes and built his strength up, then switched to the pass rusher archetype when those came in...

But right now, I don't think you could choose the pass rusher because of what you said. Choose the combo, or even better yet, choose the run stuffer and make him a bull rusher with so high strength and agility that no one could stop him.
Not sure if thats a cheat. I did the same thing though.
regoob2
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Originally posted by Hagalaz
I think that's actually negative unless you are very high level already -_-...
It's definitely not a negative. It's taking advantage of str being a major, then agi being a major and also getting speed as a major now.
I think that's actually negative unless you are very high level already -_-...
It's definitely not a negative. It's taking advantage of str being a major, then agi being a major and also getting speed as a major now.
Hagalaz
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Definitely not a negative? Let's see now. It's a positive for a level 20? Nope. The loss you get to ALGs would kill your build. I haven't calculated the exact level but I bet it's mid-30s before it compensates.
risico
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Originally posted by regoob2
It's definitely not a negative. It's taking advantage of str being a major, then agi being a major and also getting speed as a major now.
Yeah, but if you pump strength high early on in a build, you're doing so to take advantage of the ALGs. The entire reason for capping skills early on is to get more SP value from ALGs.
If you take STR to the 6th cap and then choose an archetype that doesn't give any ALGs to STR, then you've kind of eliminated the point of taking STR to the 6th cap...
It's definitely not a negative. It's taking advantage of str being a major, then agi being a major and also getting speed as a major now.
Yeah, but if you pump strength high early on in a build, you're doing so to take advantage of the ALGs. The entire reason for capping skills early on is to get more SP value from ALGs.
If you take STR to the 6th cap and then choose an archetype that doesn't give any ALGs to STR, then you've kind of eliminated the point of taking STR to the 6th cap...
regoob2
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Not really because I still received all the ALGs while capping str to 77. Of course I would love to have ALGs in str/agi/spd but I cant get that. It's definitely worth it to use the ALGs to get my str to 77 asap. He still received ALGs after that but of course there less now with choosing pass rusher. Now I'm receiving the ALGs for agi and then spd. Show me the math if im wrong.
Hagalaz
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Originally posted by regoob2
Not really because I still received all the ALGs while capping str to 77. Of course I would love to have ALGs in str/agi/spd but I cant get that. It's definitely worth it to use the ALGs to get my str to 77 asap. He still received ALGs after that but of course there less now with choosing pass rusher. Now I'm receiving the ALGs for agi and then spd. Show me the math if im wrong.
Ok, incoming math. You would be finished getting to 77 at around level 15-17 if you capped early and took advantage of ALGs.. Let's assume 17 for the sake of simplicity. This means you will have replaced 5*0.5 + 8 * 0.375 + 7 * 0.28 + 34 * 0.21 = 2,5 + 3 + 1,96 + 7,14 = 14,6 points from the natural growth with 5*0,33 + 8 * 0,25 + 7 * 0,19 + 34 * 0,13 = 1,65 + 2 + 1,33 + 4,42 = 9,4 points. This means you are losing out on 91,6 - 86,4 = 5,2 points. In terms of SP, and let's round it down to 5 (this is in your favor, btw), this means 8*3+9*2 = 42 SP investment in strength.
Conversely, you're going to be gaining the SP in speed instead. You're getting (Assuming you cap speed in 3rd place and that you're getting it to 77) it to the cap at around level 35-39 (depending on how high you went with agility. Let's assume 77 too there). This means you gain 33 * 0.21 to speed instead of 33 * 0.13 which means 6.93 instead of 4.29. This means you'll end up with speed at 83.93 natural instead of 81.29, which means 2.64 * 8 = 21,12 SP. Even if we round up to 3 * 8, this still means you lose out on 42 - 24 = 18 SP. Do you think switching to speed made you save 18 SP while raising it from around 39 to 77? It's obvious that it did not.
Furthermore, most of the initial ALGs on speed will be "wasted" at x1 value. Is this really what you want ?
The only way this is not negative is if A) you are already quite high in level and B) you are going to be investing heavily into the favored SAs and almost nothing in the penalty ones.
There. Math enough?
Not really because I still received all the ALGs while capping str to 77. Of course I would love to have ALGs in str/agi/spd but I cant get that. It's definitely worth it to use the ALGs to get my str to 77 asap. He still received ALGs after that but of course there less now with choosing pass rusher. Now I'm receiving the ALGs for agi and then spd. Show me the math if im wrong.
Ok, incoming math. You would be finished getting to 77 at around level 15-17 if you capped early and took advantage of ALGs.. Let's assume 17 for the sake of simplicity. This means you will have replaced 5*0.5 + 8 * 0.375 + 7 * 0.28 + 34 * 0.21 = 2,5 + 3 + 1,96 + 7,14 = 14,6 points from the natural growth with 5*0,33 + 8 * 0,25 + 7 * 0,19 + 34 * 0,13 = 1,65 + 2 + 1,33 + 4,42 = 9,4 points. This means you are losing out on 91,6 - 86,4 = 5,2 points. In terms of SP, and let's round it down to 5 (this is in your favor, btw), this means 8*3+9*2 = 42 SP investment in strength.
Conversely, you're going to be gaining the SP in speed instead. You're getting (Assuming you cap speed in 3rd place and that you're getting it to 77) it to the cap at around level 35-39 (depending on how high you went with agility. Let's assume 77 too there). This means you gain 33 * 0.21 to speed instead of 33 * 0.13 which means 6.93 instead of 4.29. This means you'll end up with speed at 83.93 natural instead of 81.29, which means 2.64 * 8 = 21,12 SP. Even if we round up to 3 * 8, this still means you lose out on 42 - 24 = 18 SP. Do you think switching to speed made you save 18 SP while raising it from around 39 to 77? It's obvious that it did not.
Furthermore, most of the initial ALGs on speed will be "wasted" at x1 value. Is this really what you want ?
The only way this is not negative is if A) you are already quite high in level and B) you are going to be investing heavily into the favored SAs and almost nothing in the penalty ones.
There. Math enough?
Sick Daddy
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Originally posted by Hagalaz
The correct way to train is to use both intense and multi-training, only at different points of your player's development.
at which points would you train each?
The correct way to train is to use both intense and multi-training, only at different points of your player's development.
at which points would you train each?
Hagalaz
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Sick daddy, do you train your major attributes immediately after you first cap them? If not, you can simply do something like:
a) enhance 10% your primary attribute
b) train relaxed
c) train normal
d) enhance 20% your primary attribute
e) train intense till the attribute is at 22
f) train normal till you are about to cap it
g) do a) and d) on 2nd attribute
h) e on 2nd attribute
i) normal on 2nd attribute till it is at 33-34
Now if you are not raising the first two attributes to very high values (77-81+ on both) you don't have time to unlock your multi-training yet, so you repeat the steps for attribute two on attribute 3. IF you ARE raising them that high, you can afford to unlock 4-way multi immediately. Just replace the attributes below accordingly.
j) unlock multi on attribute 5
k) unlock multi on attribute 6
l) unlock multi on attribute 7
l) enhance 10 and 20% attributes 4, 5, 6 and 7
m) 4-way multi attributes 4, 5, 6 and 7 for 200-220 days
n) If you are REALLY bothered by attributes 8 and 9 (in case they exist in your position) you might be able to do 8, 5, 6 and 7 multi for a few days.
o) train relaxed from here on out
This gives you enough BT for 4 both enhancing and purchasing/creating pieces of AEQ and maximizes the training value. I did this more detailed sometime ago in some part of the forum, with the exact days you should do each to leave at 95+% each attribute before capping (assuming no breakthroughs), but can't remember where I posted it :\
a) enhance 10% your primary attribute
b) train relaxed
c) train normal
d) enhance 20% your primary attribute
e) train intense till the attribute is at 22
f) train normal till you are about to cap it
g) do a) and d) on 2nd attribute
h) e on 2nd attribute
i) normal on 2nd attribute till it is at 33-34
Now if you are not raising the first two attributes to very high values (77-81+ on both) you don't have time to unlock your multi-training yet, so you repeat the steps for attribute two on attribute 3. IF you ARE raising them that high, you can afford to unlock 4-way multi immediately. Just replace the attributes below accordingly.
j) unlock multi on attribute 5
k) unlock multi on attribute 6
l) unlock multi on attribute 7
l) enhance 10 and 20% attributes 4, 5, 6 and 7
m) 4-way multi attributes 4, 5, 6 and 7 for 200-220 days
n) If you are REALLY bothered by attributes 8 and 9 (in case they exist in your position) you might be able to do 8, 5, 6 and 7 multi for a few days.
o) train relaxed from here on out
This gives you enough BT for 4 both enhancing and purchasing/creating pieces of AEQ and maximizes the training value. I did this more detailed sometime ago in some part of the forum, with the exact days you should do each to leave at 95+% each attribute before capping (assuming no breakthroughs), but can't remember where I posted it :\
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