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Forum > Position Talk > WR Club > Cap Orders for Speedstar & Possession Type
James Brawn
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I have two guys I have just built. One I intend to be a Speedstar, the other a Possession type receiver. What is the order should I cap the attributes? I am planning to run these guys as long as possible, so thinking long term with build.
 
ReMeDy
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I have no experience with possession types, because quite frankly I hate them, but regardless, target major attributes first, most notably speed for both. You can never go wrong with speed.

Keep in mind with the new training method, capping will be a lot easier, since you're not having to plan out your intense training regimens. Upon build creation, put all points into speed. Do speed/agility training. Once speed is 2/1 capped, go agility/catching. Once agility is 2/1 capped, go catching/vision. Once catching is capped, go vision/stamina (or vision/jumping).

You're going long-term, so hop-scotch between getting the 2/1 and 3/1 caps out of the way. The order I would take a new long-term speedster in (for the new training system) is:
speed 2/1
agility 2/1
catching 2/1
speed 3/1
agility 3/1
catching 3/1
speed 4/1
agility 4/1 <-- Let First Step accommodate you. No higher than 4/1 imho.
speed 5/1
....
speed 8/1 <-- Auto-Level gains should get this to 10/1 or even 11/1 by career-end

This is just personal, but I don't bother with vision because you need something to train. If you get vision to 2/1, then you risk not giving yourself enough to train over your career. All you'd have left is stam, jumping, and maybe str and blck. That wont last you your 10+ season career. Plus, I'm not convinced its worth needing 3/1 capped vision, but to each his own.
Edited by ReMeDy on May 15, 2010 01:06:37
Edited by ReMeDy on May 15, 2010 01:04:43
 
Worker 3
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^ i dont think possession archetypes have speed as a major.

and whats with the circle capping? straight capping is far more effective. circle capping was only useful for positions with crappy majors... which was fixed with the advent of archetypes. straight capping is far more effective.
 
WiSeIVIaN
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Ya, tbh taking something to say the 7-cap or 8-cap off the bet is your best bet.

For the spd WR I'd bring speed to where you want (between the 5-cap and the 9-cap) and then 5-cap agility, then 3-cap spd

For the poss WR I'd (between 5-cap and 9-cap) catching, then 5-cap jumping, and 3-cap spd/agi.

There's always some leeway, but you want at least you first attribute to be capped pretty high off the batif you ever plan to have a "special" player who WL owner drool over.

Also, always train attributes up to 90%+ and leave it there before you cap, and then when you are finished capping it, train once or twice to get that extra +1
 
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Originally posted by WiSeIVIaN


Also, always train attributes up to 90%+ and leave it there before you cap, and then when you are finished capping it, train once or twice to get that extra +1


Depending on the cap you are at when you get it over 100% going up +1 costs 5-9 SPs which usually ends up in a +1 or 2 in Effective Level, if anyone cares about it.
Edited by iGarf on May 15, 2010 21:27:46
 
ReMeDy
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Is there anything that says the circle capping is worse? Why would it be? Your net SP's should be greater because your level-up's are targeting more caps. Level-up's effecting so many 2/1 and 3/1 caps can be beneficial. Yea granted with straight-up you'll have an insanely high attribute, which is ideal for speedster WR's, but for other positions with more balance, that may not be the way to go, such as CB's with balanced spd/agi.
Edited by ReMeDy on May 18, 2010 17:38:46
 
Worker 3
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Originally posted by ReMeDy
Is there anything that says the circle capping is worse? Why would it be? Your net SP's should be greater because your level-up's are targeting more caps. Level-up's effecting so many 2/1 and 3/1 caps can be beneficial. Yea granted with straight-up you'll have an insanely high attribute, which is ideal for speedster WR's, but for other positions with more balance, that may not be the way to go, such as CB's with balanced spd/agi.


well im too lazy to do all the math... but ive played around with the builder enough to know that circle capping just does not net as good a build as straight capping.

and actually, for CBs its still especially good to just go straight to the cap. going to straight to 68 will net you about 89 natural by the end of your career which means you wont have to spend as many EQ points in speed to get it to where you want (which, sooner or later, for a man CB will be upwards of 105-110.) by circle capping, your attributes wont reach as high, which is not a good thing. i would be more than willing to post a straight capped build and compare it to any circle capped build.
 
ReMeDy
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Alright, I'll give it a shot for my next build. Hopefully the difference isn't so astronomical that I feel the need to retire. Do you have a ballpark estimate how big the difference is?
Edited by ReMeDy on May 19, 2010 16:14:53
 
Worker 3
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i could run it through the builder and check... but no, i dont think its super huge difference. i'll get on that tonight.
 
ih8pumpkin
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Im trying circle capping for the first time.. only real reason is I want to get a bit more fun outta them at lower levels.

Will be interesting at the end of their careers to see if there was much diff.
 
Worker 3
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circle capped:

lvl 75 Speed WR, 440 days old

Attributes:
strength : 8
blocking : 10
speed : 85.64
tackling : 8
agility : 82.64
throwing : 10
jumping : 64.44
catching : 74.68
stamina : 59.44
carrying : 54.44
vision : 57.69
kicking : 10
confidence : 56.7
punting : 10

Top SA Tree: | 8 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9 | 9 | 7 | 0 | 0 |
Additional SA | 10 |

----------------------------------------------------------

straight capped:

lvl 75 Speed WR, 440 days old

Attributes:
strength : 8
blocking : 10
speed : 89.64
tackling : 8
agility : 82.64
throwing : 10
jumping : 64.44
catching : 74.69
stamina : 57.44
carrying : 52.44
vision : 56.69
kicking : 10
confidence : 55.7
punting : 10

Top SA Tree: | 8 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9 | 9 | 7 | 0 | 0 |
Additional SA | 10 |


the builds are pretty close, with the main difference being a few more points in speed for the straight cap build. so really, you wont be missing out on much if you circle cap, but the straight capping is gonna give you more bang for your buck.

----------------------------------------
btw, the caps i went to were:
speed to 77
agility to 73
vision to 50
catching to 68
jumping to 60
carrying to 48
SA while training stamina confidence.
Edited by Worker 3 on May 19, 2010 23:38:16
Edited by Worker 3 on May 19, 2010 22:09:03
 
Bryant1104
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I sent you a message worker 3
 
svemole
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How would taking speed, agility and catch up to 48. 1 at a time then open up jump,vision and stamina for training 3 at a time while max capping the first 3 to where you would like them to go 1 at a time?

Not sure how long time you need to train to be able to release 3 stats for training maybe you just need to go to 48 with 2 stats before that?`

 


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