I'm looking at what skill to take to the next cap after I take strength to the 68-cap.
Here are my options:
Vision to 73
Strength to 73
Confidence to 61
Given that he is not a booster, should I look to close out his build now or wait another season? Should I really start hitting SAs given that he is 302 days old?
Also... I know the general consensus is that Clutch is the #2 VA. Is it just me or does it seem too situational (a la Pass Rusher for D-linemen)? While it wouldn't be an all-or-nothing deal, would Hail Mary be a better way to go given that his yards per completion is 20? Of course, doing this would change tactics a little bit too making it even more sensible. Opinions?
Of course, other alternatives include (and these are primarily just speculation):
Thick Skin -- This one interests me... turning the tables on LBs with high Glare and DTs with high Snarl might be interesting. Of course, the effects of Glare and Snarl aren't entirely known, as nothing empirical really can determine this because a) having a control in something like GLB is impossible and b) having a dataset to run multiple regression is impossible as not enough people open their builds, even though a large enough sample is indeed possible...)
Heart of a Champion -- come playoff time, +20 or 30 Confidence would be huge, but is the obvious large benefit in playoff time overshadowed the regular season opportunity cost?)
Natural Leader -- I have heard such mixed reviews about this because some people value Field General so much more than others...
RZF -- While I obviously wouldn't max this out, would putting 2-3 points into this be worth my while?
Streaky -- This is one of those all-or-nothing attributes and would require a fix at reset...
Hometown Hero -- While this isn't talked about, might this be sort of an overlooked VA? In half of the games, QB would get +1 to Confidence and +1% to Stamina for each level...
Laser Arm -- This is always a safe bet, but is Throwing high enough that the falling marginal returns make Football Genius a better choice?
Football Genius -- See previous
Attributes
Physical Attributes
Strength: 68.54 (+1)
Speed: 40.62
Agility: 40.9
Jumping: 17.62
Stamina: 33.54
Vision: 69.02
Confidence: 55.02
Football Skills
Blocking: 8
Catching: 22.62
Tackling: 8
Throwing: 101.02 (+25)
Carrying: 32.9
Kicking: 10
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 3
Tight Spiral: 3
Pump Fake: 1
Turn the Shoulder: 1
Field General: 1
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Quick Read: 1
Veteran Abilities
Big Heart: 1
Clutch: 6
Hail Mary: 2
Quick Release: 10
Here are my options:
Vision to 73
Strength to 73
Confidence to 61
Given that he is not a booster, should I look to close out his build now or wait another season? Should I really start hitting SAs given that he is 302 days old?
Also... I know the general consensus is that Clutch is the #2 VA. Is it just me or does it seem too situational (a la Pass Rusher for D-linemen)? While it wouldn't be an all-or-nothing deal, would Hail Mary be a better way to go given that his yards per completion is 20? Of course, doing this would change tactics a little bit too making it even more sensible. Opinions?
Of course, other alternatives include (and these are primarily just speculation):
Thick Skin -- This one interests me... turning the tables on LBs with high Glare and DTs with high Snarl might be interesting. Of course, the effects of Glare and Snarl aren't entirely known, as nothing empirical really can determine this because a) having a control in something like GLB is impossible and b) having a dataset to run multiple regression is impossible as not enough people open their builds, even though a large enough sample is indeed possible...)
Heart of a Champion -- come playoff time, +20 or 30 Confidence would be huge, but is the obvious large benefit in playoff time overshadowed the regular season opportunity cost?)
Natural Leader -- I have heard such mixed reviews about this because some people value Field General so much more than others...
RZF -- While I obviously wouldn't max this out, would putting 2-3 points into this be worth my while?
Streaky -- This is one of those all-or-nothing attributes and would require a fix at reset...
Hometown Hero -- While this isn't talked about, might this be sort of an overlooked VA? In half of the games, QB would get +1 to Confidence and +1% to Stamina for each level...
Laser Arm -- This is always a safe bet, but is Throwing high enough that the falling marginal returns make Football Genius a better choice?
Football Genius -- See previous
Attributes
Physical Attributes
Strength: 68.54 (+1)
Speed: 40.62
Agility: 40.9
Jumping: 17.62
Stamina: 33.54
Vision: 69.02
Confidence: 55.02
Football Skills
Blocking: 8
Catching: 22.62
Tackling: 8
Throwing: 101.02 (+25)
Carrying: 32.9
Kicking: 10
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 3
Tight Spiral: 3
Pump Fake: 1
Turn the Shoulder: 1
Field General: 1
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Quick Read: 1
Veteran Abilities
Big Heart: 1
Clutch: 6
Hail Mary: 2
Quick Release: 10
Edited by Rashida on Apr 26, 2010 13:19:45
Edited by Rashida on Apr 26, 2010 13:18:54






























