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HEY YOU GUYS
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Originally posted by Doug_Plank
im not sold that these numbers mean shit either... anymore than the lolbars did i mean. Seems to be a huge variance depending on position





Well at a certain point all teams are 69-72 overall, so I feel like this gives more of an indication of separation. Of course I don't think they are something to live by.

On that note, Tibet looks fucking scary if these sp values are any indicator.
 
StoutOne
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Originally posted by Phil Jackson


On that note, Tibet looks fucking scary if these sp values are any indicator.


Agreed. They have all S3/S4 players, they may be the team to beat.
 
Doug_Plank
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seems like non-skill positions with lopsided ALGs have the biggest difference between estimated 'value' differences - ie Cs,Gs, DTs whereas skill dudes have the least difference. based on a small sample size looked at, this does seem to correlate to the ALG

If that's the case, these overall team numbers may only really tell us who has the most Cs and Gs (and DTs) on a given team's roster

Edited by Doug_Plank on Jan 30, 2010 18:11:38
Edited by Doug_Plank on Jan 30, 2010 18:10:52
 
Boomy DTD
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Originally posted by Doug_Plank
seems like non-skill positions with lopsided ALGs have the biggest difference between estimated 'value' differences - ie Cs,Gs, DTs whereas skill dudes have the least difference. from a small sample size, the game does seem to correlate to the ALG

If that's the case, these overall team numbers may only really tell us who has the most Cs and Gs (and DTs) on a given team's roster



Yeah, getting that vibe out of the numbers too.
 
HEY YOU GUYS
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Originally posted by Doug_Plank
seems like non-skill positions with lopsided ALGs have the biggest difference between estimated 'value' differences - ie Cs,Gs, DTs whereas skill dudes have the least difference. based on a small sample size looked at, this does seem to correlate to the ALG

If that's the case, these overall team numbers may only really tell us who has the most Cs and Gs (and DTs) on a given team's roster



That could definitely skew it, would be better to take the average # for each position and make the Roster Avg according to that.
 
rellascout
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Originally posted by zero
lolvalues?


+1

Total Player Count: 55 (Avg Lv 69)
Avg Player Value: 926.21 (Effective Lv 73)
Edited by rellascout on Jan 30, 2010 18:51:15
 
Modok
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http://userscripts.org/scripts/show/67651
 
kcfdx
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Originally posted by Phil Jackson
Well at a certain point all teams are 69-72 overall, so I feel like this gives more of an indication of separation. Of course I don't think they are something to live by.

On that note, Tibet looks fucking scary if these sp values are any indicator.


Good dots. Shitty tactics. tbh
 
KingDan23
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Don't need high SP Value when you have XFactor coming out of your ass like we do at SCSK imo.
 
CoachCoughlin
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Originally posted by Kingdan23
Don't need high SP Value when you have XFactor coming out of your ass like we do at SCSK imo.


lol
 
taurran
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Originally posted by StoutOne DTD
Originally posted by MadCow DTD

they are underestimating Pro


ook.


lol

Pro "elitists" are so funny sometimes...
 
Victory Jones
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Originally posted by taurran
lol

Pro "elitists" are so funny sometimes...


most of the time they arent tho.

'speshully wannabees like Madcow.
 
Whatsdafus
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Originally posted by MadCow DTD
your team is nothing special, so before you go prepping for the w/l, you might want to wait till you play a game first


+1
 
Whatsdafus
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as much as these numbers show better lolbars... it really still comes down to scouting and tactics.
 
Victory Jones
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Originally posted by Whatsdafus
as much as these numbers show better lolbars... it really still comes down to scouting and tactics.


yep...

theres a lot of quality gameplanners here this season.

should be a fun game of chess this season
 
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