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Forum > Position Talk > HB Club > A Special Abilities Combo HB
Viscount
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I usually keep my ideas and projects to myself, but in this instance I thought I would see if anyone else has any thoughts on this concept as I'm not completely sure if it could work.

Basically what I want to do is build an HB with 5 SAs at 9+ but still have good attributes and hopefully dominate.

What I want to do is kind of combine the builds of my 2 most succesful HBs. Their major components for great play seems to be speed, carrying and SAs. The elusive SAs for my Speed HB and the power SAs for my Fast Power HB. Their builds are open:

Speed HB: http://goallineblitz.com/game/player.pl?player_id=958250
Fast Power HB: http://goallineblitz.com/game/player.pl?player_id=839481

The SAs I want 9+ would be Quick Cut, Head Fake, Juke, Lower the Shoulder, & Power Through.

Anyway, my main question is how high do I need to take his attributes so that all the SAs will fire, but how low can I keep them so I have enough SP to go throughout his build?

The main attributes will be speed, agility, strength, carrying with stamina, vision and catching being minor albeit necessary attributes.

Excluding equipment, I'd preferably want 80+ speed but I think that might not leave enough SP for the rest of his build. Agility 70+. Strength would need to be at least 70 for the power SAs to fire. Carrying would also probably need to be 68+ for all SAs. Vision at least 50 for Elusive SAs.

Equipment will go into speed. Also, with 1 season of super slow building and since we can train during the off season I think he'll be able to constantly have 3 fully upgraded pieces of AEQ for SAs, break tackle chance or fake chance.

So, if you bothered to read all of this, thanks and what's your opinion? Could it work?
Edited by Viscount on Jan 27, 2010 07:44:40
 
JazzMaster
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If you are worried about not having enough SP's you could always get AEQ to help out on SA's like juke and power through.

The main question/concern I would have is what style of running would you set him at. If he is at 50/50 does that mean half the time he plows ahead and half the time he jukes or does that mean that he does both but neither very well? What I'm getting at here is whether or not the SA's will help or hinder each other. If he is in a situation where a juke would be the best solution might he decide to power through instead? Likewise might he juke when lowering the shoulder might work better? I'm excited to see what comes of this. I've often thought of building a speedy/elusive back and then taking all power HB SA's.
 
Viscount
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Originally posted by JazzMaster
If you are worried about not having enough SP's you could always get AEQ to help out on SA's like juke and power through.

The main question/concern I would have is what style of running would you set him at. If he is at 50/50 does that mean half the time he plows ahead and half the time he jukes or does that mean that he does both but neither very well?


I would set him at 50 elusive so that he'd be able to utilize the Slippery VA. Running Style only affects how many ticks between each time the ball carrier changes direction, it won't affect the SAs he uses.

Originally posted by JazzMaster
What I'm getting at here is whether or not the SA's will help or hinder each other. If he is in a situation where a juke would be the best solution might he decide to power through instead?

In my opinion break tackle checks and fake checks happen at different times. Head Fakes and Jukes seem to happen when the HB has some distance from a defender, before he has a chance to try to tackle the HB. Whereas the Power SAs can only activate once the defender attempts a tackle.
Originally posted by JazzMaster
Likewise might he juke when lowering the shoulder might work better? I'm excited to see what comes of this. I've often thought of building a speedy/elusive back and then taking all power HB SA's.


So what I think is that the HB will first try to Juke then if that fails and the defender has a chance to tackle the HB, the HB can still try to Lower the Shoulder.
 
monsterkill
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you could be done with mentioned attributes around level 50 but by level 70 you still wouldnt have 9 in all of those SAs, assuming you want to use your AEQ for +% stuff

sure it would be effective but i dont think it would be as effective as a combo back that took speed and str to higher caps and focused all VAs and AEQ on breaking tackles
 
DiMo28
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Is Lower the Shoulder worth taking that high? I don't see it firing very often. Personally, I prefer Stiff Arm, but if you had to sacrifice something then I'd suggest LTS.

I think Spin would fit better with a power build. Maybe less HF and add Spin. Also, I'd think you'd want to use Bruiser so you would have a better chance to bust into the open field and then make use of your elusive SAs. Just a thought.
Edited by DiMo28 on Jan 27, 2010 16:27:55
 
tightspandex
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Natural speed of 80+ I don't think is a must given all other aspects of the build. If all equip. is in speed, and assuming you get a couple good AEQ pieces, he could conceivably have +40 to speed at level 48. In which case 70 or so would do you fine and save some SP for either SA's or make sure you get strength, agility, etc. to where you want them to be.

I also agree that Spin and/or Stiff Arm would be better for that build than LTS. It seems like Bruiser might also be a better choice than Slippery.

I like the idea though. An elusive back that can still break a good amount of tackles sounds like it'd be able to rip up just about any type of D and only be slowed by the best of builds.

 
csull36
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Cool idea, I'm building a similar back (only level 22 so far though). SAs can still be fairly effective if you have them around 6-7, so you can always work those up slowly. And having 3 pieces of AEQ is pretty much a requirement if you want to fully utilize both trees. Have you seen Jsullys combo back? He often times will juke one guy and then power thru another during the same run...
 
Aanidar
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I agree with the thought that Bruiser is better option. It gives you an extra 15%, albeit only without 8 yards of LOS. But if you're past 8 yards you're faced with a safety at best and should be able to knock them off balance pretty easily with a headfake leaving breaking their tackle fairly simple. I think that's the part i want to see most is how this would work with the update saying that fakes will leave defenders off balance to try and keep them from just making a tackle from behind after the fake - should be pretty easy to plow through a guy who is trying to regain his footing anyway.
 


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