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Forum > Position Talk > WR Club > Head Fake, Spin, Juke Question
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HATEMOBSTER
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So last season I seemed to have much more success with my guy than this season. Pisses me off b/c I added like 6 strength and finally got my EQ money so I have 108 speed now and 94 agility. Last season was 100/94. The only VA I changed was I took 3 from steady grip and put it into clutch. So far I have crap for yards, don't fake anyone and haven't broken any tackles
 
Bukowski
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Originally posted by HATEMOBSTER
So last season I seemed to have much more success with my guy than this season. Pisses me off b/c I added like 6 strength and finally got my EQ money so I have 108 speed now and 94 agility. Last season was 100/94. The only VA I changed was I took 3 from steady grip and put it into clutch. So far I have crap for yards, don't fake anyone and haven't broken any tackles


What do you have in Spin?

How much Strength and Carrying?
 
Gaz
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What helps spin fire? Agility/Carrying? Is strength important for it?

Have a LvL 30 WR with 2 pieces of Break Tackle. If I can get a spin piece, how would 10 Spin & +30% Break Tackle and maxed out Quick feet work do you think?
 
HATEMOBSTER
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It should work pretty well since spin counts as a broken tackle. Although at level 30 I doubt your build is well rounded enough for it to fire consistently. Agility/Strength/Carrying are the big 3 for spin. I'm sure you need a pretty good amount of vision as well.

Originally posted by Bukowski
What do you have in Spin?

How much Strength and Carrying?


5 spin 64 strength 94 agility 61 carrying.
 
MileHighShoes
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Vision isn't really necessary for spin to fire.

Spin's firing rate depends on AGI, and CAR.
Spin's success rate depends on CAR and STR and other brk tackle modifiers.
Spin is just a boost to your brk tkl roll, so if your break tackle roll is low... spin won't really help much, which is why CAR and STR are the main players in Spin's success rate.
 
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