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Forum > Position Talk > WR Club > Fake vs. Break Tackle
Tantojack
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I just want to bounce an idea off of you guys...

As far as I understand, you need high spd/agi to get something like spin to fire, then you need decent str/car to break the tackle. With head fake you just need high spd/agi to get it to work, but since it doesn't use the break tackle modifier there is no need to have decent str/car, and thus you could save on SP that could go into other attributes.

With that in mind (and assuming it's correct), wouldn't it be better to build a spd/agi beast with high vision running super elusive and get head fake, quick cut and juke to higher levels then focus on attribute % VAs like streaky, clever instincts, awe inspiring/ under dog and quick feet (to increase head fake and juke %) OVER a WR build focuses on breaking tackles thus eliminating the need to get spin and VAs such as YAC attack, slippery and bruiser (not really a WR VA but some high str builds do go for it).

Ofcourse it would be essential to get fake % AEQ.

I guess it would depend on game mechanics to some degree with the deciding factor being how easy it is to fake vs breaking a tackle.

In summary: is it worth pumping fake % and using SP that would go into str/car to bump spd/agi higher, over trying to get your WR to break tackles?

IMVHO it would, seeing as you can focus on spd/agi to not get tackled over spreading yourself too thin over spd/agi/str/car in order to break tackles. Furthermore you can focus on VAs that increase base attribute % and fake % over break tackle VAs.

I would really appreciate any input. Even if it's to tell me I'm a fucktard and my whole premise is wrong (preferably with an explanation as to why I'm wrong too)
 
lockdownneon
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I think you don't need as much str/carrying to break a tackle as you do need speed/agility to get fakes to work. You probably don't even need a bunch of SPs dedicated to str/carrying either to see some results since most Corners focus on vision and not as much on strength and tackling. No real evidence though, and I'm no expert at this game either, but that's the impression I've gotten so far.
 
WiSeIVIaN
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Agi/vision for fakes when running routes, agility/vision/carrying for fakes with the ball. A fake WR is viable idea no doubt, but I really doubt you end up with less attributes which are important. I mean, a fake WR still needs like 40 str and 50 car to not get in KL hell eventually.

Regardless of your WR type, you eventually want 50/68 jump/catch minimum as well imo.
 
doubletree
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Test build WR for fakes

http://goallineblitz.com/game/player.pl?player_id=1102372

Fakes are rare but they do occur, however his supporting stats (spd/agil) likely aren't enough to do anything once he has faked.

Once I get QC to 10 on this guy http://goallineblitz.com/game/player.pl?player_id=1099537 I'm going to finish up with HF and Juke and see where that takes him.
 
Jack Del Rio
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my WR fakes a whole bunch when he's got the ball. just not when he runs routes.
 
Mob-6
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Originally posted by doubletree
Test build WR for fakes

http://goallineblitz.com/game/player.pl?player_id=1102372

Fakes are rare but they do occur, however his supporting stats (spd/agil) likely aren't enough to do anything once he has faked.

Once I get QC to 10 on this guy http://goallineblitz.com/game/player.pl?player_id=1099537 I'm going to finish up with HF and Juke and see where that takes him.


My advice would be to get your vision and carrying to 68 while training strength up as far as possible. Your agility and speed are fine for fakes.

Edit: Oh, and I suspect jumping plays a role in breaking tackles, but at this point it is unfounded.
Edited by Mob-6 on Jan 4, 2010 18:04:10
 
Tantojack
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Originally posted by doubletree
Test build WR for fakes

http://goallineblitz.com/game/player.pl?player_id=1102372

Fakes are rare but they do occur, however his supporting stats (spd/agil) likely aren't enough to do anything once he has faked.

Once I get QC to 10 on this guy http://goallineblitz.com/game/player.pl?player_id=1099537 I'm going to finish up with HF and Juke and see where that takes him.



Doesn't agility have a big role to play with fakes? What if you managed to get agility up close to 100? Along with 100 speed and high vision wouldn't it dramatically better the chances of it firing? I think most CBs get spd/ agi to 90.

Higher spd than CB + higher agility than CB + high fake and juke % + awe inspiring/ under dog VA + high vision = great build?

And even if it doesn't work out at WR you'd have one mean KR/PR.
 
doubletree
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Originally posted by Mob-6
Originally posted by doubletree

Test build WR for fakes

http://goallineblitz.com/game/player.pl?player_id=1102372

Fakes are rare but they do occur, however his supporting stats (spd/agil) likely aren't enough to do anything once he has faked.

Once I get QC to 10 on this guy http://goallineblitz.com/game/player.pl?player_id=1099537 I'm going to finish up with HF and Juke and see where that takes him.


My advice would be to get your vision and carrying to 68 while training strength up as far as possible. Your agility and speed are fine for fakes.

Edit: Oh, and I suspect jumping plays a role in breaking tackles, but at this point it is unfounded.


The plan was to get juke to 5 then HF to 10. Good/bad idea? Also at this point more concerned with route running fakes (probably a terrible idea, sure) so I'll be more likely to get vision to 68 rather than carrying.
 
doubletree
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Originally posted by Tantojack
Originally posted by doubletree

Test build WR for fakes

http://goallineblitz.com/game/player.pl?player_id=1102372

Fakes are rare but they do occur, however his supporting stats (spd/agil) likely aren't enough to do anything once he has faked.

Once I get QC to 10 on this guy http://goallineblitz.com/game/player.pl?player_id=1099537 I'm going to finish up with HF and Juke and see where that takes him.



Doesn't agility have a big role to play with fakes? What if you managed to get agility up close to 100? Along with 100 speed and high vision wouldn't it dramatically better the chances of it firing? I think most CBs get spd/ agi to 90.

Higher spd than CB + higher agility than CB + high fake and juke % + awe inspiring/ under dog VA + high vision = great build?

And even if it doesn't work out at WR you'd have one mean KR/PR.



I believe bort said that fakes during a WR route are supported by vision and after the catch its vision and carrying.
 
voltageaav
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I know Bort said Juke was mainly affected by agility, vision and carrying once. That time at least, he didn't specify with or without the ball so I'm not sure. I'm trying something like this out with my WR Lightning Bolt. 98 speed, 89 agility at lvl 37. 7 HF from AEQ right now, but I'll eventually change that to +fake. His catching and vision won't be capped until I boost after the end of the season though and the team he's on has been struggleing with the passing game so his numbers other than returns aren't that great yet. He is doing great returning for now though.
 
Tantojack
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Originally posted by voltageaav
I know Bort said Juke was mainly affected by agility, vision and carrying once. That time at least, he didn't specify with or without the ball so I'm not sure. I'm trying something like this out with my WR Lightning Bolt. 98 speed, 89 agility at lvl 37. 7 HF from AEQ right now, but I'll eventually change that to +fake. His catching and vision won't be capped until I boost after the end of the season though and the team he's on has been struggleing with the passing game so his numbers other than returns aren't that great yet. He is doing great returning for now though.


If you don't mind my asking... How did you go about capping speed and agility? The high speed/agility build is the direction I'm headed in so I'd like to know... Also, how much of that 98 spd and 89 agi is due to equipment? Nice PR stats though... Looks like he dominates in that aspect.

 
Worker 3
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Originally posted by Tantojack
Doesn't agility have a big role to play with fakes? What if you managed to get agility up close to 100? Along with 100 speed and high vision wouldn't it dramatically better the chances of it firing? I think most CBs get spd/ agi to 90.

Higher spd than CB + higher agility than CB + high fake and juke % + awe inspiring/ under dog VA + high vision = great build?

And even if it doesn't work out at WR you'd have one mean KR/PR.


higher speed and agility than a CB means nothing when the CB has oodles of SDC and SV. the vision penalty of awe inspiring/under dog would be helpful. would take a 74 vision CB down to 59.2... but then you factor in SV and he is probably back up to about 68. which still isnt that great, still gonna be fairly easy to fake. but SV for sure negates that vision penalty a good deal.

but the whole fake build goes to hell when against a zone defense though. awe inspiring/under dog only work when against man coverage, and DBs in zone will often have more vision then a man defense (making fakes more difficult). throw in zone specialist VA and they will also have more speed and agility than you. almost as if they were in man on you and SDC. but you get a fake that is successful, it probably wont matter a ton as zone defenses are typically faster than man defenses and, dependent on build, there is a good chance of them having CS.
 
Tantojack
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Originally posted by Worker 3
higher speed and agility than a CB means nothing when the CB has oodles of SDC and SV. the vision penalty of awe inspiring/under dog would be helpful. would take a 74 vision CB down to 59.2... but then you factor in SV and he is probably back up to about 68. which still isnt that great, still gonna be fairly easy to fake. but SV for sure negates that vision penalty a good deal.

but the whole fake build goes to hell when against a zone defense though. awe inspiring/under dog only work when against man coverage, and DBs in zone will often have more vision then a man defense (making fakes more difficult). throw in zone specialist VA and they will also have more speed and agility than you. almost as if they were in man on you and SDC. but you get a fake that is successful, it probably wont matter a ton as zone defenses are typically faster than man defenses and, dependent on build, there is a good chance of them having CS.


thus making a break tackle WR a more viable option as cornerbacks are not ever that strong... Thanks mate... That write up was very useful

 


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