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Shalafi
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http://goallineblitz.com/game/player.pl?player_id=1877795

is a good start?
tips on how to grow him?
 
TD2Joe
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i'm assuming you're going for a cover corner...

imho:

a little heavy on jumping and a little light on agility for my taste, but not necessarily a bad start.

far and away speed/agility/vision are your three most important attributes. at minimum, triple cap these before you even think about putting any SPs in SAs. at some point you'll want to soft cap jump (or at least get to 40) for ballhawk VA.


 
Shalafi
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I retired the previous CB and I have created a new one.
http://goallineblitz.com/game/player.pl?player_id=1887989
impressions?
 
smileydeath
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Originally posted by Shalafi
I retired the previous CB and I have created a new one.
http://goallineblitz.com/game/player.pl?player_id=1887989
impressions?


What's with the jumping? Your three main attributes (in this order) are Speed, Agility, and Vision. Get those up before anything else.
 
Worker 3
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Originally posted by smileydeath
What's with the jumping? Your three main attributes (in this order) are Speed, Agility, and Vision. Get those up before anything else.


if youre going with a zone CB, its actually not a bad idea to go jumping first, and kind of reverse the top 4. 3 cap jumping, 3 cap vision, 4 cap agility, 4 cap speed. if you run it through the VPB, it actually looks pretty nice.
 
Shalafi
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when I create the player, the bonus from the height affects on agility/stamina or jumping/vision.
to have an height less than 6' did not seem appropriate, so I prefer to take the bonus on vision (and therefore also in jumping) and compensate the malus of agility with the SP provides created the player (i don't speaking of the 15 SP after creation that I have not spent, and put on speed when I reach the sofcap)
ps: sorry for my bad english
 
Iron Maiden
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Originally posted by Shalafi
when I create the player, the bonus from the height affects on agility/stamina or jumping/vision.
to have an height less than 6' did not seem appropriate, so I prefer to take the bonus on vision (and therefore also in jumping) and compensate the malus of agility with the SP provides created the player (i don't speaking of the 15 SP after creation that I have not spent, and put on speed when I reach the sofcap)
ps: sorry for my bad english


You shouldn't have to compensate anything with SPs. You should just focus it on the 1st and 2nd attribute (maybe even 3rd if you get on top mathematically) that you are going to cap ASAP.
 
Shalafi
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Originally posted by Iron Maiden
You shouldn't have to compensate anything with SPs. You should just focus it on the 1st and 2nd attribute (maybe even 3rd if you get on top mathematically) that you are going to cap ASAP.


when I created the player, I put the largest possible number of points in speed (to rise it to 25), and the remaining in agility. when I spoke to compensate, I meant to say this. I do wrong?
 


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