Originally posted by jdupuy3
How do you judge CBs?
The obvious answer is by build, but what about guys with hidden builds?
I've been using (PD+INT)/TKL. I consider anything 1 or above to be elite.
However, that formula shortchanges those who get a lot of special teams tackles and tackles on running plays. Additionally, it doesn't take the whole Aggressive I-get-more-picks-but-miss-3-tackles-per-game thing into account either.
I've thought about grading on the basis of whoever has the fewest balls thrown their way, but that leaves room for error too. If a CB plays on a dominant team, he's still going to get thrown at a decent amount because the AI for the losing team is trying to mount a comeback.
So...how do you grade corners?
that is a stupid formula. What if the CB is very good at playing the run? What if he plays mainly in zone and is making lots of tackles against the run.
This is another reason GLB needs to make a Yards Against stat for the CBs
How do you judge CBs?
The obvious answer is by build, but what about guys with hidden builds?
I've been using (PD+INT)/TKL. I consider anything 1 or above to be elite.
However, that formula shortchanges those who get a lot of special teams tackles and tackles on running plays. Additionally, it doesn't take the whole Aggressive I-get-more-picks-but-miss-3-tackles-per-game thing into account either.
I've thought about grading on the basis of whoever has the fewest balls thrown their way, but that leaves room for error too. If a CB plays on a dominant team, he's still going to get thrown at a decent amount because the AI for the losing team is trying to mount a comeback.
So...how do you grade corners?
that is a stupid formula. What if the CB is very good at playing the run? What if he plays mainly in zone and is making lots of tackles against the run.
This is another reason GLB needs to make a Yards Against stat for the CBs






























