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Forum > Position Talk > D Line Club > Level 12 RDE - slow build
Redzone2008
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Hey all,

I have been slow building my DE and have 55 points to spend. I am on a team geared around slow building, FYI. Should I just sit on the points and train speed and agility or should I spend them?

If you think I should spend them where do I put the points? Speed and Agility?

Thanks for your help!
 
BiggerBlue
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if you are slow building, and the whole team doesn't mind, you should sit on training as long as possible. I am slowing build a DE and I'm sitting on each primary attribute until I have enough points to make it 4:1 cap.


 
Nuldaan
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I'm at work so don't have my player builder handy but I'm pretty sure that the strategy BiggerBlue suggested is less than optimal.

IIRC, you're better off hitting the next cap as soon as you get the points to get there. Rather than waiting to get the points to hit 68, spend the points as soon as you can hit 48. Then save until you can hit 60. Then save until you can hit 68.

It ends up costing you fewer points that way because the points gained at levelling once you're in the higher caps outweighs the extra points you gain from training by staying at the lower levels.

If I remember, I'll post the numbers when I get home and I can run them through the player builder again.
 
Redzone2008
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Originally posted by Nuldaan
I'm at work so don't have my player builder handy but I'm pretty sure that the strategy BiggerBlue suggested is less than optimal.

IIRC, you're better off hitting the next cap as soon as you get the points to get there. Rather than waiting to get the points to hit 68, spend the points as soon as you can hit 48. Then save until you can hit 60. Then save until you can hit 68.

It ends up costing you fewer points that way because the points gained at levelling once you're in the higher caps outweighs the extra points you gain from training by staying at the lower levels.

If I remember, I'll post the numbers when I get home and I can run them through the player builder again.



Thanks Nuldaan!
 
Nuldaan
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As promised, here's the numbers:

Each DE starts with reasonable stats:
Str: 15
Spd: 15
Agi: 15
Tck: 15
All others: 10

75% exp per game
Starting SPs unspent
No bonus tokens spent on stats
3x Boost on day 40

Option 1
Save all SPs until you can hit 4:1 cap in one shot

Train spd/agi til Season 2, Day 1
Spend 68 SPs to cap Agi

Level 12

Stats:
Str: 20.5
Blk: 12.2
Spd: 27.5
Tck: 20.5
Agi: 68.5
Jum: 12.2
Sta: 12.2
Vis: 12.2
Con: 12.2
All others: 10


Option 2
Cap as soon as possible

Train spd/agi til Season 1, Day 10
Spend 30 SP to 1st cap agi
Train spd/agi til Season 1, Day 27
Spend 20 SP to 2nd cap agi
Train spd/agi til Season 2, Day 1
Spend 20 SP to 3rd cap agi

Level 12

Stats:
Str: 20.5
Blk: 12.2
Spd: 27.5
Tck: 20.5
Agi: 70.5
Jum: 12.2
Sta: 12.2
Vis: 12.2
Con: 12.2
All others: 10


Result:
2 more SPs spent in the same time period to get 70.5 agi instead of 68.5.

I seem to remember the difference being larger but, in any case, spending as soon as you can cap nets you 1 extra stat point over the same period time and for the same SPs spent. Plus, you can actually contribute for the first season.
Edited by Nuldaan on Nov 16, 2009 18:45:32
 
BiggerBlue
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Originally posted by Nuldaan
I'm at work so don't have my player builder handy but I'm pretty sure that the strategy BiggerBlue suggested is less than optimal.

IIRC, you're better off hitting the next cap as soon as you get the points to get there. Rather than waiting to get the points to hit 68, spend the points as soon as you can hit 48. Then save until you can hit 60. Then save until you can hit 68.

It ends up costing you fewer points that way because the points gained at levelling once you're in the higher caps outweighs the extra points you gain from training by staying at the lower levels.

If I remember, I'll post the numbers when I get home and I can run them through the player builder again.


This is true for straight one attribute training, but not true at all if you are doing combo training. I've done the calculations. Now, unless your equation takes in the affect of combo training I'm all ears.
 
Qillar
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FWIW... I did a spreadsheet a few seasons ago for taking the first attribute to 78 on a DE with 3 methods. Intense training on each, spd/agi and putting points in agi. One was training and saving SPs, one was training and spending SPs at caps, the third one I stopped training after I was in the 90s for training after I made the first cap. The cap building made it to 78 first, saving SPs was at 74 and the third method was at 77. After that I have usually gone with the third method, getting to 78 one level later but being able to train other attributes. That was for a specific player, but I would say that you would find similar results for any player.
I was able to get a DE to 78 speed at Lvl 15. I don't really plan it out so much any more since I have less time and more players.
 
Homage
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Originally posted by BiggerBlue
This is true for straight one attribute training, but not true at all if you are doing combo training. I've done the calculations. Now, unless your equation takes in the affect of combo training I'm all ears.


You are so wrong it's not even funny.
 
Nuldaan
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Originally posted by BiggerBlue
This is true for straight one attribute training, but not true at all if you are doing combo training. I've done the calculations. Now, unless your equation takes in the affect of combo training I'm all ears.


I'm not sure why you believe that the method of training makes a difference. The two test players started with the same stats and were built using the same options. The only difference between the two is how SPs were spent. I did it this way because it isolates the scenario to be tested, specifically that method 1 of spending to hit caps is more efficient than saving and spending all at one time to hit ONE cap.

The method of training makes zero difference since it has no effect on SP gain. In fact, you could not train at all and building to a cap would still be better.
Edited by Nuldaan on Nov 18, 2009 16:28:18
 


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