chrissylvain
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coyote16
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hey what you train
i guess the problem of your QB is low confience
before your throwing is so high and you have a good str and vision
train study game (intense)confience+vision
i guess the problem of your QB is low confience
before your throwing is so high and you have a good str and vision
train study game (intense)confience+vision
Jim D
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I'm building my first QB too.
I found out late with my other players that it is not always the best thing to put points into SAs early on. Most guys I have talked with suggest putting everything into your base attributes.
IMO, I'd get as many of the key attributes to at least the first soft cap before even looking at the skill attributes.
I'm even debating on whether to assign my training points (I'm holding 10 so far). I wouldn't mind another season on a CPU or maybe look for a pee wee team next year.
No rush! Guess that's why they call it slow build!
I found out late with my other players that it is not always the best thing to put points into SAs early on. Most guys I have talked with suggest putting everything into your base attributes.
IMO, I'd get as many of the key attributes to at least the first soft cap before even looking at the skill attributes.
I'm even debating on whether to assign my training points (I'm holding 10 so far). I wouldn't mind another season on a CPU or maybe look for a pee wee team next year.
No rush! Guess that's why they call it slow build!
bighoppa67
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Originally posted by Jim D
I'm building my first QB too.
I found out late with my other players that it is not always the best thing to put points into SAs early on. Most guys I have talked with suggest putting everything into your base attributes.
IMO, I'd get as many of the key attributes to at least the first soft cap before even looking at the skill attributes.
I'm even debating on whether to assign my training points (I'm holding 10 so far). I wouldn't mind another season on a CPU or maybe look for a pee wee team next year.
No rush! Guess that's why they call it slow build!
-Never put points into SAs until you are happy with the basic build of your player. This is usually some time after 32, and the majority of the time it's after 40.
-Circle capping (getting all of your skills to a cap before moving to the next cap) may work in pee-wee, casual, and to some extent the low minor leagues, but your QB will be far behind other QBs if you try to take him beyond L40. Be sure you know where you want to take him before deciding on a build strategy.
-Did you mean SP or TP in that last sentence? If you're holding TP, don't. You can only have 14 TP at a time. If you don't spend them before that you lose the next day's allotment of training. If you're talking about SP, hold onto them until you can get a skill to your next cap. You should never have more than ~30 SP saved up. The cap spacing is such that it generally takes 24SP or less to get to the next cap in a skill. The only exception to this would be if you have a base major skill <20 on initial rollup (common for WRs), when you might need 30 or so depending on how long you train, what you're raising first, and what the original skill roll was.
I'm building my first QB too.
I found out late with my other players that it is not always the best thing to put points into SAs early on. Most guys I have talked with suggest putting everything into your base attributes.
IMO, I'd get as many of the key attributes to at least the first soft cap before even looking at the skill attributes.
I'm even debating on whether to assign my training points (I'm holding 10 so far). I wouldn't mind another season on a CPU or maybe look for a pee wee team next year.
No rush! Guess that's why they call it slow build!
-Never put points into SAs until you are happy with the basic build of your player. This is usually some time after 32, and the majority of the time it's after 40.
-Circle capping (getting all of your skills to a cap before moving to the next cap) may work in pee-wee, casual, and to some extent the low minor leagues, but your QB will be far behind other QBs if you try to take him beyond L40. Be sure you know where you want to take him before deciding on a build strategy.
-Did you mean SP or TP in that last sentence? If you're holding TP, don't. You can only have 14 TP at a time. If you don't spend them before that you lose the next day's allotment of training. If you're talking about SP, hold onto them until you can get a skill to your next cap. You should never have more than ~30 SP saved up. The cap spacing is such that it generally takes 24SP or less to get to the next cap in a skill. The only exception to this would be if you have a base major skill <20 on initial rollup (common for WRs), when you might need 30 or so depending on how long you train, what you're raising first, and what the original skill roll was.
Edited by bighoppa67 on Nov 6, 2009 13:08:12
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