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Forum > Pee Wee Leagues > How's this for a passing fix (please discuss here and not in robbs thread)?
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Time Trial
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Originally posted by Dtownokie
Some good stuff here.

I also think we should be able to have custom slots for ALL WR's and how they are entered into the game plan. Strength for runs ect...
Right now we have little to no control other than energy settings.

If we choose to run a slant we obviously would want a speed or possession guy in there. Let us determine who we want on the field for the designed play.

QB should not have to pick a favorite WR 1 and 2. It is too random. Plus you don't even know when the favorite WR will be called on the field at the right situation. You might be on a critical down 3 and 6 in the Red Zone for a flood right pass play and sim calls out 2 strength blocking WR's can kill a drive.

Just throwing .02 out


The whole point is that we are trying to get people to get away from run focus, so that will include WRs that can't catch. If you want to have a WR that can catch you can currently make him WR3 on the depth chart and use singleback or shotgun plays with the WR3 as the primary target.
 
Robbnva
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Originally posted by Time Trial
Originally posted by Dtownokie

Some good stuff here.

I also think we should be able to have custom slots for ALL WR's and how they are entered into the game plan. Strength for runs ect...
Right now we have little to no control other than energy settings.

If we choose to run a slant we obviously would want a speed or possession guy in there. Let us determine who we want on the field for the designed play.

QB should not have to pick a favorite WR 1 and 2. It is too random. Plus you don't even know when the favorite WR will be called on the field at the right situation. You might be on a critical down 3 and 6 in the Red Zone for a flood right pass play and sim calls out 2 strength blocking WR's can kill a drive.

Just throwing .02 out


The whole point is that we are trying to get people to get away from run focus, so that will include WRs that can't catch. If you want to have a WR that can catch you can currently make him WR3 on the depth chart and use singleback or shotgun plays with the WR3 as the primary target.


why didn't I think of that
 
D~Town
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Originally posted by Time Trial
The whole point is that we are trying to get people to get away from run focus, so that will include WRs that can't catch. If you want to have a WR that can catch you can currently make him WR3 on the depth chart and use singleback or shotgun plays with the WR3 as the primary target.


Can you link me to some plays that you've designed for this?
 
Sanderval
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Originally posted by Time Trial
How hard would it be to insert a freaking IF -> THEN statement into the code?


.


Don't make assumptions about how easy code is to insert. There are a million different ways to write code... and we have no idea what Bort's style is or what his implementation methodology is.
 
Fumanchuchu
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Originally posted by Time Trial
How hard would it be to insert a freaking IF -> THEN statement into the code?

Throwing:

If QB + WR Level < 20 THEN
Normal code block with bonuses to pass accuracy and pass catching

ELSE

Normal code block


Or maybe something that ignores IF/THEN staments and gives bonuses to WRs that are not covered and are not in a zone that is being covered or based on a speed and proximity determination...

Essentially, if the WR/HB/TE is uncovered and the QB is not hurried, there should be a VERY good increase in the chance of a completed pass. If the QB is throwing into coverage or is hurried, I can see passing sucking badly at this level.


In thinking about this, you could just give the bonuses to every player considering HBs and TEs need to catch too. The bonus shouldn't have to be enough to make a blocking TE have good hands, something that when coupled with a decent receiving build would yeild decent drop rates but would still leave a 12 catching FB unable to catch a cold.

 
Fumanchuchu
fonky
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Originally posted by Sanderval
Don't make assumptions about how easy code is to insert. There are a million different ways to write code... and we have no idea what Bort's style is or what his implementation methodology is.


That's why I tried to fit this fix into a mechanism that already exists in the form of AEQ. I not sure how it would have to be tweaked to apply to all players based on age rather than an EQ slot, but it should be doable
 
vrecksler
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+1 for Fu.
 
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And than we would have to start looking into defensive chances for deflecting or intercepting.. Oh boy..
 
shadowmane
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I think the problem is, Bort is a Carolina Panthers fan, and he's going to keep QB's nerfed until John Fox replaces Jake DelHomme.
 
nytsud2
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Originally posted by Robbnva
I actually like this idea


 
junglejuice
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Originally posted by nytsud2
Originally posted by Robbnva

I actually like this idea




 
Time Trial
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Originally posted by Dtownokie
Originally posted by Time Trial

The whole point is that we are trying to get people to get away from run focus, so that will include WRs that can't catch. If you want to have a WR that can catch you can currently make him WR3 on the depth chart and use singleback or shotgun plays with the WR3 as the primary target.


Can you link me to some plays that you've designed for this?


I am not running it myself this season because I, like an idiot, made ALL of my WRs able to catch. :-)
 
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