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enasty19
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I'm out. Pee-Wees was always a game of creative builds and strategy. That's what it made it fun. Levels meant nothing, it was all about the solid builds and the way you gameplanned for team after team. Week in and week out, you had a shot at going down. Now, this game has changed. The way most teams gameplan, is how to stop their offense.

With tagging, and all the other updates for the DEFENSE, if this game doesn't change, i for one, am done. That may not mean much, but it's restless and screwy if you can't score 21 points in an average game. This may not mean much, but Michigan, 100th worst offense in the nation last year, averaged 17.9 PPG. I repeat, 17.9 points per game and they weren't even a top 100 offense!

The realism factor in Pee-Wees is disappearing, and while the game not changing for the benefit of the offense in any way, more and more people are going to fold from frustration. I'm not saying that Bort needs to spend his next off-season accommodating us, he already spent his season 10 off-season setting up this nice (not what you may all think, but it's better than before) system to allow for better competition.

What I ask, is that you adjust things. Some examples:
1. Add plays in the play-book that actually work. (Half the plays in there, aren't used to start because most are valueless)

2. Not saying let QBs run for 200 yards, but let QBs actually have an ability to scramble and run in a designed play form (Not a Draw) or adjust sim percents to help.

3. My most important one - Fix Pee Wee Passing Passing in the Pee-Wees has become the most random thing in this game imo. One game, your QB could be 15-20, others it could be 4-20. Sure, 3-4 teams have moderator success, but the rest of Pee-Wee is having no luck and it's frustrating to see your one play actually work and have the WR drop it with no one within 5 yards.

4. Give Offensive linemen the ability to really hold blocks and play like linemen. Rushing up the middle, will on 9/10 times, get you 2-5 yards at best. Why? Because only one linemen can hold his block, yet the other 5 have the same exact strength and blocking. How can a DE/DT with 65 agility and 15 strength beat out a C with 72 strength and 37 blocking, plus 20 agility.

Originally posted by NEXT
5. LESS TEAMS!!! It's too hard to get full rosters and when you are playing with CPUs... it takes all the fun out of the game.
6. More mod options as listed in the other forum or GM limits as to how many GMs can be on one team and how many teams one person can GM.

You should take more suggestions as mine (that are actually good) then make a list and post them in one suggestion thread.
If I agree with everything (which I do so far), I will certainly help promote the thread to get mod/admin attentions.

Sorry for the rant.
Edited by enasty19 on Oct 1, 2009 19:07:01
 
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Originally posted by enasty19
Sorry for the rant.


It's ok. TTJ forgives you.
 
NEXT
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Door is that way --->
Tbh... saying that you will quit has little effect on these trolled forums.

But... on to the seriousness... I agree with all you said, but I would add some more like...
5. LESS TEAMS!!! It's too hard to get full rosters and when you are playing with CPUs... it takes all the fun out of the game.
6. More mod options as listed in the other forum or GM limits as to how many GMs can be on one team and how many teams one person can GM.

You should take more suggestions as mine (that are actually good) then make a list and post them in one suggestion thread.
If I agree with everything (which I do so far), I will certainly help promote the thread to get mod/admin attentions.
Edited by NEXT on Oct 1, 2009 18:58:10
 
Exxdee
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I Agree. Its already hard to find weaknesses on Defenses
 
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Originally posted by NEXT
6. More mod options as listed in the other forum or GM limits as to how many GMs can be on one team


wat

GM setup is fine as it is. No limits imo.
Edited by ToeTaggerJoe on Oct 1, 2009 19:06:01
 
NEXT
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Originally posted by ToeTaggerJoe
Originally posted by NEXT

6. More mod options as listed in the other forum or GM limits as to how many GMs can be on one team


wat

GM setup is fine as it is. No limits imo.


I have seen people who GM as many as 5 Gold teams (4 in the same conference) there is no way that I would allow that... or atleast I would block them off from certain posts in the team forums.
I'm not saying to do this for all leagues... just the peewees.
 
nlthorne
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Originally posted by
How can a DE/DT with 65 agility and 15 strength beat out a C with 72 strength and 37 blocking, plus 20 agility.


I can see if the agility was a bit closer, but as a AGI build DE person, if a 20 AGI OT can stop my DE that has 70'ish AGI that is the most fucked up day in GLB history. As an example, how can a T with the mobility of a rock seriously have a chance against someone with that kind of AGI. WTF would the DE even get within range for the OT to touch him, hence all the "great" BLK/STR is as worthless as tits on a bull. And how do you think he should be able to even have a chance? What you need to do is break the cookie cutter OL build and actually get some AGI?!

Also as far as the passing game goes, when you have WR's who have 20 catching and 70 speed expecting to have stick'um hands, now that would be broken as well. If you want to catch it, put some SP in catching. If people could get away with the 70/20 example from above without any penalty, everyone would suddenly switch to strictly 5WR formations all game and you'd see some insanely broken scores.

Besides that everything else really does need some looking over. I'm a D guy myself, but definitely think the O side of the ball needs some loving. Play creator? No. But really put in some more variances, maybe motion, dual WR on a side etc etc.
Edited by nlthorne on Oct 1, 2009 19:32:37
Edited by nlthorne on Oct 1, 2009 19:29:19
 
NEXT
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lol? Wrong thread, nl?
 
nlthorne
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Originally posted by NEXT
lol? Wrong thread, nl?


?! I'm confused.
 
enasty19
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Originally posted by nlthorne
I can see if the agility was a bit closer, but as a AGI build DE person, if a 20 AGI OT can stop my DE that has 70'ish AGI that is the most fucked up day in GLB history. As an example, how can a T with the mobility of a rock seriously have a chance against someone with that kind of AGI. WTF would the DE even get within range for the OT to touch him, hence all the "great" BLK/STR is as worthless as tits on a bull. And how do you think he should be able to even have a chance? What you need to do is break the cookie cutter OL build and actually get some AGI?!

Also as far as the passing game goes, when you have WR's who have 20 catching and 70 speed expecting to have stick'um hands, now that would be broken as well. If you want to catch it, put some SP in catching. If people could get away with the 70/20 example from above without any penalty, everyone would suddenly switch to strictly 5WR formations all game and you'd see some insanely broken scores.

Besides that everything else really does need some looking over. I'm a D guy myself, but definitely think the O side of the ball needs some loving. Play creator? No. But really put in some more variances, maybe motion, dual WR on a side etc etc.


This is a my bad. Strength should be 72. Agility/Blocking 35, Speed 20. Those are rough amounts, but i also had some Cs with 35 speed/25 agility/55 strength.

In the passing game comment, I actually only had one speed guy last year and he went inactive, so I had 3 WRs with 40+ catching no lie. I had one guy with 50 strength and 30 catching too, and he didn't do much.
 
NEXT
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Oh nevermind. I didn't see that in the enasty post.
 
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Originally posted by NEXT
I have seen people who GM as many as 5 Gold teams (4 in the same conference) there is no way that I would allow that... or atleast I would block them off from certain posts in the team forums.
I'm not saying to do this for all leagues... just the peewees.


Yeah, now that's a little off... When you said to limit how many teams could have GMs and how many people could GM teams... I took it a bit differently. I apologize.
 
nlthorne
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Yeah, evenly matched DL/OL should as you said generally just stalemate. Granted there should be a pancake/gets by anyways here and there, but should definitely be more consistent.

Yeah wasn't referring to you on the 70/20 thing specifically, just in general people not understanding why the guy can't catch everything.
 
Fumanchuchu
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The D has been needing a tactical upgrade for a long time, as scary as it seems to OCs, the inability to recognize personnel on defense is ridiculous. Nowhere in real football does the defense not notice when the offense puts in a different QB. Sure it might cramp the offense for a season, but if you want the offense to advance, you need the defense to advance first. Advancing the offense too far ahead of the D could break the game, while the reactive nature of defense makes it much less likely that an extra option could cause havoc.

They add new plays every season along with more customizable ways to select them, it's not like the offensive developement has been static.

And if passing was easy, everyone would do it all the time. RL pee-wees rarely throw, hell, high schools rarely throw. If you haven't noticed, pee-wee CBs can't cover a coffee table, if it wasn' t for drops, passing teams would never punt. Again, defensive advancement will allow offensive advancement.
Edited by Fumanchuchu on Oct 1, 2009 20:19:03
 
LordEvil
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Last season I built like 9 Wrs or so, might have been more, anyways I trained them all different and had two solid builds on both QBs. Speed guy was the best return guy, though so/so as a WR. The agility guy was very poor, the WR with crazy vision was God awful. The Strength WR was so/so, the Catching Wr seemed to be the best though nothing to write home about. He had about 60 plus catching and a lot of other just avg Wr with even attributes that were not very good. All would drop balls when they were wide open. Had a team blitz everyone and the Wrs were all wide open and yet they wouldn't even catch it.
 


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