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Forum > Position Talk > HB Club > +4 QC and +4 Juke AEQ...OR... Two pieces of +19 fake chance?
cptafw163
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I can go one of three ways for my HB:
http://goallineblitz.com/game/player.pl?player_id=845681&playoffs=0
1. leave him where he is with the juke and QC AEQ
2. Build two pieces of 5% fake chance (15 quick feet, 15 scat back VAs, and add 5 remaining VPs to Clever instincts)
3. build two pieces of 5% break tackle chance (sub out quick feet for slippery...but will it work with low strength?)

I own all 6 of these pieces.

He is missing some EQ because the team he was on was a bit strapped.

Thinking of 3 capping carrying with the boosts (I have 3 SP banked). ALSO, not too sure if the break tackle pieces would help spin to fire more often.

need some input. This season will be more of a scat back role. Actually will probably be his only role until i can get strength up. Anyone else have a HB that weak at that level?

Can't decide to go the fake role or the break tackle/spin role. And you all have vvery good reason to hate me with rolling all that EQ. Was licky 4 rolls in a row to get the fake and break tackle pieces. i have 16 BTs banked as well.

--Dan
Edited by cptafw163 on Sep 29, 2009 11:55:16
Edited by cptafw163 on Sep 26, 2009 21:21:14
 
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I saw a really good lvl 64+ back last season with 34 strength iirc and he was capable of dominating (team struggled tho).

If he were my guy I'd go with a fake build and probably lose the QC piece and maybe the juke, but maybe keep it, it would depend whether I could get juke up to 10 or not. Also I'd probably cap confidence and strength.
 
Jack Del Rio
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Keep one Juke piece and trade it out for a Fake Chance % piece. Use SP to get Juke back up to where it is (and higher imo).
 
Kenshinzen
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Keep those you already have (choice 1).
 
RyanCane26
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2 fake pieces imo
 
cptafw163
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Originally posted by Jack Del Rio
Keep one Juke piece and trade it out for a Fake Chance % piece. Use SP to get Juke back up to where it is (and higher imo).


With the juke piece, he has 9 juke. The piece is not upgraded to +5. I am leaning toward building a fake back.

--Dan
 
braxxo
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wanted to build a high str high agility with decent carrying/speed

I wanted the bruiser bonus, but may go with slippery so i can be a super elusive broken tackler machine.

+break tackle chance
+fake chance

the best thing about that build is that when u meet a high agility person u just plow right through them
when u meet a high str/tackling person u fake the shit outta them.
 
MRIGUY
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you might be onto something....or not
Edited by MRIGUY on Sep 29, 2009 20:43:57
 
Mad Dog23
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not?
 
cptafw163
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Originally posted by braxxo
wanted to build a high str high agility with decent carrying/speed

I wanted the bruiser bonus, but may go with slippery so i can be a super elusive broken tackler machine.

+break tackle chance
+fake chance

the best thing about that build is that when u meet a high agility person u just plow right through them
when u meet a high str/tackling person u fake the shit outta them.


I know that the break tackle chance piece will work well, but the fake chance will not work as much as you would like unless you have a lot in a fake SA.

If you have 7+ in head fake, it could work well. But ussually you should SYNERGIZE a % piece with high SAs and VAs for the same ability.

Total agreement for slippery. I would do this:

1. Slippery and quick feet VAs
2. Head Fake and Power Thru OR Spin OR Stiff arm SAs naturally to 7+
3. 5% break tackle and 5% fake chance AEQ upgraded to the max for level.

That should work nicely. You may be onto something, but make sure that you maximize Synergy Otherwise its just a shot in the dark. There is an 80% chance that you will walk away from the experiment at least pleased if not jumping for joy. That could be the way to ensure that a HB makes at least 4 yards every time they touch the ball (not just YPC...talking LOWEST gains being 4 yards or more on a broken play).

--dan
Edited by cptafw163 on Oct 1, 2009 21:39:04
 
Jack Del Rio
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I loathe the head fake SA. It isn't fucking doing anything for my WR and it's at 7 (with all relevant fake% bonuses, quick feet, AEQ, etc). I bring Juke from 1 to 5 and I saw immediate results. Now I'm on the Juke bandwagon.
edit: I know HF will start to work if I take it higher, the point is if you get a piece of AEQ in Juke... it's suddenly much cheaper to raise the vastly superior Juke! \o/
Edited by Jack Del Rio on Oct 3, 2009 17:21:35
 


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