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Forum > Position Talk > K/P Club > What do Attributes and SAs do for a punter? Thanks, Bort.
toppshelff
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I believe that this puts all the discussion to rest as to what skills are a waste of points for a punter... discuss.

Attributes:

Punting - Punting is the most important skill for most Ps. Punting will improve your P's punting mechanics, improving his coffin corner accuracy even as his punt distance increases.

Confidence - Does this P believe in himself? Confidence will help your P maintain his composure after a long punt return, and will help him calm his nerves in pressure situations.

Strength - How strong is this player? Strength will help your P punt the ball longer distances.

Vision - How well does this P see the field and ball? Vision will help your P improve his accuracy on coffin corner attempts.

Agility - How agile is this player? Agility will help your P accelerate more quickly and lose less speed when changing direction. When punting, agility will help improve your P's mechanics a bit, improving his accuracy.

Jumping - How high can you jump? Jumping will help your P perform diving tackles vs a punt returner, and will add a bit of distance to punts.

Speed - Is this P fast? Speed is not a high priority skill for most Ps. However, some amount of speed will help your P address the ball quicker on punts and give it a bit more distance, and chase down the return man.

Stamina - How quickly does this player get winded? Punting a lot will tire out your P quickly. More stamina will keep him fresh longer.

Tackling - Ps have ten other men to tackle the returner, so this is not a high priority skill, but it should not be completely neglected. High tackling skill will help your P make tackles, keep the ball carrier from fighting out extra yards, and even force some fumbles.

Blocking - Blocking is not a high priority for most Ps. Blocking will help your P engage and hold blocks longer.

Throwing - Most Ps do not throw the ball often, unless they are playing out of position, so this is not a high priority skill. Throwing will help your P's throwing mechanics if he is asked to throw the ball.

Carrying - Not a high priority skill for a P, unless he is asked to play out of position. If running with the ball, higher carrying skill will help him hold on to the ball when hit hard. Higher carrying will also help him break tackles more easily.

Catching - Not a high priority skill for a P, unless he is asked to play out of position. If playing as a receiver, catching will help him catch passes more easily.

Kicking - Ps are not frequently asked to kick the ball, so this is not an important skill. If playing out of position as a kicker, kicking will help your P kick the ball more accurately.

Special Abilities:

Calm Nerves - This player is cool under pressure. The Calm Nerves skill gives him a bonus to punt accuracy even if his morale is low. This skill is very important in close games. It can mean the difference between a coffin corner punt and a shanked 10-yarder.
Additional Levels: Increases the bonus to punting accuracy.

Hang Time - A good punt hang time is important to reducing punt return distance. The Hang Time skill gives the P a bonus to kick velocity when kicking high angled kicks. This does not increase his accuracy, however. This skill is very important to any team, but especially one whose offense cannot convert well on 3rd down and punts a lot.
Additional Levels:Increases the bonus to punt velocity on high-angle kicks.

Big Boot - This player has a very strong leg. The Big Boot skill gives him some extra velocity when kicking or punting, allowing him to kick longer distances. This does not increase his accuracy at longer distances, however. This skill gives the punter the ability to kick longer punts.
Additional Levels: Increases the bonus to kick velocity.
 
toppshelff
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Note, the exact same descriptions (pretty much) apply for kickers.
 
CapnEnnui
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This pretty much confirms what I thought every stat did for kickers/punters

I was somewhat uncertain that speed increased distance (though it made sense to me and I leaned that way), but everything else was something I already assumed in large part with the help of this forum.

Interesting what it says about confidence though, since it almost implies that it only matters for morale, yet end game morale for punters is almost always 100 in my experience. I guess the "calm under pressure" thing is what tells how important it is, since every single punt is a pressure situation, right?
 
Geoffers
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not really any surprises, but nice you get some level of confirmation
 
ggnringo
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cool...gracias amigo...puttin my first Punter together...thanks for takin the time :-)

salud!
g

EDIT:.....and what Senor do a level 50 punter attribute ditribution look like.....75+Punting....70+Confidence....60+Str.....50Agi...50+Jumping....??
Edited by ggnringo on Sep 12, 2009 22:54:51
 
Geoffers
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Originally posted by ggnringo
cool...gracias amigo...puttin my first Punter together...thanks for takin the time :-)

salud!
g

EDIT:.....and what Senor do a level 50 punter attribute ditribution look like.....75+Punting....70+Confidence....60+Str.....50Agi...50+Jumping....??


something like that, more punting, prolly 90-100 natural and 60+ vision
 
toppshelff
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Originally posted by Geoffers
something like that, more punting, prolly 90-100 natural and 60+ vision


 


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