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Forum > Position Talk > HB Club > AEQ Q? better...stiff arm or power through for a power back
wizardofoz
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which is better for a power back...stiff arm or power through? also, would a spin sa be beneficial if he had high agility? thanks for your time peoples
 
CapnEnnui
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teh power thru imo
 
bigg987
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Originally posted by wizardofoz
which is better for a power back...stiff arm or power through? also, would a spin sa be beneficial if he had high agility?


i would love to know the answer to this.

also is it possible to make power SAs work for speed/agility builds at the same time as having fakes work? is there a minimum strength that a stiff arm would kick in on? or is it simply a straight comparison between HB and tackler? so lower amounts needed vs a weak CB for example?
if it is possible to have SAs from both trees work on the same build, what running slider setting would you use?

the reason behind this madness is that on my speed back i rolled a +2 speed stiff arm piece. as well as a straight spin piece. i cant get either to fire. so wondered if it was simply because he is yet to cap neither agility nor strength. speed is 94 with equipment. or is it running style slider?

anyone with any experience of this that could suggest how to make them fire, would be greatly appreciated. or am i wasting my time to even try?



Edited by bigg987 on Aug 27, 2009 06:06:49
Edited by bigg987 on Aug 27, 2009 06:06:27
 
Cgerb
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QB
POCKET PASSER ABILITIES
Pocket Presence Conf 25
Tight Spiral Thr 40
Pump Fake Agi 20/Vis 30/ Thr 50
Turn Shoulder Agi 30
Field General Con 30
SCRAMBLER ABILITIES
On The Run Agi 20
Dump Pass Agi 25/Vis 30/Thr 40
Quick Cut Agi 30/Spd 40
Stiff Arm Str 30
Demoralize Con 40

HB
ELUSIVE BACK ABILITIES
Quick Cut Agi 30/Spd 40
Head Fake Agi 30/Vis 20
First Step Agi 20
Juke Agi 40/Vis 20
Spin Spd 50/Agi 40
POWER BACK ABILITIES
Cover Up Str 30/Cry 30
Lower Shoulder Str 30
Stiff Arm Str 40
Power Thru Str 40
Dive 4 Yds Str 40/Jmp 15

FB
BLOCKING ABILITIES
Hands Blk 20
Lead Block Blk 20/Str 40
Spot Blitz Vis 20
Strong Arm Str 40
Pancake Str 50/Blk 40
OFFENSIVE ABILITIES
Cover Up Str 30/Cry 30
Sticky Hands Cat 20
Power Thru Str 40
Quick Cut Agi 30/Spd 40
Dive 4 Yds Str 40/Jmp 15

WR
SPEEDSTER ABILITIES
First Step Agi 20
Quick Cut Agi 30/Spd 40
Head Fake Agi 40/Vis 20
Spin Spd 50/Agi 40
Juke Agi 40/Vis 20
POSSESSION RECIEVER ABILITIES
Route Run Agi 20
Sticky Hands Cat 20
Jmp Catch Jmp 20
Diving Catch Jump 20/Cat 40
1 Hand Catch Jmp 20/Agi 30/Cat 50

TE
BLOCKING ABILITIES
Run Block Blk 40/Agi 20
Pass Block Blk 40/Agi 20
Hands Blk 40
Get Low Str 40
Pancake Str 50/Blk 40
RECEIVING ABILITIES
Route Run Agi 20
Sticky Hands Cat 20
Quick Cut Agi 30/Spd 40
Cover Up Str 30/Cry 30
Lower Shoulder Str 30

C
PASS
Pass Block Blk 40/Agi 20
Strong Arm Str 40
Shock Block Str 50
Foundation Str 50
Line General Con 25
RUN
Run Block Blk 40/Agi 20
Get Low Str 40
Hands Blk 40
Cut Block Agi 30
Pancake Str 50/Blk 40


OT
PASS BLOCKING ABILITIES
Pass Block Blk 40/Agi 20
Shock Block Str 50
Foundation Str 50
Absorb Pain Con 20
Protect Spd 20/Agi 30/Blk 50
RUN BLOCKING ABILITIES
Run Block Blk 40/Agi 20
Get Low Str 40
Hands Blk 40
Cut Block Agi 30
Pancake Str 50/Blk 40

G
PASS BLOCKING ABILITIES
Pass Block Blk 40/Agi 20
Strong Arm Str 40
Shock Block Str 50
Foundation Str 50
Absorb Pain Con 20
RUN BLOCKING ABILITIES
Run Block Blk 40/Agi 20
Get Low Str 40
Hands Blk 40
Cut Block Agi 30
Pancake Str 50/Blk 40

DT
PASS RUSHER
The Glare Con 25
Shed Block Agi 30
Swat Ball Jmp 15
Strong Base Str 40
Big Sack Con 30
RUN STUFFER
Wall Str 40
Break Thru Str 50
Snarl Con 25
Big Hit Tkl 40/Str 50
D Line Gen Con 25

DE
CONTAINMENT ABILITIES
Swat Ball Jmp 15
Wall Str 40
Strong Base Str 40
Diving Tackle Jmp 15
Monster Hit Tkl 40/Str 40
PASS RUSHER ABILITIES
First Step Agi 20
Change Direction Agi 25
Shed Block Agi 30
Tunnel Vision 30
Big Sack Con 30

LB
HARD HITTER
Snarl Con 25
Aura of Int Con 25
Diving Tackle Jmp 15
Monster Hit Tkl 40/Str 30
D General Con 25
PASS RUSHER
Trash Talk Con 25
The Glare Con 25
Shed Block Agi 30
Swat Ball Jmp 20
Big Sack Con 30

CB
SHUTDOWN CORNER ABILITIES
Swat Ball Jmp 20
Sticky Hands Cat 20
Super Vision Vis 25
Smooth Operator Tkl 40/Con 30
Shutdown Coverage Spd 40/Agi 30/Jmp 25
SPEEDSTER ABILITIES
First Step Agi 20
Change Direction Agi 25
Return Specialist Spd 40/Agi 30/ Vis 20
Blitz Spd 40/Agi 30
Closing Speed Spd 40/Agi 30

FS
COVERAGE ABILITIES
First Step Agi 20
Change Direction Agi 25
Swat Ball Jmp 20
Super Vision Vis 25
Shutdown Coverage Spd 40/Agi 30/Jmp 25
HARD HITTER ABILITIES
Wrap Up Tkl Tkl 30
Diving Tackle Jmp 15
Growl Con 25
Big Hit Tkl/40/Str 30
Closing Speed Spd 40/Agi 30

SS
COVERAGE ABILITIES
Swat Ball Jmp 20
Change Direction Agi 25
Super Vision Vis 25
Shutdown Coverage Spd 40/Agi 30/Jmp 25
Sticky Hands Cat 20
BIG HITTER
Wrap Up Tkl Tkl 30
Diving Tackle Jmp 15
Growl Con 25
Big Hit Tkl 40/Str 30
Monster Hit Tkl 40/ Str 30

K
Calm Nerves Con 30
Big Boot Str 25/Kic 40
Automatic Kic 50/Agi 25/Con 30

P
Calm Nerves Con 30
Big Boot Str 30/Kic 40
Hang Time Kic 50/Agi 25/Con 25
 
jrsmith099
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fyi - those were posted by a player and were never confirmed by bort or anyone related to glb
 
jbagwell4
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Yea, those are bogus.
 
DiMo28
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Originally posted by jrsmith099
fyi - those were posted by a player and were never confirmed by bort or anyone related to glb


Not just unconfirmed, but outright rejected as complete misinformation by Bort. Ignore it.
 
taurran
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Power Thru > Stiff Arm.

Best case scenario would be to have 1 AE for each.
 
bigg987
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the list is definately incorrect as ive had them fire from owning CE on players when the attribute amounts were nowhere near the amounts stated.

back to original dilemma though... any thoughts about making SAs from both trees fire for the same guy. is this possibly with stiff arm and spin? what would you say the minimums are for each and what to set the run slider?

 


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