Originally posted by aggie16
Has anyone tried getting Jumping to the first cap and seen any advantages? I've heard it isn't very good and the slowbuild team I am on has a build guide that they want everyone to adhere to and getting jumping to the 48 cap is 6th of course after, speed, agility, vision, strength and tackling. For a LOLB.
I can't argue with their guide because so far the results of my player have been tremendous but this is the first build guide I have ever seen that asks for points to be put into jumping.
Personally I like Jumping for every defensive position. But I don't think it's optimal to spend s.p's in jumping. Training it to 40 is perfectly reasonable to attain by level 50ish. If you don't play pass coverage you should never really need anymore than that.
I would rather use those sp's in something else besides jumping. You can always use more Speed, agility, vision, Str, tackling, confidence, or stamina, Maybe if everything was at least capped that was important to a linebacker I would spend sp's in jumping to finish it off. But if you build a linebacker right, he should be declining by the time you're ready to put s.p in jumping anyway.
It's way better to cap confidence, double cap stamina before spending s.p's in jumping. The more stamina the better.
If you're a corner or a safety I can see jumping being very useful, not only in pass coverage but since you start a little further from the play anyway. As far as linemen and linebackers who's job is to stop the run 40ish jumping should be fine as long as you have the goods to get you there. I might would be inclined to spend s.p's in jumping on a L.O.L.B. and maybe a good pass rushing linebacker to round him off. Other than that I don't see it being important enough to actually spend S.P's in jumping. But if you do, more power to you. It's probably not that big of a deal anyway.