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Forum > Position Talk > CB Club > same old shit....different season
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EagleOtto
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INTs have always been very low.....almost all of players picks were off deflections, and since they nerfed deflected INTs down to almost nothing, you are seeing how INTs were pretty hard to come by in the first place.

You pretty much have to pray for a bad throw from the CB, and still get a very lucky INT roll///
 
shadow67
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It may be completely without truth, but it's my opinion that long reach and other changes to the deflection vs. catch equasion have an effect on interceptions. It's almost like you have to fail checks for two events before you can even try to catch the ball. Somewhere the heirarchy of events was posted and when you add the additional attempts from long reach with the added percentage from swat, it was difficult to get to the catch ball chance.

Not to mention deflections need to have the vectors adjusted. They seem to help the receiver as often as the work as intended.
 
chronofire
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I hate that the CB stats are the only realistic part of the game.
 
merk
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Originally posted by Jose Bagg
So if he adds 5 more to his catching, he will suddenly start to get interceptions.

I don't think so. I think INTs have been nerfed as an unitentional consequence of Bort dicking with other areas of the game. Same shit different season, just like the title of the thread says.


Those are mins...maybe enough for AA...In Oceania AAA, you'll need to exceed them to get INTs.
 
Underdawg08
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Originally posted by merk
QFT

Edit: and QBs have +pass quality EQ...also think that the QB's passing attributes also affect pass quality and therefore decrease CB INTs...

If you want INTs, I'd guess that you need 70 vis, 60 jmp, 60 catch, 5 sticky fingers minimum.


Rolling stones reference FTL.
 
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