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Forum > Position Talk > D Line Club > Where to put my SP after i boost? LvL 61 NT will be 64
joeyjojok
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Attributes
Physical Attributes
Strength: 107.96
Speed: 61.32 <----------- or should I add 5 here?????
Agility: 86.05
Jumping: 7
Stamina: 50.77
Vision: 53.72 <------------ I was thinking i should add 7 here!!!!!!!! sound good
Confidence: 51.69

Football Skills
Blocking: 44.12
Catching: 8
Tackling: 67.11
Throwing: 7
Carrying: 9
Kicking: 9
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 6
Shed Blocks: 5
Swat Ball: 1
Strong Base: 2
Big Sack: 2

Run Stuffer Abilities
Wall: 7
Break Through: 9
Snarl: 5
Big Hit: 5
D-Line General: 7

Veteran Abilities
Heavyweight: 15 <---------- I was also thinking about getting Pass Rusher instead?????
Natural Leader: 10
Power Tackler: 15
Sure Tackler: 10
 
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I'd add the speed and reset the 10 Sure Tackler and 5 of Heavyweight, Power Tackler, or some combo of them. With this 15 VP I'd add Track Star. That should get you up to 70 speed. If you don't like track star put the 15 into Clutch or Quick. As you get your VP during the season you can add them back to HW or PT.
 
PsychoMan
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SPs into speed

Remove 10 from sure tackler.
Keep 15 in heavyweight.
Place 5 into natural leader and 5 into pass rusher or the VAs that boost strength/agility
 
shlominus
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use your sp for shed block
remove sure tackler
keep heavyweight
put 5 va-points into natural leader
have fun with the other 5 va-points
 
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I'd third cap tackling first of all. Then maybe one more point in shed block and evaluate whether any small increase in speed has the potential to improve production based on the first few preseason games.
 
ChiefBear
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Originally posted by Darren McFadden
I'd third cap tackling first of all. Then maybe one more point in shed block and evaluate whether any small increase in speed has the potential to improve production based on the first few preseason games.


it should naturally increase to the 3rd cap when he boosts
 
joeyjojok
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sorry I didnt post this earlier, his tackling natural is 64.11 he has a +3 from an AEQ piece...

The reason why I liked Sure Tackler was because of how many missed tackles he gets, i figured it would be good to make the RB re-roll too... He seem to always get Power Thru against him, it pisses me off...... LOL

I think i might actually get rid of Power Tackler since he only got 6 FFUM's against garbage teams...

I'm assuming that they vision part is fine for him since no one suggested that?????

I may do this then... take out power tackler add 5 to natural leader and 10 to Pass Rusher????
I can add 1 to Shed Block cost only 3sp
12 left over + he will level 3 times this season, should I add more to shed block then???? take it to 8 natural still have 4 left from boost + 3 level gains later on???
Edited by joeyjojok on Jul 31, 2009 10:08:58
 
shlominus
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Originally posted by joeyjojok

I can add 1 to Shed Block cost only 3sp


moar shed block, not just 1

 
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vision is ok for now. More may help but it's not a big deal. Power tackler is 10000x better than sure tackler. Even when you miss a tackle, most of the time somebody will be there to finish the job. Fumbles can make a much bigger difference than 1-2 yards on a run. I'd add 1 point shed blocks and the rest to 3rd cap tackling, then lose the sure tackler and switch to power. Add either speed or shed blocks over the course of the season based on what you see in the replays.
 


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