All EQ is in Str.
Agi and Tkl both have training bar at 99%
Should I train it now as to be finished putting points in those categories? Or wait and bring either of them up one more cap before turning over the training bar?
In general what can I do to make him a better NT?
Hooker Puncher (Lv. 38 DT)
Ht/Wt: 6'6", 324lbs
Experience, Skill Points, and Cash
Money: $111992
Daily Salary: $4473
Skill Points: 0
Training Points: 3
Bonus Tokens: 4
Veteran Points: 1
Next Level: 198/1000
Attributes
Physical Attributes
Strength: 107.8
Speed: 50.2
Agility: 69.8
Jumping: 9
Stamina: 44.2
Vision: 48.2
Confidence: 48.2
Football Skills
Blocking: 17.2
Catching: 8
Tackling: 62.8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0
Run Stuffer Abilities
Wall: 3
Break Through: 3
Snarl: 3
Big Hit: 3
D-Line General: 5
Veteran Abilities
Brick Wall: 7
Natural Leader: 10
Agi and Tkl both have training bar at 99%
Should I train it now as to be finished putting points in those categories? Or wait and bring either of them up one more cap before turning over the training bar?
In general what can I do to make him a better NT?
Hooker Puncher (Lv. 38 DT)
Ht/Wt: 6'6", 324lbs
Experience, Skill Points, and Cash
Money: $111992
Daily Salary: $4473
Skill Points: 0
Training Points: 3
Bonus Tokens: 4
Veteran Points: 1
Next Level: 198/1000
Attributes
Physical Attributes
Strength: 107.8
Speed: 50.2
Agility: 69.8
Jumping: 9
Stamina: 44.2
Vision: 48.2
Confidence: 48.2
Football Skills
Blocking: 17.2
Catching: 8
Tackling: 62.8
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8
Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0
Run Stuffer Abilities
Wall: 3
Break Through: 3
Snarl: 3
Big Hit: 3
D-Line General: 5
Veteran Abilities
Brick Wall: 7
Natural Leader: 10






























