one of my lb's does have the last piece. but the new one sounds good as well. i just dont know the extend that big hit helps cause fumbles
Darren McFadden
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it seems like big hit is active on every tackle attempt. I'm not sure whether it increases the tackle quality, or simply gives a % bonus to FF% and morale penalties. Of the two listed I'd say the big hit piece is better overall, it might give a less chance at FF but +3 agility is nothing to sneeze at.
timthorn
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Originally posted by tpaterniti
Big Hit (DT/SS) This ability, like Snarl, also allows the D-lineman to reduce the ball carrier’s morale each time he tackles him. This ability works a little better than Snarl at reducing morale and also carries with it the chance of forcing a fumble. This ability is only active on rushing plays.
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504
It still is a hard choice. What is your tackling and strength at? Do you use Power Tackling VA and Tactics?
Big Hit (DT/SS) This ability, like Snarl, also allows the D-lineman to reduce the ball carrier’s morale each time he tackles him. This ability works a little better than Snarl at reducing morale and also carries with it the chance of forcing a fumble. This ability is only active on rushing plays.
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504
It still is a hard choice. What is your tackling and strength at? Do you use Power Tackling VA and Tactics?
Edited by timthorn on Jul 27, 2009 11:31:44
timthorn
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Originally posted by vampires50
the one with 36 ff. va power tackler, and normal tackling
Interesting... This is a difficult decision. I think I will also have to recommend Big Hit and Agility. You definitely see a major portion of the runs at LOLB, and as per tpat Big Hit activates only on runs. If you plan on maxing out Monster Hit at some point, that is the better of the 2 hitter SA's, but for now, +3 agility was the decision maker for me.
the one with 36 ff. va power tackler, and normal tackling
Interesting... This is a difficult decision. I think I will also have to recommend Big Hit and Agility. You definitely see a major portion of the runs at LOLB, and as per tpat Big Hit activates only on runs. If you plan on maxing out Monster Hit at some point, that is the better of the 2 hitter SA's, but for now, +3 agility was the decision maker for me.
vampires50
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problem is i already have the second one at +15%, so is it still worth it? i will def max out monster hit next.
Darren McFadden
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so +3 agi, +5 ?, +3 big hit
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
ssyuber
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Originally posted by Darren McFadden
so +3 agi, +5 ?, +3 big hit
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
The big hit the agil of +3 is alone worth it.
so +3 agi, +5 ?, +3 big hit
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
The big hit the agil of +3 is alone worth it.
vampires50
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Originally posted by Darren McFadden
so +3 agi, +5 ?, +3 big hit
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
its tough because it worked pretty good til now, so its either: 'never change a winning team' or 'you can always get better'
Physical Attributes
Strength: 55.71
Speed: 77.64
Agility: 72.45
Jumping: 34.64
Stamina: 49.88
Vision: 58.45
Confidence: 44.45
Football Skills
Blocking: 18.64
Catching: 19.64
Tackling: 56.45
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9
Special Abilities
Hard Hitter Abilities
Snarl: 4
Aura of Intimidation: 7
Diving Tackle: 4
Monster Hit: 6
Defense General: 1
Pass Rusher Abilities
Trash Talk: 2
The Glare: 3
Shed Blocks: 6
Swat Ball: 0
Big Sack: 0
Veteran Abilities
Heavyweight: 1
Intimidating: 1
Power Tackler: 15
Streaky: 15
so +3 agi, +5 ?, +3 big hit
vs
+1 cth, +5?, +15% FF
I dunno man you may have to go with your gut here. I double +3 big hit gives that big of a FF%, probably more in the 7-10% range. What are his speed and agility right now (with eq)?
its tough because it worked pretty good til now, so its either: 'never change a winning team' or 'you can always get better'
Physical Attributes
Strength: 55.71
Speed: 77.64
Agility: 72.45
Jumping: 34.64
Stamina: 49.88
Vision: 58.45
Confidence: 44.45
Football Skills
Blocking: 18.64
Catching: 19.64
Tackling: 56.45
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9
Special Abilities
Hard Hitter Abilities
Snarl: 4
Aura of Intimidation: 7
Diving Tackle: 4
Monster Hit: 6
Defense General: 1
Pass Rusher Abilities
Trash Talk: 2
The Glare: 3
Shed Blocks: 6
Swat Ball: 0
Big Sack: 0
Veteran Abilities
Heavyweight: 1
Intimidating: 1
Power Tackler: 15
Streaky: 15
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