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Forum > Position Talk > FB Club > is this a bad idea
bigg987
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http://goallineblitz.com/game/player.pl?player_id=1583503


i am thinking that if i intense train strength and carrying first. until i can softcap both as a starting point
i thought getting strength done first with carrying and let them go up with autogains.

i can not decide for the life of me how i want to go after that.
all i know is that i do not want a conventional high str blocking FB ive tried that and got zero enjoyment from it.

so my initial thought is move onto SPeed/agility cap agility
i know speed is the last thing i should be doing. but since i want to be useful with the ball in hand i figured that i should get it up sooner rather than later. since 68speed and agility is probably the next things i would do.

any suggestions or ideas would be most helpful



 
Warlock
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Not a bad idea at all, in-fact I would suggest capping strength then carrying TBPH. After that you can cap agility then start working on speed.

To get the most out of your build, my suggestion is to take strength to the 5:1 range (which is ~73). You can then take carrying to either the 4:1 or 5:1 range, it all depends on when you want him to "peak". Agility to the 3:1 range is typically fine for a power running FB. Speed will need to be at the 4:1 range eventually.

The numbers that I try and aim for by level 40 are...

Str: 84
Spd: 50
Car: 77
Agi: 60
Sta: 38
Con: 30
Vis: 30

Those are with level increases, but no EQ. I got those numbers by using the virtual player builder and taking strength to 73 straight away, followed by carrying to 73 and agility to 60. The build is currently taking speed to the 4:1 range (~68), then comes SAs. Albeit, you won't really start to do great until your 5th or 6th season this way...
 
bigg987
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thanks for your advice. its a little more strength then i had planned for.

if i was to leave strength at the first cap. along with carrying also at the first cap.
move onto train speed and agility together. and take these t o 68. seesawing agility/speed cap each
where would your projection put my strength and carrying by the time my speed and agility hit 68(and what level)?

then please would you explain to me why having strength that high(remember this wasnt part of my initial vision for this guy) would be more fun then having silly fast speed earlier. i can then compare the two ways forward.

if it does require high str at higher levels to maintain performance, could i not go back to this after spd/agil?

i am hoping you are going to be able to sort this in my head once and for all.
really appreciate this.
 
Warlock
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Basically an offensive FB has one main strength, their power running ability. This requires lots of strength and carrying to give you a decent break tackle base chance, the higher you can take those two attributes (without hurting you in other areas that is), the better.

See-sawing attribute caps is only really effective if you want to be more of a balanced build... you lose out on 0.5 per level in automatic increases, by not sticking to your first attribute (this can be upwards of 30 SP of value lost, especially when strength gets to the 8:1+ range). On the downside, it takes longer to "peak". A player's "peak" is when all their attributes start working in concert (I.E. what good is a broken tackle if you don't have the speed to gain yardage after it). The higher you go, the longer it takes to round out other attributes.

You can reasonably take strength to 73 (the 5:1 range) by level 13 or 14. Taking carrying to 73 will take you til your mid/late 20's. Taking agility to 60 would be around the mid 30's. By 40 you should have speed at the 2:1 range and be working on finishing it soon (probably by level 45 or so). There are some things to take into account though... things like starting roll, creation date, do you boost, etc... all of these will change the projections some.

By doing this you get 7 or 8 levels of the full 0.5 level increase to a 5:1 value strength (which is basically a value of 2.5 SP per level or more, due to you passing the 6:1 and 7:1 ranges too), plus another 8 levels of the 0.38 increases. When you see-saw, you still gain the same level increases, but they're worth much less due to the lower caps you're working with. This is why in my first post strength, the projected strength was 84 (I only took it to 73 with SP). Taking it to 68 instead of 73 is a loss of ~30 SP in value (~6 levels), more lost value if you see-saw cap build.

The bottom line comes down to your intentions though... are you making a player that will be a good pro level player or are you making a player that will be a good AA player but kind of be shitty at the pro level? If want to excel at the pro level, you have to take advantage of the automatic leveling increases as much as humanly possible to give you the edge (or at least make you competitive vs players who do so).

I have a very good offensive FB in SAPL, inefficiently built due being a season 1 player though. My next generation FB will have ~15 more strength and carrying and be identical or better in every other attribute. To give you an idea, I swap my CE around on a per game basis, either to speed or strength. When I lose those 6 points in strength my break tackle ratio drops about 15% or more...

http://goallineblitz.com/game/game.pl?game_id=590615

Here's what I did in today's game against a team that was fighting for it's play-off life. Imagine the damage I could cause if I had another 15 strength and carrying.
 
bigg987
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ok i can see what youre talking about. but you have more seasons without much production. for a couple of storming years at the end.

in your example i wouldnt touch speed until level 25ish. and if i didnt use equipment in speed i would be walking around the field with my intial 10.... not good. its a long time and no fun at all.

so the decision now becomes do i want to be super effieciently built with a good chance of being productive in the pros for two seasons, or do i want eight season of a faster moving dot without being in the pros. tbh i am tending towards the non pro option.

sometimes it comes down to simply enjoyment levels. ive got builds that are being groomed for greater things. but because of the positions theyre in, theyre at least part of each game as they build up. FBs, and TEs for that matter, seem to be builds where by creating greatness top end, you kill off the enjoyment of their career early.

i really appreciated the effort you went to explaining that and you have at least cleared one thing up for me. on this particular guy, i will go for less of a beasty top end, and squeeze some fun out of him on his way to being medicore

i will play with the implication of seesawing and see if i can work out a compromise. maybe it is taking speed to48 and waiting until after 68 agility to get it upto 68. not sure. but that is a problem i can wait to sort out.

thanks again.

 
Warlock
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Originally posted by bigg987
ok i can see what youre talking about. but you have more seasons without much production. for a couple of storming years at the end.

in your example i wouldnt touch speed until level 25ish. and if i didnt use equipment in speed i would be walking around the field with my intial 10.... not good. its a long time and no fun at all.

so the decision now becomes do i want to be super effieciently built with a good chance of being productive in the pros for two seasons, or do i want eight season of a faster moving dot without being in the pros. tbh i am tending towards the non pro option.

sometimes it comes down to simply enjoyment levels. ive got builds that are being groomed for greater things. but because of the positions theyre in, theyre at least part of each game as they build up. FBs, and TEs for that matter, seem to be builds where by creating greatness top end, you kill off the enjoyment of their career early.

i really appreciated the effort you went to explaining that and you have at least cleared one thing up for me. on this particular guy, i will go for less of a beasty top end, and squeeze some fun out of him on his way to being medicore

i will play with the implication of seesawing and see if i can work out a compromise. maybe it is taking speed to48 and waiting until after 68 agility to get it upto 68. not sure. but that is a problem i can wait to sort out.

thanks again.



Not exactly. It's all a balancing act. If you only take carrying to 68 and agility to 60, you can start working on speed as early as your 3rd or 4th season... when I say "start working on", I'm referring to using SP. Speed should already be 25-30 through training. Only if you really want to be a great pro is it necessary to build as extreme as I suggest.

I would definitely take strength to 73 at a minimum though. Carrying and agility don't need to go that high, but it is better to get them up there, if you have the patience. Like I said, it's all a balancing act. The more you play for today, the less you'll be able to play for tomorrow... the more you play for tomorrow, the less you'll be able to play for today. The amount of time you're at the top shouldn't change, only when you're at the top and when you're at the bottom.

Pretty much everything in this game is based on contested rolls, the higher your attributes (in comparison to your opponent) the better chance you have at success. A level 25 FB with ~85 strength and ~75 carrying will break a godly amount of tackles, he'll be successful, just in a different way. He may not have many 80 yd TD scampers or anything, but be assured he'll have runs where he breaks 5+ tackles for 20 yds. My level 61 FB isn't exceptionally fast, a good amount lineman are as fast or actually faster... I get caught from behind all the time, I do well because I can break a load of tackles. An offensive FB's main weapon is breaking tackles, if you want a speedy/shifty type of player... it's kind of counter-productive to make a FB IMHO.

Anyways, just my thoughts on it.
 
bigg987
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the longer i look at what youve wrote, the more i thnk maybe strength high is ok first. i did that on my first FB. it is the slow dot syndrome that i know will kill any fun for me. if i go carrying to 60. and use equipment to cover the speed short fall, i can live with him being pedestrian to begin with. at that point like you say, training would of kicked in and he will be a faster short yardage monster. and as the season roll on and points start going into speed, that i know will be the time i enjoy him.
what you say about comparable atributes, i think youre right. the additional strength to break those godly amounts is going to be better than being a marginally faster dot that falls over when a marginaly stronger dot tackles him. .... enjoyment over

thanks mate. thoughts taken onboard.
 
jsm017
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what numbers would u put in the reroll script ?
 
Warlock
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Too lazy to look it up atm... but the highest strength, carrying and agility possible.
 
jsm017
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but can you have all of them at their maxes?
 
Warlock
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I would say it's possible, but it's probably a very low probability... so it'll take a lot of rolling or you can aim a bit lower
 
Warlock
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After rolling my new FB today this is my rough projections for him...

1. Strength to 73 (level 14)
2. Carrying to 73 (level 30)
3. Agility to 60 (level 40)
4. Speed to 68 (level 48)
5. SAs, offensive tree 2-4-8-4-0 (level 55)
6. Confidence/Stamina/Vision to 50 (level 58 or so)
7. Get Catching as high as possible (til he retires, which should be level 66 followed by a season of plateau, maybe an additional season of decline too... since his attributes are high enough that he can handle a 5% loss better than a player built less efficiently)

Working with real numbers of a player I just rolled (without waiting for the perfect roll either), this is his projection at level 48... which will be the beginning of his 7th season btw...

Str: 84.78 (106 with EQ)
Car: 78.78
Agi: 63.78
Spd: 68 (80 with EQ)
Sta: 36.04
Vis: 32.04
Con: 38.04
Cat: 17.04
No SAs.

By level 55 his SAs will be complete and Confidence/Stamina/Vision should all be over 40 with Catching somewhere in the high 20's. He should hit level 55 in the middle of his 8th season, giving him three and a half seasons with pretty much a perfect offensive FB build. Basically he'll be my current FB with about 20 more strength, 15 more carrying and a couple less Confidence/Stamina/Vision... depending on training. Yet by the time he hits the same level, those minor deficiencies in Confidence/Stamina/Vision will be more than made up for.

Had I only taken Carrying to 68, I could have probably hit each target a few levels sooner... just with 5 less carrying and the free ~30 SP of value it carries.
 


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