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Forum > Position Talk > WR Club > No targets for high lvl WR - wrong build?
Kazistuta
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Well, now it's time - I've been pissed about the facts that my WR hardly doesn't get any targets at all. It's been this way for some seasons now, and I really can't see where the build should be wrong (except for me not going All-In on the speed). My 15 in route running doesn't help s***, which puzzles me a lot. It's not that he doesn't get open actually, apparently just not enough to give him targets even against lower leveled players:-(

Take a look at my build and feel free to give me any advice. Any help is appreciated.
 
Djinnt
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It's not you. The most targeted receiver on your team is a halfback. Following that is a WR who has 2 more receptions than you but more targets, meaning essentially you are a better receiver (build wise) because your completion % is higher.
Also, your QB has been sacked many times this season, so he probably experiences a lot of pressure pretty regularly due to a less than phenomenal O line, so he'll dump the pass off often which explains the HB surpassing you. Nothing to be ashamed of.


As for your build, I think agility could help you possibly get open a little easier at this point so you can take some of the HB receptions away. Getting it up to the 80 range might help you, but this is basically a shot in the dark.
If your QB has the HB favored as a target, which he may, then there's not a whole lot you can do.
 
Kazistuta
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No, our HB isn't the QB's fave target, but he's usually targeted 15-20% of the passes in the game planning.

This lack of targets was also a problem in my old team, where two other receivers got a lot of passes their way. I can't help but feel that Bort has made speed WAY too important for receivers and the SA's not important enough. My 15 in route running should definitely have made a difference.................
 
WizardofWar
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Kaz, many of us have bashed our heads trying to figure out these mystical "SA's"....and its about time Bort grants us a reset (when hell freezes over now appears to be the timeframe on that).

With regards to RR....I, and some others, believe that RR provides a FIXED bonus to speed/agility when running a route which is MOST beneficial to lower level characters.

Now there are many that LOVE and swear by this SA....the only thing that I can do is comment about it for my WR.

Take another look at the description on this SA carefully...(1) it states speed/agility bonus when running a route....in other words, after the route is done....bonus disappears and you are back to your natural speed/agility +equipment numbers. (2) see at bottom where it points out that the skill is important for receivers who are not otherwise very fast or agile...I believe the key lies within..stay with me here.

The two differing schools of thought out there argue these points. Some say they only want "ALWAYS ON" skills...they only want speed / agility since it does not need to TRIGGER and why waste points in SA RR that only pertains to running a route, may be fixed, and shuts OFF after route is completed.

The other school loves this SA and highly recommend it.

Me, I simply do not know

Say we have a level 20 WR with MADE UP NUMBERS as follows:

Speed and agility both at 30. If each level of RR provides a fixed bonus of ONE (1) to both speed/agil and we have 5 points in RR...this equates to a fixed bonus of 17% (5/30).

Later on, our WR is lucky enough to have 100 speed/agility with the same 5 points in RR resulting in a paltry bonus of 5%.

So, using your example of 15 in RR would result in massive bonus early on of 50% bonus to sp/agil while running a route vs. a mere 15% bonus to today (15/100). Granted 15% bonus is great but the cost was EXTREME to obtain.

Edited by WizardofWar on Jul 7, 2009 05:35:28
 


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