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Forum > Position Talk > CB Club > What is the Best way to slow bulid a cb
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whatje
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here it is...i have too much time.


I began with two hypothetical CBs beginning at level one with 18 rolled in speed (I ignored other attributes because I'm just assuming taking one up at a time is MOST beneficial for the purposes of this analysis). Both are created on Day 40 of the previous season, and I assumed 10 days of post-season and 4 days of pre-season (28 training points to go with the 7 you receive originally).

35 training points, when used on intense, is 7 trains. When used on regular, it is 17.
Assuming all 7 trains on intense have a net gain of 50% (which is higher than it would actually be by a significant margin when training a skill at level 18 and higher), you net 3.5 skill points (0.5*7), which I rounded to 4. Assuming all regular gains are 35%, you net 5.95 points - rounded up to 6 (0.35*17).

At level 1, the CB who intense trains has speed = 22, the one who regular trains has a speed of 24.
From here, I assume that each level you can train a skill up by one whole point (this is a huge assumption. it only takes ~ 18 days (9 games) to get to level 7. that's only 7 intense trains and 18 normal trains, which will not actually net you as many SPs as I freely assign. If you watch the math I do, it significantly advantages the method of holding your skill points in my analysis, which I will address after.

In addition to the .33 gained from autolevels, when training a skill each CB receives 1 attribute skill up (totalling 1.33 SPs per level)

Anyway, the two CBs will progress as follows...(numbers in parantheses are the # of skill points you have at a particular level)

Spe >>

Regular - Cap fast
L1 - 24 (15)
L2 - 25.33 (20)
L3 - 26.66 (25) = 48.66 (3)
L4 - 48.99 (8)
L5 - 49.32 (13)
L6 - 49.65 (18)
L7 - 49.98 (23) = 60.98 (1)
L8 - 61.31 (6)
L9 - 61.64 (11)
L10 - 61.97 (16)
L11 - 62.3 (21) = 68.3 (3)

Intense - wait to cap
L1 - 22 (15)
L2 - 23.33 (20)
L3 - 24.66 (25)
L4 - 25.99 (30)
L5 - 27.32 (35)
L6 - 28.65 (40)
L7 - 29.98 (45) = 48.98 (26) = 60.98 (2)

As you can see, both methods land you at 60.98 speed at level 7. Intense training and holding on to your points to cap at 60 (instead of capping at 48) nets you 1 more SP. However, we must take into account a couple things.

Intense training WILL NOT net you 1 point per level. My S10 CB, for example, will be L7 by day 18, giving him 7 intense training sessions, which is 4 points IF we round up and assume you're getting 50% per train (which you won't get on a skill that is higher than 20). It takes about 3 regular trains to get a full SP in the mid-20s.

Also, adding 1 SP per level skews this analysis majorly in favor of waiting to cap a skill, so the actual net gain of 1 SP overall is actually a loss.

My conclusion from this experiment is that it is MOST efficient to regular train a skill as high as possible, cap it at 48, and then move on to intense training the next skill up to 30. This is especially easy for CBs since you can single train speed to about 25, cap it at 48, then intense train agility + vision while you take speed up to 60 or 68 or 74...whatever you like. Intense training just means your initial capped skill is lower level than it could be (losing you SP) and waiting until you have enough SPs to cap a skill at 60 is just a waste, because you CANT train as fast as auto level ups will net you points beyond 48.

A couple disclaimers...
If you start a player at Day 20 or something the season before, this experiment has no validity. But, that's a waste imo for other reasons. Also, this analysis shows nothing about alternating skill caps (although I strongly suspect that is less efficient in the long-run as well). Finally, doing this either way is not a HUGE loss or gain of efficiency. The difference is probably only 1 or 2 SPs in the long run.
 
Biermacht
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Interesting. I just don't get this part:
Originally posted by whatje
In addition to the .33 gained from autolevels, when training a skill each CB receives 1 attribute skill up (totalling 1.33 SPs per level)


I've read that several times and can't figure out what you mean.

EDIT: Ok, I get it know. You are assuming you can train up a full skill point in the amount of time it takes to level up one level.
Edited by Biermacht on Jul 6, 2009 20:51:45
Edited by Biermacht on Jul 6, 2009 19:02:45
 
whatje
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Originally posted by Biermacht
Interesting. I just don't get this part:
Originally posted by whatje

In addition to the .33 gained from autolevels, when training a skill each CB receives 1 attribute skill up (totalling 1.33 SPs per level)


I've read that several times and can't figure out what you mean.

EDIT: Ok, I get it know. You are assuming you can train up a full skill point in the amount of time it takes to level up one level.


yep sorry if that wasn't clear...that's what i was trying to say yeah
 
Passer
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OK, it is getting late, but doesn't your analysis only consider speed? What about the gains in the second attribute (agility) that you get from intense training? Is this considered in the analysis?
 
whatje
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Originally posted by Passer
OK, it is getting late, but doesn't your analysis only consider speed? What about the gains in the second attribute (agility) that you get from intense training? Is this considered in the analysis?


this is true, but i would argue that 1) you're gonna get...maybe 4 points in agility if you do this? 2) where as by single training speed first and capping it right away, you'll be able to cap faster and move on to agility without a significant loss to agility (which you already made up for with more efficiency training your speed anyway).

finally, it helps a lot that CBs basically get PERFECT training combos on intense. being able to train speed solo then agility + vision is a huge advantage to this method that not every position benefits from
 
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