Throwing>>>>Vision>Confidence>Strength
I'll explain why in a bit but just know that I believe this to be true based on watching what seems to work, and not qb stats. you can not compare qb performance based on stats...ever!!! the only time you can ever compare two quarterbacks based on stats is when they both play on the same team and thus play behind the same O-line with the same receivers and with the same playbook against the same opponents.
Anyways, what I've been seeing for the last 2+ seasons is that separation by your receivers is very very difficult. It is even tougher with ball hawk. What this means is that almost all passes beyond 7-8 yards will result in the defensive player making some sort of play on the ball. The idea of being able to lead a player or bullet a pass into a receiver are not a consistent means of success in GLB. Every now and then you'll see a nice play where you nicely lead a receiver and you'll think that you'll be able to do it alot more if only you could increase <<insert attribute>>. It is fool's gold. Ultimately its is a role playing game where rolls make up the key component of the game so most of the key passing plays will be determined by your receiver rolling against a defensive player.
the GLB game engine works on physics (speed/agility/throw strength), and rolls/modifiers (everything else). the physics part of the game is what lead to some of the balance issues in the game such as DE with 150 sacks in a season. they were so fast that they could dominate by maxing out the physics attributes. this was also true to an extent with the speed receivers. In order to balance things out GLB has tried to make the game more about rolls. unfortunately this is most visible in the passing game. how often do you see your receiver catching a pass that was deflected by a defensive player? how often do you not throw to the open receiver? how often is your super fast/agile WR not able to separate from a slower corner? it is because when they force the passing game into rolls it is easier to control the stats and the game balance.
My theory is that a successful QB shouldn't focus on making the greatest throws (finding the open man or gunning it) but rather making throws that are caught when the defensive player is also rolling against your receiver. In my opinion throwing is by far the most important attribute when it comes to putting your receiver in a position to grab that ball away from a defensive player. Throwing improves "pass quality" so it makes your ball easier to catch by your receiver and harder to intercept. It is your best chance to win rolls which is what is currently key in the game. Given that no matter what you do defensive players will usually be in a position to roll against your receiver then throwing gives your receiver the best chance of making that catch. Even if your receiver is wide open (example: running backs on screens) high throwing gives them the best chance of not dropping the ball.
The other keys to having a successful QB are:
1) great possession receivers (100spd, 70agility, 70 Catching, 60 Vision, 60 Jumping + possession SA). the combination of a QB with high throwing and a great possession receiver are deadly...imagine jump balls to plaxico burress. I did an analysis of all the WRs on my team last season and the percentage of passes thrown their way which were caught. The pure speed builds only caught about 50% while the possession receivers were up to 80-85%. Again, its about the rolls and not the physics
2) fast pass catching running back
3) quick release
4) OC
Finally, let's all keep in mind that this can change next season or the season after that. Its very frustrating trying to build players when everything changes season to season. Also, this isn't the only strategy that works. I can see good QBs being built around various methods including vision or strength but it needs to be linked to an entire team scheme. The danger there is that innovative team schemes tend to get nerfed pretty quickly.
I say stick with throwing as it is the safest bet.
I'll explain why in a bit but just know that I believe this to be true based on watching what seems to work, and not qb stats. you can not compare qb performance based on stats...ever!!! the only time you can ever compare two quarterbacks based on stats is when they both play on the same team and thus play behind the same O-line with the same receivers and with the same playbook against the same opponents.
Anyways, what I've been seeing for the last 2+ seasons is that separation by your receivers is very very difficult. It is even tougher with ball hawk. What this means is that almost all passes beyond 7-8 yards will result in the defensive player making some sort of play on the ball. The idea of being able to lead a player or bullet a pass into a receiver are not a consistent means of success in GLB. Every now and then you'll see a nice play where you nicely lead a receiver and you'll think that you'll be able to do it alot more if only you could increase <<insert attribute>>. It is fool's gold. Ultimately its is a role playing game where rolls make up the key component of the game so most of the key passing plays will be determined by your receiver rolling against a defensive player.
the GLB game engine works on physics (speed/agility/throw strength), and rolls/modifiers (everything else). the physics part of the game is what lead to some of the balance issues in the game such as DE with 150 sacks in a season. they were so fast that they could dominate by maxing out the physics attributes. this was also true to an extent with the speed receivers. In order to balance things out GLB has tried to make the game more about rolls. unfortunately this is most visible in the passing game. how often do you see your receiver catching a pass that was deflected by a defensive player? how often do you not throw to the open receiver? how often is your super fast/agile WR not able to separate from a slower corner? it is because when they force the passing game into rolls it is easier to control the stats and the game balance.
My theory is that a successful QB shouldn't focus on making the greatest throws (finding the open man or gunning it) but rather making throws that are caught when the defensive player is also rolling against your receiver. In my opinion throwing is by far the most important attribute when it comes to putting your receiver in a position to grab that ball away from a defensive player. Throwing improves "pass quality" so it makes your ball easier to catch by your receiver and harder to intercept. It is your best chance to win rolls which is what is currently key in the game. Given that no matter what you do defensive players will usually be in a position to roll against your receiver then throwing gives your receiver the best chance of making that catch. Even if your receiver is wide open (example: running backs on screens) high throwing gives them the best chance of not dropping the ball.
The other keys to having a successful QB are:
1) great possession receivers (100spd, 70agility, 70 Catching, 60 Vision, 60 Jumping + possession SA). the combination of a QB with high throwing and a great possession receiver are deadly...imagine jump balls to plaxico burress. I did an analysis of all the WRs on my team last season and the percentage of passes thrown their way which were caught. The pure speed builds only caught about 50% while the possession receivers were up to 80-85%. Again, its about the rolls and not the physics
2) fast pass catching running back
3) quick release
4) OC
Finally, let's all keep in mind that this can change next season or the season after that. Its very frustrating trying to build players when everything changes season to season. Also, this isn't the only strategy that works. I can see good QBs being built around various methods including vision or strength but it needs to be linked to an entire team scheme. The danger there is that innovative team schemes tend to get nerfed pretty quickly.
I say stick with throwing as it is the safest bet.






























