Forgive me if this has been covered, but I couldn't find this topic on the first few pages. What would be the minimum requirements to make the "super elusive" tactic to be made usedful?
James Brawn
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Obviously the higher the agility the better. The same goes for the Creative Route Running Option.
I was also wondering what would be the minimum requirement for Super Elusive to be useful.
I was also wondering what would be the minimum requirement for Super Elusive to be useful.
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