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Forum > Position Talk > K/P Club > Kicking for Dummies - The Complete Kicker FAQ
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Tom the Bomb
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Originally posted by Jack Del Rio
Originally posted by Tom the Bomb

level 32 will put you near 101 and further equipment upgrades could see you at ~105. Is that enough kicking? I believe it is. Kickers with 110+ kicking have other weaker attributes with very little gain in terms of field goal percentage or game play.


nonononononononononononononononononononononononononononononononononononononononononononono


What benefit does having 120 kicking over 105 kicking give a kicker? At the expense it cost to raise it that high, even early on, other attributes are lower due to that. Again, what happens with a 120 kicker that a 105 kicker does not see?
 
comeasur337
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Originally posted by Jack Del Rio
comeasur337 I'm just curious why you think agility is so important? Do you have some FG stats handy? Most of us seem to think it's first cappable, and then trainable at the very most. My level 53 trained it for ages, put a few SP into it to cap it, then resumed training it again, and it's close to 54 now. Is it because of Finkle? Is it because it's factored into the kicking bar the same as vision? I think a certain amount is needed but it's not really clear how much better a 60 agility is than a 50 agility kicker all else being equal, or how much better a 100 agility kicker would be, all else being equal.


I don't see it being any more or less important than Strength or Vision, tbh. I've noticed it helps a lot with consistently kicking touchbacks/long kickoffs compared to builds with low agility and similar values in other attributes. Whether 60 is necessary or overkill is purely a judgment call on the agents part. Plus, what else are you going to spend SP on for a Kicker? You could always save the Agility to 60 part for after SAs and you'd still have plenty of time and points to dump into it. I personally would take it to 60 first because I never like to spend in SAs before attributes.

I don't quite remember Finkles' build, but I assume it wasn't great because it was a season 1 build and people just thought he was awesome because of being such a high level. He stated this himself in many threads, right?
 
comeasur337
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Originally posted by Tom the Bomb
I use level 40 as a barometer because if a player does not boost at all, level 40 is about the pinnacle in that career. If a player does boost starting around level 22-25 to maximize experience and not waste money boosting, level 50 or so will be reached in season nine or so. It is a simple barometer.


I clearly stated the build plan was meant for players who boost every season.

Originally posted by Tom the Bomb
Well, you obviously did not look at my current team and its stadium. Needless to say, the cost benefit of level 56 equipment does not do a team good. It gives +1 for max of 1.5-2 years and then the player will start declining... supposedly. I am not going to accept money for those upgrades because the benefit is lacking overall from it.


You're grossly exaggerating a lot of things there, but oh well. Again, if a team manages their finances correctly, they shouldn't have a problem affording 48 and 56 equipment, especially with the new roster cap!

Originally posted by Tom the Bomb
Originally posted by
What was your touchback percentage? 19 Field Goals isn't really a huge sample size, either.
The last two seasons my kicker has missed 3 total field goals and 3 total extra points while also going 9/9 in the playoffs.
- 41/44 FG
- 323/326 EX


That didn't answer my question at all.

Originally posted by Tom the Bomb
No, 76 is correct because if a kicker is level 7, and leaves kicking along after that level, they will gain +15 due to natural level gains... thus making 76 the number it will be when level 22. Add in the ~6 points or something by the time the kicker is level 29, and you get a higher number.

Kicking is not easily able to get higher at the 3:1 level. If by level 7 it is 61 with 0 skill points banked, it takes 3 points to increase it one... raising confidence or vision is better spent at that time.


Ah, okay, you were projecting out that far, I thought you meant it would be 76 at level 7, when it would likely be 67 there! A little confusing and I thought you might have just typoed. Kicking is easily raised, just spend the 4SP to raise it! Raising Vision is NOT better spent at that point because of the minuscule natural gains it receives. Confidence is a decent option, and if you're going to see-saw it with Kicking later on it's okay. I'd prefer to spend more in Kicking, as I've been stating in every post so far here.

Originally posted by Tom the Bomb
You did not read it slowly enough. I followed the principles of slow building but I varied it a little as time went on... like any person would do. I looked at games and my kickoffs were not real good when Strength was ~30ish so instead of raising vision, I raised Strength at that time. I clearly stated this was one area that I may do differently if done over again. But, I took the team into account rather than my player.


You didn't read slowly enough either! You're building the player for the moment, not for the future. This isn't a guide for how to build a Kicker that will benefit a team at level 25, it's a guide for building a Kicker that will benefit a Pro team at level 45 and higher.

Originally posted by Tom the Bomb
Those numbers look nice for a level 45... where are the special abilities though?


Again, I've stated many times that I save SAs for last. They don't get any natural gains, so why invest in them before you're done investing in attributes (even if the natural gains for the attributes are so small)? Again, thinking about the future, not the moment.

Originally posted by Tom the Bomb
Those numbers are nice to look at, but what is the result of the build, the effectiveness of the kicker, and the benefit of the team?

As far as kickoffs and touchbacks go. Those stats are not kept to my knowledge.

And, I am looking to get 10-11 years out of my player. I am not looking to get 5 years or 4 years after I slow build him up.


The result is a strong build, an incredibly effective kicker, and a Pro-level talent. If you don't think that build is Pro level when it's complete, you don't know much about this game.

You can keep those stats on your own.

I'm not. I've stated this many times.
Edited by comeasur337 on Jun 11, 2009 14:43:58
 
comeasur337
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Originally posted by Tom the Bomb
Originally posted by Jack Del Rio

Originally posted by Tom the Bomb


level 32 will put you near 101 and further equipment upgrades could see you at ~105. Is that enough kicking? I believe it is. Kickers with 110+ kicking have other weaker attributes with very little gain in terms of field goal percentage or game play.


nonononononononononononononononononononononononononononononononononononononononononononono


What benefit does having 120 kicking over 105 kicking give a kicker? At the expense it cost to raise it that high, even early on, other attributes are lower due to that. Again, what happens with a 120 kicker that a 105 kicker does not see?


15 points of Kicking, of course. Considering it's the most important stat, it's not going to hurt, and it's not too hard to get it there, especially if you don't waste SP on SAs or other attributes too early.
 
Tom the Bomb
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Originally posted by
You didn't read slowly enough either! You're building the player for the moment, not for the future. This isn't a guide for how to build a Kicker that will benefit a team at level 25, it's a guide for building a Kicker that will benefit a Pro team at level 45 and higher.


Are you suggesting the numbers below are not Pro material numbers for a kicker? Mind you, there are still 22 skill points to be added, a possible +6 due to custom and many training points to be added as well. It could be 60 skill points if none of the SA's are added to.

My current kicker at level 45 with equipment upgrades noted and custom noted. Not noted will be skill point distribution:
XXXXXX ======= level 45
Kicking ========= 107.55
Confidence ====== 91.28
Strength ======== 61.78
Agility ========== 35.78 **** will increase with training as well
Vision ========== 64.78 **** will increase with training as well
Stamina ======== 14.00
Jumping ======== 15.78
Speed ========== 15.78
Special Abilities = 10, 10, 10
 
Tom the Bomb
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Originally posted by comeasur337
15 points of Kicking, of course. Considering it's the most important stat, it's not going to hurt, and it's not too hard to get it there, especially if you don't waste SP on SAs or other attributes too early.

Just a note... all of the SA's I put points into were between level 28-33. Just saying.
 
fakesanta
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Originally posted by Tom the Bomb
Originally posted by Splitdragon

Needs to be stickied.


No it does not. The build recommendation is quite incorrect and should not be used as a guide for new players.


make a better one, numbnut.

til then, it's a good, solid guide
 
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Why would someone want to only use their player for five seasons when there are plenty of leagues to play in?
Edited by Challenge Everything on Jun 12, 2009 00:19:03
Edited by Challenge Everything on Jun 12, 2009 00:18:10
 
Octowned
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IMO repost thread and sticky it without all the nonsense
 
Tom the Bomb
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Originally posted by fakesanta
Originally posted by Tom the Bomb
Originally posted by Splitdragon
Needs to be stickied.
No it does not. The build recommendation is quite incorrect and should not be used as a guide for new players.
make a better one, numbnut.

til then, it's a good, solid guide

Failure to read down, huh?
 
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