Originally posted by wickster33
No confirmation, but here’s what makes sense to me.
Your base skills (agility, vision) give you a certain probability of executing a fake. Lets assume it’s 20%.
Special Abilities modify that skill. Lets assume juke at 7 improves the base skill by 21 % (3% per level). That adds 4% to the possibility
Quick Feet modifies the skill by 30%, so it adds 6% to the skill
You have a piece of AE that increases all fakes by 15%, which raises your fake possibility by 3%
Therefore, your chance of pulling off the fake would be 33% (20% + 4% + 6% +3%).
Again, I don’t know if it works that way, but it seems reasonable to me.
I think this is close, but not quite right.
I would imagine the base skill of something like Juke is based up stats + the SA juke, and then modified by VAs and equip bonuses.
No one really knows the correct answer, but that is what I believe to be true. I've noticed a huge diffence taking an SA from 6 to 10. This would be why I think.