Yeah, as I stated in my ReOrg or Condense thread, it isn't that tough to get people who want a shot at owning a Pee Wee team, the tough part is finding enough players who want to sign with a new owner or who aren't already commited to another team.
I don't even bother with recruitment. I make half of the players, my co-owner makes half of the players. The mathematics make Pee Wee ownership a challange for the new owners... they pretty much have to stick around for the second season in order to even make playoffs due to slim recruiting pools.
I have previously stated that I'd rather be in a league where every team is filled with active players and owners like you would find in the Pro leagues, but you just can't expect those kinds of numbers when you are talking about 800 teams in Pee Wee and 40,000 players needed to fill them (assuming that you are creating 50 players per team, which is required if you want any dedicated special teams).
800 teams at 400 flex each = not hard to fill.
40,000 players at 100 - 300 flex each = impossible to fill.
The demand isn't there for that many level one players on day 1 (31) of the season. That's why the number of teams sold off is so high. The competition is too powerful from those teams that do a solid job of recruitment every season. But even those teams are getting tired of hammering on CPU players week after week, and I know I won't be back next season if the Pee Wee Leagues don't become tiered, as much as I love Pee Wee ball.