78%
Madd_Maxx
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Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
BSUblemler
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Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
nottom
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Originally posted by BSUblemler
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
BSUblemler
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Originally posted by nottom
Originally posted by BSUblemler
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
Originally posted by BSUblemler
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
nottom
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Originally posted by BSUblemler
Originally posted by nottom
Originally posted by BSUblemler
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
I'm on a team that had everyone max it. I think its very good if you aren't the favorite in your league (but still a competative squad) and need a little luck to beat the top teams anyway.
Originally posted by nottom
Originally posted by BSUblemler
Originally posted by Madd_Maxx
Originally posted by BSUblemler
Where do you get 78%?
Starts at 50/50 after the first VA...so 14 VA's = 28%+50%=78%
You're sure its not 2% of 2% of 2% all the way up to 15? Example - 2% of 50% = 51% add another 2% = 52.02
Its the other way. Its been confirmed somewhere.
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
I'm on a team that had everyone max it. I think its very good if you aren't the favorite in your league (but still a competative squad) and need a little luck to beat the top teams anyway.
Rage Kinard
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Originally posted by BSUblemler
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
1. 5% is nice to 3 or 4 attributes, the rest it isn't going to matter on.
2. If your team is trying to make a championship run, then it is likely you will have 1 bad game in the playoffs.
Where it is good is when you have a position like WR and you get 5 people to do it. Then more than likely 3 or more will get the bonus (92%). Since the one's having the good day will be more likely to get open, then it makes sense.
For a DT, I think maxing slow starter would be better. -5% first quarter but can have +6% for entire 2nd 1/2.
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
1. 5% is nice to 3 or 4 attributes, the rest it isn't going to matter on.
2. If your team is trying to make a championship run, then it is likely you will have 1 bad game in the playoffs.
Where it is good is when you have a position like WR and you get 5 people to do it. Then more than likely 3 or more will get the bonus (92%). Since the one's having the good day will be more likely to get open, then it makes sense.
For a DT, I think maxing slow starter would be better. -5% first quarter but can have +6% for entire 2nd 1/2.
BSUblemler
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Originally posted by Rage Kinard
Originally posted by BSUblemler
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
1. 5% is nice to 3 or 4 attributes, the rest it isn't going to matter on.
2. If your team is trying to make a championship run, then it is likely you will have 1 bad game in the playoffs.
Where it is good is when you have a position like WR and you get 5 people to do it. Then more than likely 3 or more will get the bonus (92%). Since the one's having the good day will be more likely to get open, then it makes sense.
For a DT, I think maxing slow starter would be better. -5% first quarter but can have +6% for entire 2nd 1/2.
That's good advice on Streaky. I looked at slow starter and what concerns me most is that you need at least 15 plays in the first quarter to maximize the bonus in the 2nd half. We rotate our DT's so its hard to get 15 plays in during the first quarter. If we only had 3 DT's vs 4 it might be something to look into.
Originally posted by BSUblemler
So if this in fact the case - 80% chance of having a good day - Why wouldn't everyone use this? A 5% bonus to everything would rock.
1. 5% is nice to 3 or 4 attributes, the rest it isn't going to matter on.
2. If your team is trying to make a championship run, then it is likely you will have 1 bad game in the playoffs.
Where it is good is when you have a position like WR and you get 5 people to do it. Then more than likely 3 or more will get the bonus (92%). Since the one's having the good day will be more likely to get open, then it makes sense.
For a DT, I think maxing slow starter would be better. -5% first quarter but can have +6% for entire 2nd 1/2.
That's good advice on Streaky. I looked at slow starter and what concerns me most is that you need at least 15 plays in the first quarter to maximize the bonus in the 2nd half. We rotate our DT's so its hard to get 15 plays in during the first quarter. If we only had 3 DT's vs 4 it might be something to look into.
Last edited Apr 28, 2009 08:10:00
michaelm
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Originally posted by joehan
Originally posted by BSUblemler
Why is everyone so up on Heavyweight? Why not Sure Tackler, Power Tackler or BrickWall? I would think for a DT, Brickwall (Stopping the Runner) and Power Tackler (Cause Fumbles) would be more important then the possibility of getting 8-10 sacks on the year.
None of the SA's you mentioned are bad (although I question the strength of brick wall), and I personnaly think power tackler is great. However, heavyweight has ALOT going for it. It helps against pass and run, works with a majority of DL builds, and it has proven to give results. Also, sacking the QB certainly can lead to fumbles, even w/o power tackler. It really boils down to opinion in the end, though.
Not to mention the fact that most NTs don't have many tackleopportuities per game, so any VA that adds a bonus to tackling will have a limited number potential uses per game.
You could argue that the NT gets to reroll the tackle chance with sure tackler. but I think that NTs really just don't have that many tackle opportunities at all. Mostly due to double teams.
Originally posted by BSUblemler
Why is everyone so up on Heavyweight? Why not Sure Tackler, Power Tackler or BrickWall? I would think for a DT, Brickwall (Stopping the Runner) and Power Tackler (Cause Fumbles) would be more important then the possibility of getting 8-10 sacks on the year.
None of the SA's you mentioned are bad (although I question the strength of brick wall), and I personnaly think power tackler is great. However, heavyweight has ALOT going for it. It helps against pass and run, works with a majority of DL builds, and it has proven to give results. Also, sacking the QB certainly can lead to fumbles, even w/o power tackler. It really boils down to opinion in the end, though.
Not to mention the fact that most NTs don't have many tackleopportuities per game, so any VA that adds a bonus to tackling will have a limited number potential uses per game.
You could argue that the NT gets to reroll the tackle chance with sure tackler. but I think that NTs really just don't have that many tackle opportunities at all. Mostly due to double teams.
Last edited May 6, 2009 18:14:53
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