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gtthom86
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Originally posted by MadMike52
If someone believes that strength is key for a receiving TE, you should cap that after you address catching (both major attributes). I do not believe it is important enough to cap. My TEs are WRs with a different title, I don't think strength should be addressed anymore than training it later in their careers. Both of my TEs are set up to not be on the field for rushing plays, so I'm not worried about blocking whatsoever. Anyone who is using a balanced TE with the way GLB is set up right now is making a mistake, you ought to have a blocker and a receiver.

Originally posted by Meatdawg



Enjoy your reverse pancakes/dropped passes.

And you are also taking advice from someone that doesn't have a TE beyond level 5. (And he even cap'd str first =p)


Strength goes into the receiving roll? That's the first I've heard of that.


I have a rec TE whose build I think rocks, and I can say that STR does seem to help catching tough passes (I dumped 20 points into over night). Not nearly as much as catching, but I do think it factors in. That being said, i'm not capping strength because its a secondary attribute at best for a rec TE. i'll train it until high 30s before using any sp on it, same with vision.

i mean, i know its not as cost effective, but do you truly need either of those stats much past 50? fuck no you don't, but please work on that while my speed and agility are getting leveling bonus past 60/68. now that VAs raise your speed and agility another 15%, getting them as high as possible is that much more beneficial.

not trying to advocate an unbalanced build, balance is key, but there is no shame in capping speed and agility before strength and vision.
Last edited Mar 17, 2009 18:15:22
 
Meatdawg
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Originally posted by gtthom86
Originally posted by MadMike52

If someone believes that strength is key for a receiving TE, you should cap that after you address catching (both major attributes). I do not believe it is important enough to cap. My TEs are WRs with a different title, I don't think strength should be addressed anymore than training it later in their careers. Both of my TEs are set up to not be on the field for rushing plays, so I'm not worried about blocking whatsoever. Anyone who is using a balanced TE with the way GLB is set up right now is making a mistake, you ought to have a blocker and a receiver.

Originally posted by Meatdawg




Enjoy your reverse pancakes/dropped passes.

And you are also taking advice from someone that doesn't have a TE beyond level 5. (And he even cap'd str first =p)


Strength goes into the receiving roll? That's the first I've heard of that.


I have a rec TE whose build I think rocks, and I can say that STR does seem to help catching tough passes (I dumped 20 points into over night). Not nearly as much as catching, but I do think it factors in. That being said, i'm not capping strength because its a secondary attribute at best for a rec TE. i'll train it until high 30s before using any sp on it, same with vision.

i mean, i know its not as cost effective, but do you truly need either of those stats much past 50? fuck no you don't, but please work on that while my speed and agility are getting leveling bonus past 60/68. now that VAs raise your speed and agility another 15%, getting them as high as possible is that much more beneficial.

not trying to advocate an unbalanced build, balance is key, but there is no shame in capping speed and agility before strength and vision.



The return on speed/agl for a TE is crap. For example if you cap str at level 3 you can have 63-64 by level 40.

If you cap speed at level 3 (not really feasible but we will just argue it is) you will have 53 speed by level 40.

You gain 10 more in str. At 2sp per cost you are gaining about 20 more sp worth.

Now I understand you would never single cap speed from 3 to 40, but you get the gist of what I am saying.

At 40 you can still have 63 str, 68 speed, 68 agl if you cap str first.

I am not saying you have to do it, or it's the only way to go, I am just saying you can still be a great receiver that can also be a decent blocker with your high agl/str.
 
seanb1979
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Originally posted by Meatdawg
Originally posted by seanb1979

Originally posted by Bacon Nator


Point taken, so did you go after catching after strength then?


no point in touching strength


Enjoy your reverse pancakes/dropped passes.

And you are also taking advice from someone that doesn't have a TE beyond level 5. (And he even cap'd str first =p)


ive consulted on builds for several teams, and i gm a usa pro team... nice try... almost every build on my team was built using my build guidelines

the key is specializing... you can train strength but theres no point in using the same guy to block and catch passes.. with the te1/2 slots theres no point in using a receiver to block, and vice versa
Last edited Mar 17, 2009 19:01:11
 
seanb1979
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Originally posted by Meatdawg
Originally posted by MadMike52

If someone believes that strength is key for a receiving TE, you should cap that after you address catching (both major attributes). I do not believe it is important enough to cap. My TEs are WRs with a different title, I don't think strength should be addressed anymore than training it later in their careers. Both of my TEs are set up to not be on the field for rushing plays, so I'm not worried about blocking whatsoever. Anyone who is using a balanced TE with the way GLB is set up right now is making a mistake, you ought to have a blocker and a receiver.

Originally posted by Meatdawg




Enjoy your reverse pancakes/dropped passes.

And you are also taking advice from someone that doesn't have a TE beyond level 5. (And he even cap'd str first =p)


Strength goes into the receiving roll? That's the first I've heard of that.



Watch a replay where you catch the ball, take a few steps, are hit, and its a drop/deflection.

And i don't remember stating "it goes into the receiving roll" but if thats all you got out of what I said then sure.


thats more carrying than str
 
Meatdawg
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Originally posted by seanb1979
Originally posted by Meatdawg

Originally posted by seanb1979


Originally posted by Bacon Nator



Point taken, so did you go after catching after strength then?


no point in touching strength


Enjoy your reverse pancakes/dropped passes.

And you are also taking advice from someone that doesn't have a TE beyond level 5. (And he even cap'd str first =p)


ive consulted on builds for several teams, and i gm a usa pro team... nice try... almost every build on my team was built using my build guidelines

the key is specializing... you can train strength but theres no point in using the same guy to block and catch passes.. with the te1/2 slots theres no point in using a receiver to block, and vice versa



Look at my teams back up TE. http://goallineblitz.com/game/player.pl?player_id=663200
Everything you have suggested I have been doing for a few seasons. I am telling you that even with the best blocking TE in the game (and we have him) the receiving Te still has to block.

Every player doesn't work the same at every position. We already know a te cant break tackles like a hb no matter how much str and carry he has. It does from my experience, help with catching.

You do not have to cap str first, I am just pointing out benefits of doing it. All you have done is dismiss it. If you open your mind to other possibilities, you might find some things that work.
 
tet
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to me it makes sense to cap one of the main attributes first, rather than speed or agility, so you get more benefit from leveling points, but I would say that even though strength may be somewhat beneficial, both catching and vision are more important than strength for a receiving TE.
 
Octowned
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catching to 49 to start should be sufficient, also... 49 + bar fill at level 3 = 50. Level 22 = 59.5, Level 30 = 62.5, Level 40+ = 65+

I don't see the point in taking it to 61. Sure, you'll have like 73 catching, but come on. 73 catching for a TE? 65 is fine.

I'd do the following:

catching to 48, train catching + vision
vision to 48, train vision + agility
strength to 48, train strength + (carrying? or for shopping tokens)
agility and speed to 48, double-cap, train speed + agility
agility and speed to 60, train jumping + stamina
agility and speed to 68, train jumping + stamina
relevant SAs: route run, sticky hands, quick cut, train carrying + confidence

equip all speed, or if you want to be more possession based with your catching/vis/strength, split it with agility. Possible VAs could include sure hands, or +% to speed/agility, or something fun like red zone freak because the TE is the easiest player to specifically target in the AI outside of a HB who has much better VAs to worry about.

Total caps: 9 = ~36 levels + SAs -> above build plan should only take you to level 40, where a build would look something like, including 30 equip points (1 piece on agility) and 15 VA (+15% to speed)

Speed 102
Agility 74
Catching 65
Vision 63
Strength 61
Jumping 30
Stamina 30
Confidence 25
Carrying 25
(and for good measure, blocking will be 35+)
SAs: 2 route run, 4 sticky hands, 6 quick cut + custom if desired


This build plan finishes around level 40, but doesn't leave many doors open at the end to significantly improve the build for the last few seasons. However, it does focus on getting speed/agility done by level 40.

If you'd prefer a longer-term build plan, catching to 60 would be an early option, but would delay speed/agility from maturing until much later.

Other end-build options would simply include capping some minors like jumping or confidence.

Another idea would be to try a YAC attack sort of player, and take strength to 60 when that came up, and to put some equip on strength and find a power through AEQ item and use YAC attack VA.

Any way you make this TE, they'll also be great on special teams, so you'll end up getting ~30 receiving plays and ~10 special teams plays per game in a balanced offense, so XP and stamina should be sufficient.
 
Meatdawg
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Originally posted by Octowned
catching to 49 to start should be sufficient, also... 49 + bar fill at level 3 = 50. Level 22 = 59.5, Level 30 = 62.5, Level 40+ = 65+

I don't see the point in taking it to 61. Sure, you'll have like 73 catching, but come on. 73 catching for a TE? 65 is fine.

I'd do the following:

catching to 48, train catching + vision
vision to 48, train vision + agility
strength to 48, train strength + (carrying? or for shopping tokens)
agility and speed to 48, double-cap, train speed + agility
agility and speed to 60, train jumping + stamina
agility and speed to 68, train jumping + stamina
relevant SAs: route run, sticky hands, quick cut, train carrying + confidence

equip all speed, or if you want to be more possession based with your catching/vis/strength, split it with agility. Possible VAs could include sure hands, or +% to speed/agility, or something fun like red zone freak because the TE is the easiest player to specifically target in the AI outside of a HB who has much better VAs to worry about.

Total caps: 9 = ~36 levels + SAs -> above build plan should only take you to level 40, where a build would look something like, including 30 equip points (1 piece on agility) and 15 VA (+15% to speed)

Speed 102
Agility 74
Catching 65
Vision 63
Strength 61
Jumping 30
Stamina 30
Confidence 25
Carrying 25
(and for good measure, blocking will be 35+)
SAs: 2 route run, 4 sticky hands, 6 quick cut + custom if desired


This build plan finishes around level 40, but doesn't leave many doors open at the end to significantly improve the build for the last few seasons. However, it does focus on getting speed/agility done by level 40.

If you'd prefer a longer-term build plan, catching to 60 would be an early option, but would delay speed/agility from maturing until much later.

Other end-build options would simply include capping some minors like jumping or confidence.

Another idea would be to try a YAC attack sort of player, and take strength to 60 when that came up, and to put some equip on strength and find a power through AEQ item and use YAC attack VA.

Any way you make this TE, they'll also be great on special teams, so you'll end up getting ~30 receiving plays and ~10 special teams plays per game in a balanced offense, so XP and stamina should be sufficient.




Thats pretty solid and very close to what my TE looks like now.

I would cap jump before double capping vision but other then that it looks like a great plan for any receiving TE to follow.

On a side note, YAC blows until the distance restriction is either removed or increased.
 
shull
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Originally posted by Octowned

catching to 48, train catching + vision
vision to 48, train vision + agility
strength to 48, train strength + (carrying? or for shopping tokens)
agility and speed to 48, double-cap, train speed + agility
agility and speed to 60, train jumping + stamina
agility and speed to 68, train jumping + stamina
relevant SAs: route run, sticky hands, quick cut, train carrying + confidence


This is what I have done/am doing with my TE in this same order. Have catching, vision and strength capped and am saving points while training speed & agility.

I'm not there yet, but at level 40, it looks like very solid numbers that are hard to argue with.
 
dagwood13
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Originally posted by Octowned
catching to 49 to start should be sufficient, also... 49 + bar fill at level 3 = 50. Level 22 = 59.5, Level 30 = 62.5, Level 40+ = 65+

I don't see the point in taking it to 61. Sure, you'll have like 73 catching, but come on. 73 catching for a TE? 65 is fine.

I'd do the following:

catching to 48, train catching + vision
vision to 48, train vision + agility
strength to 48, train strength + (carrying? or for shopping tokens)
agility and speed to 48, double-cap, train speed + agility
agility and speed to 60, train jumping + stamina
agility and speed to 68, train jumping + stamina
relevant SAs: route run, sticky hands, quick cut, train carrying + confidence

equip all speed, or if you want to be more possession based with your catching/vis/strength, split it with agility. Possible VAs could include sure hands, or +% to speed/agility, or something fun like red zone freak because the TE is the easiest player to specifically target in the AI outside of a HB who has much better VAs to worry about.

Total caps: 9 = ~36 levels + SAs -> above build plan should only take you to level 40, where a build would look something like, including 30 equip points (1 piece on agility) and 15 VA (+15% to speed)

Speed 102
Agility 74
Catching 65
Vision 63
Strength 61
Jumping 30
Stamina 30
Confidence 25
Carrying 25
(and for good measure, blocking will be 35+)
SAs: 2 route run, 4 sticky hands, 6 quick cut + custom if desired


This build plan finishes around level 40, but doesn't leave many doors open at the end to significantly improve the build for the last few seasons. However, it does focus on getting speed/agility done by level 40.

If you'd prefer a longer-term build plan, catching to 60 would be an early option, but would delay speed/agility from maturing until much later.

Other end-build options would simply include capping some minors like jumping or confidence.

Another idea would be to try a YAC attack sort of player, and take strength to 60 when that came up, and to put some equip on strength and find a power through AEQ item and use YAC attack VA.

Any way you make this TE, they'll also be great on special teams, so you'll end up getting ~30 receiving plays and ~10 special teams plays per game in a balanced offense, so XP and stamina should be sufficient.


Where was this when I was building my TE. Great Build advise.
 
TheGreatPuma
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Originally posted by Octowned

Total caps: 9 = ~36 levels + SAs -> above build plan should only take you to level 40, where a build would look something like, including 30 equip points (1 piece on agility) and 15 VA (+15% to speed)

Speed 102
Agility 74
Catching 65
Vision 63
Strength 61
Jumping 30
Stamina 30
Confidence 25
Carrying 25
(and for good measure, blocking will be 35+)
SAs: 2 route run, 4 sticky hands, 6 quick cut + custom if desired


I am on a VERY similar path with my level 32. The only real difference was I went to second cap catching first. He looks like this now:

Attributes
Physical Attributes
Strength: 56.98
Speed: 84.72 (64)
Agility: 50.72
Jumping: 20
Stamina: 29.72
Vision: 55.98
Confidence: 24.72

Football Skills
Blocking: 29.98
Catching: 73.49 (71)
Tackling: 14.72
Throwing: 8
Carrying: 16.72
Kicking: 9
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 0
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 1
Sticky Hands: 1
Quick Cut: 1
Cover Up: 1
Lower the Shoulder: 1

Additional Abilities
Head Fake: 3
One Handed Catch: 2


 
barbelith
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Lot's of great stuff here. My new TE is being built for short to mid range receiving. I plan on taking speed up to the 1 cap but it's low on the list. I do want to run with high strength. Would anyone suggest picking up AE to help with YAC? I want to catch short and steamroll. Power Thru from the FB and Lower Shoulder?
 
Octowned
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power through or stiff arm, right. My team's powerback seems to have stiff arm fire a lot more than power through especially in the open field
 
Curly
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I had stiff arm all last season and it never fired. I don't know if it works well for receivers.
 
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