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datongw
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by Bort:

One of the other updates I've been working on is an adjustment to lead distance calculations for passes. Happy to report I've got a pretty good version now (i.e. http://test.goallineblitz.com/game/replay.pl?game_id=348&pbp_id=107108) but it may in fact be TOO good too often. We're still running a few tests to see if we need to turn down accuracy some or require higher vision, etc. If we can get it looking good by the time I upload this other stuff, we'll let you know. Be sure to check into tpat's test blog (the subforum under bugs) to follow along if you're interested.

Is Bort trying to give us a hint by capitalizing the word "too"? 2 "too"s in one sentence is really really powerful, right?
 
jfbueno
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nerf QB's then. That's about all good GLB is for nowadays.
 
bhall43
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Originally posted by datongw
by Bort:

One of the other updates I've been working on is an adjustment to lead distance calculations for passes. Happy to report I've got a pretty good version now (i.e. http://test.goallineblitz.com/game/replay.pl?game_id=348&pbp_id=107108) but it may in fact be TOO good too often. We're still running a few tests to see if we need to turn down accuracy some or require higher vision, etc. If we can get it looking good by the time I upload this other stuff, we'll let you know. Be sure to check into tpat's test blog (the subforum under bugs) to follow along if you're interested.

Is Bort trying to give us a hint by capitalizing the word "too"? 2 "too"s in one sentence is really really powerful, right?


it means punch vision up to 100+ in the secondary...thats what it means...
 
PP
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I'll just wait and see what I think, though I did find it ironic that Bort addressed the gang tkling, but not the stamina issue. Frankly, I thought the stamina issue was around 10000000000000000 times more important. Sure, the averages are a little high, but no where near as freaked as a HB being able to get > 50 touches a game without taking a MASSIVE hit.

I hate mid ssn tweaks to the sim, but I also hate this ssn's sim.
 
Sledge
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Originally posted by Hukton Vioxx
Originally posted by The Duff Man

Originally posted by jrry32


Originally posted by Hukton Vioxx



The problem isn't with tackling, its with blocking. So now those teams that actually fucking adjusted get screwed and we got pretty new colors! Awesome!


I actually agree here to an extent, right now the OL is completely dominating because the DL, no matter how hard it tries can't possibly keep up strengthwise. OLs get more natural gains to strength than DLs and DLs have 5 core atts they have to focus on while OLs only have 4. Maybe the whole collapsing OL will help some?


I have seen DTs with 115 Str and DEs with 110. They can keep their Str close to the Oline if they focussed on it instead of agility early.


I actually own one in SA Pro...he still gets removed from the game by the better ROTs, but the guys who are built for pass blocking speed/agility DEs he just knocks over. He also has some other things going on other than strength, though I'd prefer not to elaborate.

I'm actually more concerned about guards pancaking LBs too easily (you can't expect a LB to have over 62 strength at this point especially since he had to put points in tackling too), and the FB and TE spazzing out and morphing through their own players at warp speeds to mow down anyone the guards don't get. And even without the pancakes, if all these guys just get right into the 'lane' the HB chooses, all the better because he can warp right through them.


The last 3 seasons I have been concerned with the TE's ability to run right thru the RT/LDE battle to engage Defensive players trying to fill the gap. Bort expressed his concern about the offtackle runs. Correcting the TE's ability to run thru the dots would go a long way to making the plays defendable if you are weakening your D to run blitz.. In a strange twist it actually favors the speed recieving TE's more than the Blocking Te's. The added speed allows them to get to the point of attack quickly.


 
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