User Pass
Home Sign Up Contact Log In
Forum > Position Talk > Safety Club > I think I screwed up my slowbuild SS...
OttawaShane
offline
Link
 
Take a look. He's got 11 SP at the moment, and I'm going to pull him from his D league team after two more games so he can stay under L13 for expansion next season. But I just feel I've screwed him up with the slowbuilding (which I usually do pretty good at).

Thoughts? Should I retire this guy?

http://goallineblitz.com/game/player.pl?player_id=1215562
 
Joe Buck
offline
Link
 
build is closed....
 
OttawaShane
offline
Link
 
Whoops I thought I'd opened it..it open now, thanks.
 
Faux Bear
offline
Link
 
where's the screw up?
 
Blamo
offline
Link
 
It looks like you failed really hard with training, but I don't think that's bad enough to retire him.
 
magicalmrrich
offline
Link
 
I don't understand what you've actually done.

For me you should have been training speed and agility first, then try to get both to as higher caps as possible.
 
OttawaShane
offline
Link
 
I actually lost focus with him, got speed past the second cap - frankly I can't even figure out where all my training pts have gone - I know what I should have done - the question is whether its salvagable.
 
magicalmrrich
offline
Link
 
I'd say no. In the long run he's going to be nowhere near what he could be.
 
RAPB
offline
Link
 
third-cap speed and keep on training vision+agility, then go on working vision first while training agility+stamina. Will take a while, but around lv. 40 he'll be just fine.
 
OttawaShane
offline
Link
 
Thanks all...I think I'll keep training till end of the season and see then whether he's worth putting into the L13 market. Thanks for the opinions, this was helpful.

And yeah, I know I screwed him up - I just wasn't paying attention to this one for a long stretch.
 
Dudly
offline
Link
 
I always like to soft-cap two main Atts (spd/vis for a SS, agl is a minor for some reason) before I go back and x2 cap anything, I haven't done the math but I'm pretty sure you end up with more value than if you go straight to the x2 cap with 1 att, not to mention you're player is a bit better a little earlier.

I think he'll be fine overall though, I would train vis on normal (good time to get some shopping tokens for later) untill you can cap vision, then switch over to intense training agl/stm till you can cap agility. From there you have a strong foundation that you can take which ever direction you want.
 
drakeborn
offline
Link
 
Originally posted by Dudly
I always like to soft-cap two main Atts (spd/vis for a SS, agl is a minor for some reason) before I go back and x2 cap anything, I haven't done the math but I'm pretty sure you end up with more value than if you go straight to the x2 cap with 1 att, not to mention you're player is a bit better a little earlier.


Mathematically, you do slighlty better by going straight to a second cap, but not enough so that one method is far better than another. It really depends on where you plan to stop capping your various attributes and how soon you want your player to be viable.

As for the OP, your player is fine. The minor mistakes you've made won't be noticeable in the grand scheme of things. Personally, I'd keep heading to 3-cap speed while training agility/vision, but lately I tend to have a longer outlook than the cap-13 league usually.

 
OttawaShane
offline
Link
 
That's an interesting point - he might not be a decent player in time for L13, but he'll be fine long term.
Last edited Mar 3, 2009 08:58:04
 
Joe Buck
offline
Link
 
+1 to the long-term he'll be fine comments.


Pretty much as long as you haven't blown your wad with 30 SP in the SA tree by this point, any build is salvageable. There's approximately 250 training sessions between now and when he'll be level 40. He'll be alright.
 
the7trumpets
offline
Link
 
Originally posted by drakeborn
Originally posted by Dudly

I always like to soft-cap two main Atts (spd/vis for a SS, agl is a minor for some reason) before I go back and x2 cap anything, I haven't done the math but I'm pretty sure you end up with more value than if you go straight to the x2 cap with 1 att, not to mention you're player is a bit better a little earlier.


Mathematically, you do slighlty better by going straight to a second cap, but not enough so that one method is far better than another. It really depends on where you plan to stop capping your various attributes and how soon you want your player to be viable.



drakeborn is correct, you get a slight boost by adding skill points to the highest cap you intend on attribute #1 while training attribute #2 and then adding skill points to attribute #2.

The reason mostly has to do with the fact that you can train attribute #2 for longer, more efficiently. A secondary (although not always applicable) reason is that if you plan on doing the vet attribute bonus to attribute #1 but not attribute #2, it's to your advantage to max attribute #1 as soon as possible. The extra points you get from automatic leveling after softcapping it at your determined cap will get multiplied by 1.15 with the vet boost, giving you a little extra bonus.
 


You are not logged in. Please log in if you want to post a reply.