How can I force the AI in a specific situation to play the WR1 at TE to create a speed mismatch? How bad will the OOP be? Are we sure that speed will get nerfed?
If I list the WR at TE2, and have the AI input set to use TE2 will that do it?
If I list the WR at TE2, and have the AI input set to use TE2 will that do it?
Last edited Feb 23, 2009 11:15:26






























