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Forum > Goal Line Blitz > Tactics Discussion > QB kneal and QB spike. how do you guys use this in your AI ?
ericb45696
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kinda obvious, but curious as to what y'all do with these two plays and how you set the input/output.

thanks for any tips.
 
Welsh76
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QB spike is a potential waste of a down because there's no way to tell it only to spike the ball if the clock is running, far too many times a spike is called immedately after a timeout. At the moment I would forget about the QB spike.

There are 6 inputs that will cover all scenarios for a QB kneel but you have to figure them out yourself
 
ericb45696
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well alrigthy then
 
slyraje
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Yeah, there's no way to get the spike called properly...I had it set for 1st downs with less than a minute remaining, and no time outs left. Worked great in one game, and was a waste of a down the next time it was used (the spike was called after a kick return following an opponent's score with less than a minute to go).
 
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6 inputs for QB kneels? I guess I like the AI to b a bit more basic than that. I don't think you absolutely need that many.
 
Forbin
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Originally posted by quantofsol2008
6 inputs for QB kneels? I guess I like the AI to b a bit more basic than that. I don't think you absolutely need that many.


6 is exactly what I have, and is exactly the amount needed to use it properly and account for all variations of time+timeouts remaining.


Edit:
Also, on QB Spike, I have it set to 1st down also. Wastes a down sometimes.. But only ONE time. The main problem with the QB Spike is that the offense now goes to a hurryup offense anyway. The Spike still takes a few seconds to get off. So does a hurry up offense.
Last edited Feb 22, 2009 03:00:42
 


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