I thought I had seen a post somewhere that talked about the formula for determining whether or not a receiver (TE, HB, WR, FB) caught a pass. I thought it was something like, the CB/LB gets a roll first and based on Jumping, Catching they get a chance to intercept or deflect based on distance. From there, the Receiver gets a roll to determine if they catch it. What I want to know is, how do you decrease the chance of the CB/LB deflecting the ball? Will more catching help? Jumping - but that would just be for high passes right? Just trying to figure out how I minimize deflections and catch more balls with me TE. I have 2 Capped Agility and Speed.
BigRick70
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This is my theory:
First of all, there's the distance between each player and the ball. The closer you are to the ball, the better your roll will be. Your player's height, speed and agility determines where you will be on the field, and your player's vision will allow him to adjust his route to be closer to the ball.
After that, it would be stats like Catching and Jumping. These two affect your catch radius, but Bort stated that they would also boost the receiver's ''anti-swat'' roll.
Personnally, I think that strength also has an effect on the ''anti-swat'' roll, however this isn't confirmed.
Confidence and Stamina should indirectly affect all of a player's attributes... so your stats should be worse when you are tired/demoralized... which will in the end reduce your probability of getting high rolls.
First of all, there's the distance between each player and the ball. The closer you are to the ball, the better your roll will be. Your player's height, speed and agility determines where you will be on the field, and your player's vision will allow him to adjust his route to be closer to the ball.
After that, it would be stats like Catching and Jumping. These two affect your catch radius, but Bort stated that they would also boost the receiver's ''anti-swat'' roll.
Personnally, I think that strength also has an effect on the ''anti-swat'' roll, however this isn't confirmed.
Confidence and Stamina should indirectly affect all of a player's attributes... so your stats should be worse when you are tired/demoralized... which will in the end reduce your probability of getting high rolls.
BSUblemler
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Originally posted by BigRick70
This is my theory:
First of all, there's the distance between each player and the ball. The closer you are to the ball, the better your roll will be. Your player's height, speed and agility determines where you will be on the field, and your player's vision will allow him to adjust his route to be closer to the ball.
After that, it would be stats like Catching and Jumping. These two affect your catch radius, but Bort stated that they would also boost the receiver's ''anti-swat'' roll.
Personnally, I think that strength also has an effect on the ''anti-swat'' roll, however this isn't confirmed.
Confidence and Stamina should indirectly affect all of a player's attributes... so your stats should be worse when you are tired/demoralized... which will in the end reduce your probability of getting high rolls.
Ok - if I understand you correctly - high agility first - like to 68 then get jumping to at least the softcap and catching to 60. Sound about right?
This is my theory:
First of all, there's the distance between each player and the ball. The closer you are to the ball, the better your roll will be. Your player's height, speed and agility determines where you will be on the field, and your player's vision will allow him to adjust his route to be closer to the ball.
After that, it would be stats like Catching and Jumping. These two affect your catch radius, but Bort stated that they would also boost the receiver's ''anti-swat'' roll.
Personnally, I think that strength also has an effect on the ''anti-swat'' roll, however this isn't confirmed.
Confidence and Stamina should indirectly affect all of a player's attributes... so your stats should be worse when you are tired/demoralized... which will in the end reduce your probability of getting high rolls.
Ok - if I understand you correctly - high agility first - like to 68 then get jumping to at least the softcap and catching to 60. Sound about right?
trazer
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How a QB's target is chosen
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Bort
Admin
offline Nov 17, 2008 10:06:59Quote
Here's how it works:
You have to look where the player is when the QB starts his throwing motion, so pause the play there.
The QB calculates the "risk value" for each player based on several things (sort of in order-ish):
1) Being the primary receiver
2) How far down the checkdown list he is
3) How many defenders are nearby
4) How good those defenders are in comparison
5) How close the player is to the play's set distance (short/medium/long)
6) How close the player is to a first down (on 3rd/4th down plays)
7) The player's catching ability
He has to make a vision check to "see" each player, so if he fails the check, a player may go completely unnoticed. He'll then pass to the guy he sees whose risk is furthest under his "acceptable risk" value, which is determined by pressure and how long the play has taken, etc.
Now, I have no idea what those risk values were and who he looked at etc. from the posted plays, because the values are not recorded, but maybe that helps to understand what's going on.
Last edited Nov 20, 2008 11:33:27
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Bort
Admin
offline Nov 17, 2008 10:06:59Quote
Here's how it works:
You have to look where the player is when the QB starts his throwing motion, so pause the play there.
The QB calculates the "risk value" for each player based on several things (sort of in order-ish):
1) Being the primary receiver
2) How far down the checkdown list he is
3) How many defenders are nearby
4) How good those defenders are in comparison
5) How close the player is to the play's set distance (short/medium/long)
6) How close the player is to a first down (on 3rd/4th down plays)
7) The player's catching ability
He has to make a vision check to "see" each player, so if he fails the check, a player may go completely unnoticed. He'll then pass to the guy he sees whose risk is furthest under his "acceptable risk" value, which is determined by pressure and how long the play has taken, etc.
Now, I have no idea what those risk values were and who he looked at etc. from the posted plays, because the values are not recorded, but maybe that helps to understand what's going on.
Last edited Nov 20, 2008 11:33:27
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