How much vision does this take? Is it confidence? Or is it just loldots?
Sweet googly moogly.
I've been seeing similar things happen with QBs that have "good" vision, who the heck know's why a Dot does what it does, it certainly doesn't make much sense most of the time.
How much vision does this take? Is it confidence? Or is it just loldots?
Maybe a tactics check or offensive AI settings? The AI looks more like it as percentages to where you are suppose to throw are plugged in. Probably have the TE passing set to 0-5%. Especially in a USA AA league which is a high-ish one, the GM's and owners tend to ignore the TE in the passing game.
Honestly, I think too much confidence and not enough vision could be the culprit. I have thrown 25 TD passes with only 2 picks this season, and I'm the backup QB. I keep my vision at least 15% higher than my confidence. Here's my thinking on it, A QB with as much or more confidence as vision is too confident, thinks he can make throws that he can't. He takes more chances because he is too confident in his throwing ability, he will probably get fewer sacks because he will throw the ball more often, but at the expense of more picks. May also depend on how your setting for throwing the ball away is, although on the play you posted, the TE is WIDE open, so I'm just not sure in that play what went wrong, unless the WR you threw to was set as a favorite target and you don't have very high strength.
You have to look where the player is when the QB starts his throwing motion, so pause the play there.
The QB calculates the "risk value" for each player based on several things (sort of in order-ish):
1) Being the primary receiver 2) How far down the checkdown list he is 3) How many defenders are nearby 4) How good those defenders are in comparison 5) How close the player is to the play's set distance (short/medium/long) 6) How close the player is to a first down (on 3rd/4th down plays) 7) The player's catching ability
He has to make a vision check to "see" each player, so if he fails the check, a player may go completely unnoticed. He'll then pass to the guy he sees whose risk is furthest under his "acceptable risk" value, which is determined by pressure and how long the play has taken, etc.
Now, I have no idea what those risk values were and who he looked at etc. from the posted plays, because the values are not recorded, but maybe that helps to understand what's going on.
Basically, being the 4th option and wide open on a long pass play means nothing if the sim calls for a short pass.
You have to look where the player is when the QB starts his throwing motion, so pause the play there.
The QB calculates the "risk value" for each player based on several things (sort of in order-ish):
1) Being the primary receiver 2) How far down the checkdown list he is 3) How many defenders are nearby 4) How good those defenders are in comparison 5) How close the player is to the play's set distance (short/medium/long) 6) How close the player is to a first down (on 3rd/4th down plays) 7) The player's catching ability
He has to make a vision check to "see" each player, so if he fails the check, a player may go completely unnoticed. He'll then pass to the guy he sees whose risk is furthest under his "acceptable risk" value, which is determined by pressure and how long the play has taken, etc.
Now, I have no idea what those risk values were and who he looked at etc. from the posted plays, because the values are not recorded, but maybe that helps to understand what's going on.
Basically, being the 4th option and wide open on a long pass play means nothing if the sim calls for a short pass.
Number 5 could definitely be a factor in the OP's play since it was FB Texas which is a short distance pass, the QB was looking for a receiver who was at the short distance and not long were the wide open TE was.