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Forum > Position Talk > WR Club > Trying to develop a KR
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Role has switched recently due to some roster changes, I need to build this guy into a KR, what should I do?, what VAs should I use?

http://goallineblitz.com/game/player.pl?player_id=880142
 
hiimjake
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Get all your equipment into speed first off. I would work on getting speed to base 68, at the least. Agility probably to base 60, though you might be able to do it w/ less. I'm not sure exactly how much agility effects acceleration or how much you would need because First Step can make up for agility. It's a shame he has all those points in caching, that's gonna put him behind the curve as a returner. Once you've got speed and agility where you want them, I would max our First Step, the idea is to have covered as much ground as possible by the time you meet the defenders. Speedster WRs would have the perfect SA tree for return guys if returners made moves instead of just running in a straight line until til they hit a defender.
 
ChicagoTRS
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KR in GLB is all about speed...getting as far straight down the field as quickly as possible.

speed + first step
 
Mob-6
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Making your guy a returner will marginalize him as a WR, I wouldn't do it. Not until returning becomes worthwhile. My speedster (fastest guy on the field when returning) would utilize his speed for running straight into the wall and being tackled faster than any other guy. Not very fun. HBs just seem to get better returns on vision, agility for cutting around tacklers, strength for breaking through tacklers, and carrying to prevent fumbles, IMHO they make the best WRs. A WR with low carrying/strength will fumble kicks when hit. Higher carrying and strength are going to hinder you as a WR when you could have put those points into more WR friendly attributes. I'd hold off until they can make the returners AI significantly better.

As a side note, I have to wonder if perhaps there is an unknown coding problem with WRs on kicks. Maybe they get a significant out of position penalty because they are WRs and the system thinks that being in a KR/PR slot means they are playing out of position and the admins haven't recognized that yet? The returns really are bad enough to wonder.
 
mrmattregan
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go shopping until you find the Return Specialist SA.... (normally for corners) It helps...
 
Djinnt
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Reroll DE imo.
 
mikemike778
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Originally posted by Mob-6
Making your guy a returner will marginalize him as a WR, I wouldn't do it. Not until returning becomes worthwhile. My speedster (fastest guy on the field when returning) would utilize his speed for running straight into the wall and being tackled faster than any other guy. Not very fun. HBs just seem to get better returns on vision, agility for cutting around tacklers, strength for breaking through tacklers, and carrying to prevent fumbles, IMHO they make the best WRs. A WR with low carrying/strength will fumble kicks when hit. Higher carrying and strength are going to hinder you as a WR when you could have put those points into more WR friendly attributes. I'd hold off until they can make the returners AI significantly better.

As a side note, I have to wonder if perhaps there is an unknown coding problem with WRs on kicks. Maybe they get a significant out of position penalty because they are WRs and the system thinks that being in a KR/PR slot means they are playing out of position and the admins haven't recognized that yet? The returns really are bad enough to wonder.


My Wide Receiver is a returner.

He is about standard level for his division (level 42 in AAA) - he has 13 awards for returning and pretty much cleaned up last season (best KR average, best PR average, most PR TDs, 2nd best KR average) - his returns gave the team a huge advantage in field position as well as his numerous TDs.

As a receiver he was starter for my team (ahead of L43 receivers) last season and was the teams major receiving threat. Due to depth, he has dropped to our number 4 WR in the depth chart this season and is 5th in receiving TDs in the Conference!!!! plus has the best average per catch for a WR in the Conference. Despite being 4th in the DC - he is 1 yard behind our team leader (level 46 starter) in the team rankings.

http://goallineblitz.com/game/player.pl?player_id=107994

Still think returning marginalises a receiver?







 
Mob-6
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Originally posted by mikemike778


Still think returning marginalises a receiver?



Absolutely. Please understand I am not bashing your guy, he looks like he could be a heck of a WR, I'm just going to list objective facts about your player.

Your player's league rankings
24th in league on total receiving yards
19th in receiving TDs
Tied for 14 in PR TDs
21 in PR average
24 in KR average
Playing on a 13-1 team.

He isn't a top 20 returner and he is barely in the top 20 in one category on WR. Maybe we have different definitions of what marginalized and good means, but if your guy has the ability to be a top WR, why don't you put him in a top two slot and drop return duties(being in the 4th slot is he going up against lesser CBs)? To me he IS being marginalized because he isn't a top 10 or 15 guy in either category.
 
mikemike778
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His stats are down this season but last season he wasn't a top 20 returner - he was a top 1 returner (check his awards page for last season - won most of the major return awards) in his league (same league) and absolutely dominated. At the same time he had the number 1 WR position on our depth chart (hence was going against number 1 corners generally out-levelling him) and was the outstanding receiver on our team again despite us having a couple of higher levelled guys behind him.

Anyway its not particularly intended as a gloat thread (not done anything fancy just bunged loads of points on speed based skills/SAs) but it shows there's no reason why a WR can't be a major threat in both areas.

Now returning has been affected this season but we all know in GLB things change every season and he could quite easily be 'back to normal' next season so you shouldn't base a players dev plan around one iffy season. If I was making another speed receiver I'd follow the same path (only like evryone else - cut out the inefficiencies).

As for dropping returning - no chance of doing that - likes getting the awards too much!

Interestingly his breakout into a game breaking returner followed putting a lot of points into the elusive tree - including quite a few into spin and head fake (as well as quick cut and FS obviously) but not seen any evidence of him using either of these since they became available on the replay - co-incidence?









Last edited Jan 30, 2009 17:45:02
 
Mob-6
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Only spin shows up as text in replays out of the SAs you mentioned.
 
carumba10
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Originally posted by hiimjake
Speedster WRs would have the perfect SA tree for return guys if returners made moves instead of just running in a straight line until til they hit a defender.



Sad but true.
 


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