User Pass
Home Sign Up Contact Log In
Forum > Position Talk > HB Club > Slow building a pair of power backs
Saintsangel
offline
Link
 
ive got 2 speed backs on my team. so i figured id build 2 power backs so i could ride out what ever nerfs happen to backs.

ive just soft capped Str. what im wondering i should cap next? should i get carry to soft cap? is that worth it?
 
britdevine316
offline
Link
 
I'd get Speed 2nd capped and Agil capped to get some natural level up bonuses.

Then get Str up to 4 cap.
 
Saintsangel
offline
Link
 
speed 2nd capped on a power back? odd
what about carry.. where should i get that.. 35? soft cap?
 
grinless
offline
Link
 
Originally posted by britdevine316
I'd get Speed 2nd capped and Agil capped to get some natural level up bonuses.

Then get Str up to 4 cap.


But I am no expert

 
whatspeakyou
offline
Link
 
strength to the 4:1 cap immediately. Strength is your bread and butter. You want THAT getting the most from your natural leveling. Train speed and agility during that whole time. Get carrying to a respectable level so you can compete your first season of actual play, then pump everything into Speed and Agility.
 
floods
offline
Link
 
Originally posted by whatspeakyou
strength to the 4:1 cap immediately. Strength is your bread and butter. You want THAT getting the most from your natural leveling. Train speed and agility during that whole time. Get carrying to a respectable level so you can compete your first season of actual play, then pump everything into Speed and Agility.


^^

I don't know why you even took it to the first cap, you could've saved sp by training it until you could 4:1 cap it.

Doh!
 
ftwforsure
offline
Link
 
^ flawed logic imo. hittin a cap immediately makes the most sense so your natural level up value is essentially doubled or tripled. saving SPs until you can reach the next cap makes sense but not saving up every SP ever until you can reach 68-71 with those SPs. seems a waste imo. hitting caps quick makes your level up more worthwhile and then you can train those secondaries like speed/agility/stamina/carrying/confidence instead of waitin to train them until youre in your 3rd or 4th season.

just my 2 cents but thats how i look it at least.
Last edited Jan 16, 2009 15:10:51
 
floods
offline
Link
 
Originally posted by ftwforsure
^ flawed logic imo. hittin a cap immediately makes the most sense so your natural level up value is essentially doubled or tripled. saving SPs until you can reach the next cap makes sense but not saving up every SP ever until you can reach 68-71 with those SPs. seems a waste imo. hitting caps quick makes your level up more worthwhile and then you can train those secondaries like speed/agility/stamina/carrying/confidence instead of waitin to train them until youre in your 3rd or 4th season.

just my 2 cents but thats how i look it at least.


Good think you threw "imo" in there, since you're declaring my post "flawed logic" with your opinion.

Would you rather get to the 48 cap, get those little natural gains through leveling, but miss out on several levels worth of training bonuses?

Or would you rather get to the maximum cap that you find value at ASAP, which allows those little natural gains to be worth several sp each?

If you can raise the value of natural level gains from less than 1sp to 2-4sp, why wouldn't you want to?

 
Saintsangel
offline
Link
 
alright guys thanks for the imput. is 35 carry a good number to aim for or should i plan to soft cap it at somepoint?
 
Riggs_Inator
offline
Link
 
Originally posted by ftwforsure
^ flawed logic imo. hittin a cap immediately makes the most sense so your natural level up value is essentially doubled or tripled. saving SPs until you can reach the next cap makes sense but not saving up every SP ever until you can reach 68-71 with those SPs. seems a waste imo. hitting caps quick makes your level up more worthwhile and then you can train those secondaries like speed/agility/stamina/carrying/confidence instead of waitin to train them until youre in your 3rd or 4th season.

just my 2 cents but thats how i look it at least.


It's actually about the same end result which ever way you do it. But waiting to hit the ultimate target is generally the best way to do it imo. It took some convincing, but I have been convinced by some people on a slow build team that I am taking part in.
 
Djinnt
offline
Link
 
Assuming you build two exactly identical HBs with the following beginning stats:

Str: 18 Blk: 10
Spd: 13 Tck: 8
Agi: 14 Thr: 10
Jum: 10 Cat: 10
Sta: 10 Car: 10
Vis: 10 Kck: 8
Con: 10 Pun: 8

And they both don't play any games their first season, and then join a D-league or somesuch for their following seasons until 13 (as is the traditional model for slow building, don't ask me why); if the first HB spends his SP as soon as the first cap is reachable and the second HB spends his SP when 4:1 is reachable, the following will occur:

HB#1
Season 1 final results: Str: 52.99 (81% trained), Spd: 16.99(30%), Agi: 17.99(16%), Car: 17.99(60%)
(Trains str/car intense; soft caps str by the end of level 3 to maximize training gains until the last day and then maximize automatic level gains; then switched to intense spd/agi as a poster suggested above)
Season 2 final results: Str: 70.63(81%) Spd: 25.63(43%) Agi: 26.63(11%) Car: 20.63(60%)
(All points are placed into strength, player is level 12 by the end of the season with 202 xp)
Season 3, point at which str is 4:1 capped: Str: 73.96(81%) Spd: 28.96(54%) Agi: 29.96(14) Car: 20.96(60%)
(It's day 12 into the season, the very end of level 13 - either a game or day of xp would level the player, and str is 4:1 capped, of note is that speed and agility are both near 30, an opportune place to stop training them and begin saving up for a cap)

HB#2
Season 1 final results: Str: 25.99(34%) Spd: 13.99 Agi: 14.99 Car: 19.99(50%)
(All points are saved, str/carry is intense trained; this is only a test, some might alternate carry and jumping with str, doesn't make a big difference in the example)
Season 2 final results: Str: 32.63(81%) Spd: 16.63 Agi: 17.63 Car: 27.63(99%)
(Same ole)
Season 3, point at which str is 4:1 capped: Str: 73.96(13%) Spd: 16.96 Agi: 17.96 Car: 30.92(82%)
(Same exact day as HB#1 [very end of Lvl.13], simply because it's wisest to wait until the last possible day of a level to distribute points if you're going to train a skill)


So as a direct comparison of results, HB#1 (who capped asap) has the same strength as HB#2; He has 12 more speed; He has 12 more agility; He has 9.96 less carrying. HB#2 has 4 unspent SP.
These results are fairly exact, and as much as they need to be for a study of this nature.

The calculations were done with the use of TheGreatPuma's player builder.
http://goallineblitz.com/game/forum_thread.pl?thread_id=1597402
It took about 15 minutes to complete total considering I had to do the first season with no games, transfer relevant stats and do them with games. The models/processes for each player were exactly the same, so the results are accurate within reason. The builder doesn't consider training bonuses as far as I know, so it could be different depending on luck, though nothing to make up a bunch of SP I think.

The question is whether you'd rather have this:
Str: 73.96 Spd: 28.96 Agi: 29.96 Car: 20.96
Or this:
Str: 73.96 Spd: 16.96 Agi: 17.96 Car: 30.92 +4 unspent SP
Last edited Jan 17, 2009 01:53:47
 


You are not logged in. Please log in if you want to post a reply.