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Underdawg08
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All things said by the god of glb.

"defense gets first crack at the pass, followed by the receiver, followed by defense again if he misses/drops it."

"Defensive players have a swat/intercept radius too."

Originally posted by GMathiasf
yes, I assumed that. let me clarify my question:

Radius implies a sort of circle within which a player has a reach.

If the ball is coming into my CB's swat/catch radius, but only touches the outskirts, am I less likely to swat/catch the ball than if it comes into the center of my radius.

"Yes, same as a WR is less likely to catch the farther it is from him."

Originally posted by blln4lyf
Originally posted by GMathiasf

Thank you, that's what I assumed. Just seems like all too often the CBs are in perfect position, but don't make the play. I was a little surprised to see that they get first crack at the roll. I guess it just may be the dots not matching up precisely with what's going on. I appreciate the input into the interworkings of the sim a little more and answering my specific questions.

Very surprised that they get the first roll, makes me think jumping is not as useful as I thought it was. After all it won't do anything to get the first roll, therefore all it really does is allow you to catch balls the defender already missed, correct?

"Their first roll is modified by the WR's jumping/etc, much like the WR's roll is modified by the CB's skills. Basically the WR gets an anti-swat roll."

"SA's like jumping catch give you a larger score when comparing rolls either against other players or just in general (like the "can I catch it" roll) in the various situations to which they apply."
Last edited Jan 9, 2009 03:12:59
 
mogs01gt
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interesting.
 
crave681
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does this mean an FS will benefit from having high jumping? mine only has 36 now, should i bump it?
 
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Originally posted by crave681
does this mean an FS will benefit from having high jumping? mine only has 36 now, should i bump it
Originally posted by


What benefit do you expect from it? I only have 26.xx
Last edited Jan 9, 2009 18:49:32
 
smakibbfb
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I'd guess the radius is of a sphere, not a circle. So if you're stood on the ground and the ball passes through the top of your sphere, you have a much lower effective radius that if it passes through the centre. I'd guess that higher jumping allows you to get your radius closer to your optimum, giving you a better chance to get to high balls. Should be useful when trying to swat a ball before it gets to the reciever, before it comes down into his ideal catching zone, assuming that's where it's headed.

I'm bet money FS will benefit from having high jumping, I've no idea how much though.
 


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