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Forum > Position Talk > CB Club > VA - Jackhammer
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Negronic
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Originally posted by awalker
Originally posted by Negronic

Originally posted by Tothehouse


It seems like this game is all about stacking percentages. 11.25% is a pretty solid number.


the bonus on re-rolls peaks at 11.25% if you have a 50% chance. it is MUCH lower if you have a low % chance to begin with.


Just curious, but how did you come up with that number?


statistics...

in order to calculate the probability of getting a PD you have to add the base probability of a PD to the modified probability of getting a PD with the LR ability.

P(pd) = the probability to PD a ball
P(-pd) = the probability to NOT pd a ball. this is equivalent to 1 - P(pd)
P(lr) = the probability of Long Reach activating. with 15 points that is 45%.

So, the net probability is....

P(pd) + [P(-pd)*P(pd)*P(lr)]

if you plug in numbers, the maximum the % differential ever gets is at 50% base which yields a 61.25% chance to PD.
 
Tommyd
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Originally posted by Negronic
to me, this is something that should never be worthwhile for a good corner. think about it. the only time you are going to try to plaster a WR is if you KNOW you have no chance to get a pick or PD and you line up the WR. if a CB is doing this then he is failing at his first job which is trying to PD or pick the ball.


but he would be like a brian dawkins at CB
 
Jaegerwolf
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Honestly sounds like this would fit a safety a lot more then a CB
 
Titansfan94
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Originally posted by Jaegerwolf
Honestly sounds like this would fit a safety a lot more then a CB


 
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dont be foolish guys, stick with the simple yet very effective + speed/agi bonuses.

long reach lowers your chance to get an interception
 
Negronic
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Originally posted by MattMan Firespot
dont be foolish guys, stick with the simple yet very effective + speed/agi bonuses.

long reach lowers your chance to get an interception


i dont think this is true. if the int/pick was determined on one roll, that might be true. however, i think that it is more likely that there are two separate rolls for this.

but i could be wrong.
 
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You could be right but you could be wrong. No-one knows. The way I see it, thats more reason to assume the 2 do not mix. Its hard to believe there would be 2 seperate rolls for INT/PDs.

Being in position for an INT/PD are dictated by the same equation so I think getting one is probably the same.

(FAKE NUMBERS)
If you roll an 85% you can get an INT.
If you roll only a 50% then you can get a PD.

This is a fake equation numbers mean nothing Im just trying to show the concept. This is how I think it most likely works.
I am fine assuming the worst because it helps us focus on the core issue being getting PDs.
That said my teams build their players for PDs and disregard INTs altogether because you play for the worst and hope for the best.

Thats basically how I see it. After maxing LongReach(if you choose to even do so) then I would stick with speed/agi guys. As CBs that is what we live and die by. I have 3 CBs on the same team:
1 w/ 10 LongReach 4Quick- Semi
1 w/ 15 TrackStar 7Quick - Aggressive
1 w/ 15 LongReach 5 TrackStar -Semi

Im looking to see who has the best results as their builds are all relatively the same.
I will post in here when I see something.
Last edited Jan 7, 2009 18:16:28
 
Negronic
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that wouldn't make sense since the 2nd roll on long reach SPECIFICALLY says PD ROLL.

it also doesnt make sense because of the coverage descriptions. semi aggressive goes for PDs first. aggressive goes for INTs even if you get beat. medium goes for INTs only if you have help over the top.

if it was one roll, the only way that aggressive would work is if they lowered the INT % further down into the PD range. if that was the case, there would be no reason to ever play anything than aggressive.


In my guesstimation, there has to be a judgement call based on your position and your vision. your guy makes a judgement call based on his vision and coverage aggressiveness to see if he rolls for the INT or the PD.

if your guy is in good position and has good vision, he might opt to go for the int.
if your guy is in bad position and has good vision, he might opt for the PD or just play it safe and go for the tackle.
if your guy is in good position and has poor vision, he might not recognize the opportunity to get the pick and settle for a PD or tackle.
if your guy is in bad position and has poor vision, he might think he can PD or pick a ball that he can't get to.

if this is the case, it would make sense that aggressive coverage has bias toward making the pick roll rather than the pd roll.. semiaggressive would be the opposite.

just speculation.
 
dboys194
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Originally posted by MattMan Firespot
dont be foolish guys, stick with the simple yet very effective + speed/agi bonuses.

long reach lowers your chance to get an interception


i agree, at least with the first part. speed and agility VAs will work on EVERY play. plus, WRs will probably be using those VAs as well so you have to keep up with them. the re-rolls will not work on every play and even when they do it is not a that huge of an increase to dump VA points into first. i think people are seeing "45%" and thinking that is their chance to get a PD when in fact it is much lower.
 
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Originally posted by dboys194
Originally posted by MattMan Firespot

dont be foolish guys, stick with the simple yet very effective + speed/agi bonuses.

long reach lowers your chance to get an interception


i agree, at least with the first part. speed and agility VAs will work on EVERY play. plus, WRs will probably be using those VAs as well so you have to keep up with them. the re-rolls will not work on every play and even when they do it is not a that huge of an increase to dump VA points into first. i think people are seeing "45%" and thinking that is their chance to get a PD when in fact it is much lower.


Yea I just found this thread on CBs/WRs and how PDs/INTs/catches are dictated.
The second part of my post, as I now know is incorrect...Although I stand by the first part completely.

http://goallineblitz.com/game/forum_thread.pl?thread_id=1809885
 
BigCheese
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Originally posted by Negronic
it depends on how the rolls work. "jackhammer" implies that it is a hard hit that jars the ball loose. think anquan boldin's head injury this year. now think about the scenario you are describing. do you think that a CB would first be able to attempt a PD and THEN still be able to lay out a monstrous hit? i dont think so. I think you should be able to attempt one or the other. either line the guy up and get tunnel vision for the jackhammer, or look up for the ball and try to pick/PD.

now, this is all assuming that bort codes the game to mimic how things work in real life.....

In real life that's true, but this is GLB. We've all seen the runs where a RB is somehow able to Power Thru 3-4 tackles on a run while 5 guys are hitting him at the same time. Logic for a good portion of these abilities is not taken into account.
 
Jose Bagg
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At the end of season 4, I was frustrated with how easy teams were completing passes. We were getting beat because we were outleveled and couldn't match the speed of the WRs. So we tried something different. I told all my D-backs to switch their EQ so that they could have tackling and ST both over 50 if possible. Tackling first, then ST. I told them to use power tackling and to play a couple yards off. No more stick like glue. I told them to not go for the int but instead play it safe. My theory was, that weaking carrying skill on the WRs would result in plenty of fumbles in my secondary. What happened became a team secret. For the next two seasons, I had the most fearsome pass defense in the league. People could still run the ball on us, but if you didn't have a good running game, you weren't going anywhere on us. This became the most closely guarded team secret. I don't own a team anymore, and the guys all went there own ways and shared with new teams, so it is not much of a secret anymore.

In that game, our pass deflections tripled. In the last 4 games of the season, we put up more pass deflections than the first 12 games of the season. We accidentally learned that you could knock the ball loose after a catch. Since then, every DB I have ever made has high ST and high tackling. When I saw the jack hammer VA, I jumped all over it. My guys still make you pay if you want to catch the ball in our secondary. Jackhammer is the bomb.
Last edited Jan 14, 2009 07:59:55
 
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