User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Tactics Discussion > Question about blitzing percentages
FarmerJosh
offline
Link
 
How exactly do blitz percentages work? Do they work together or independently, for example, say I had 1 blitzer max and set 2 players to 50% each. What I've been thinking is that each one is checked independently, but then how does the game decide which one to blitz if they both get it?
 
Welsh76
offline
Link
 
If you set both to 50% neither could blitz, set both to 100% and it'll pick one at random.
 
cincinnasti
offline
Link
 
what if you have 2 blitz max and both are set at 50%
 
cincinnasti
offline
Link
 
Originally posted by Welsh76
If you set both to 50% neither could blitz, set both to 100% and it'll pick one at random.


this doesn't make sense to me,

I want a certain formation, but i want the computer to randomly pick blitzers, but also i don't want them to blitz at all times in this formation . so if i have 1 bltz max, then let's say i want 33% cb2, 33% rolb, and 33% no bltz. that's how i vision this setting..
 
cincinnasti
offline
Link
 
anyone???
 
raiderdav
offline
Link
 
the # of blitzers is a maximum, not a minimum or exact figure. so if max blitzers = 1 and you only have CB2 set to blitz 50%, then roughly 50% of the time you'll have a person blitzing (and it will be the CB2), and 50% there will be no one blitzing.

if you want someone to blitz every single time and just rotate which player it is, you'd set something like CB2 100% and ROLB 100%.

with your example, since you're trying to have no blitzer and have someone blitz about 2/3 of the time, you'd set CB2 to 66% and ROLB to 66%. does that make sense?
Last edited Jan 1, 2009 09:46:59
 
cincinnasti
offline
Link
 
yes...thank you. this is what i was thinking how the percentages worked. but i read in another forum something different.

thanks again.
 
raiderdav
offline
Link
 
No problem
 
OttawaShane
offline
Link
 
IMO, if you want to blitz someone out of a certain scheme some of the time, you're better off creating a separate output and reducing the frequency. Setting an output at 40% and then having the liklihood of someone blitzing at 50% means that the blitz is simply not going to happen very often - if its not there when you want it, why bother.

Use outputs to control blitzing, not the blitz percentages, which if you're going to blitz in a specific game situation/scheme should be at 100%.
 


You are not logged in. Please log in if you want to post a reply.