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ChicagoTRS
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Originally posted by Trumptizzy
Originally posted by ChicagoTRS

At level 14 does it really matter? I am looking more longterm...

And I would still probably take +2 speed even at level 14 because a 1 in juke or one handed catch will likely never even fire...at least with +2 speed your player will always use those points.



I guess we are just going to have to disagree at this point because if you looked at my build, you would have seen, even at level 14 I have plenty of agility to fire off a juke.


Even if you have enough agility (50+?)...a 1 in any SA seems unlikely to fire...maybe you have a 5% chance to juke if given the opportunity...I will take +2 speed for every play rather than a 1 in juke that you may get to roll for once a game and you have little chance of succeeding since you only have a 1 in the SA.
 
Mob-6
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Originally posted by Trumptizzy

You do the same, when you get a player higher than level 29. Maybe if you had a few levels under your belt, your opinions would actually matter more. But seeing as you haven't even really developed your WR yet, just keep trolling the boards with your smart comments.


Oh, now your bringing levels and my WR into this? Wow, all because I called you out on a questionable decision? I guess we should take you seriously because you have an extra season in building WRs, let us know how your WR does this season in AA after being mediocre against lower level players in BBB for his previous few seasons.

 
Mob-6
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Originally posted by ChicagoTRS

Even if you have enough agility (50+?)...a 1 in any SA seems unlikely to fire...maybe you have a 5% chance to juke if given the opportunity...I will take +2 speed for every play rather than a 1 in juke that you may get to roll for once a game and you have little chance of succeeding since you only have a 1 in the SA.


He is talking about Juke costing 5 or 6 points at level 14, the only way it would cost that much is if he leveled Juke to 6, lol.

I'm sticking with CTRS.
Last edited Dec 29, 2008 15:24:03
 
bug03
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Originally posted by Mob-6
Originally posted by ChicagoTRS


Even if you have enough agility (50+?)...a 1 in any SA seems unlikely to fire...maybe you have a 5% chance to juke if given the opportunity...I will take +2 speed for every play rather than a 1 in juke that you may get to roll for once a game and you have little chance of succeeding since you only have a 1 in the SA.


He is talking about Juke costing 5 or 6 points at level 14, the only way it would cost that much is if he leveled Juke to 6, lol.

I'm sticking with CTRS.


no... what he's saying is it costs at least 6 sp's to put 1 pt into juke... you have to put one into each of the ones before it (4) and then 2 more for the 1 pt in juke..

so that piece of AE is work 6 sp's at the very minimum...
 
Trumptizzy
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Last edited Dec 29, 2008 18:46:24
 
Djinnt
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I think you need consensus to claim someone a fool.

I don't think Mob-6 is a fool. Does anyone else think Mob-6 is a fool?
Maybe he is a fool... I dunno
:-\
 
Trumptizzy
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Last edited Dec 29, 2008 18:46:30
 
ChicagoTRS
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Originally posted by bug03
Originally posted by Mob-6

Originally posted by ChicagoTRS



Even if you have enough agility (50+?)...a 1 in any SA seems unlikely to fire...maybe you have a 5% chance to juke if given the opportunity...I will take +2 speed for every play rather than a 1 in juke that you may get to roll for once a game and you have little chance of succeeding since you only have a 1 in the SA.


He is talking about Juke costing 5 or 6 points at level 14, the only way it would cost that much is if he leveled Juke to 6, lol.

I'm sticking with CTRS.


no... what he's saying is it costs at least 6 sp's to put 1 pt into juke... you have to put one into each of the ones before it (4) and then 2 more for the 1 pt in juke..

so that piece of AE is work 6 sp's at the very minimum...


No doubt Juke is a nice piece of AE...the point is that it is a poor idea to have 3 pieces of AE at level 14. Your player will never be able to upgrade them fully. Juke is a very good piece of AE to upgrade...at level 40 the AE can give you +4 Juke +6 Speed...the Juke alone is worth 22 SPs if you take Juke up to 5 natural, +1 custom and then use the AE to take it from 6 to 10. If you have 3 pieces of AE not fully upgraded you are losing the value of AE.

The second point is that a 1 in juke (or any SA) at level 14 will rarely fire in a game. If you are concerned about the overall performance of your player at that level your player would be better served with +2 speed.

On my receiver at level 15 +2 in speed would cost me 10SP...as my receiver will have ~75 natural speed. Add to the fact all equipment will be in speed so that +2 is really taking my speed from 87 to 89, worth 20SP.


 
ChicagoTRS
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Originally posted by Trumptizzy
Originally posted by Mob-6

[
He is talking about Juke costing 5 or 6 points at level 14, the only way it would cost that much is if he leveled Juke to 6, lol.

I'm sticking with CTRS.


Just stop, you are making a fool of yourself. Also, you may want to do your homework on the USA BBB leagues before talking trash. 1200 yards with 18 TDs in any USA league is hardly mediocre. You shouldn't start a fight if you don't like getting hit.


12 of those TDs came against gutted teams. Your receiver seems decent enough...does ok against equal competition.

Just trying to offer a bit of advice/debate.

There are a lot of different build philosophies...
Last edited Dec 29, 2008 18:28:51
 
Trumptizzy
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Last edited Dec 29, 2008 18:46:38
 
Trumptizzy
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Last edited Dec 29, 2008 18:46:45
 
ChicagoTRS
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Originally posted by Trumptizzy
Chicago is right.


You should have stopped there.

Originally posted by Trumptizzy
In the end, any slow build is going to suck before level 20 so it really doesn't even matter.


Truth.



 
Mob-6
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Originally posted by Daddy Warbucks
I think you need consensus to claim someone a fool.

I don't think Mob-6 is a fool. Does anyone else think Mob-6 is a fool?
Maybe he is a fool... I dunno
:-\


Damn it, I've been revealed for the fraud I am.
 
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