List of abilities worthwhile:
1) Workout warrior +1% Str
2) Great Blocking +1% Blk
3) Quick - +1% Agi
4) Clutch - 3rd/4th down 'bonus'
5) Red Zone Freak - 5% chance of a +5% attribute raise in red zone
6) Second wind - +2 energy refill for 4th quarter
One interesting fact is that the percentages are added to the base attribute, so that for a G with (say) 73 Blk, 73 Str, 60 Agi, adding 1% to Agility instead of Str/Blk is only a 0.13 difference in attribute gain - so it is possibly worth doing this.
Anyway, please add the abilities I've missed, and rank them.
For me 2 >>> 1 > 3 >> 6 >> 5 = 4
Do you think it's worth adding 15% to blocking immediately?
1) Workout warrior +1% Str
2) Great Blocking +1% Blk
3) Quick - +1% Agi
4) Clutch - 3rd/4th down 'bonus'
5) Red Zone Freak - 5% chance of a +5% attribute raise in red zone
6) Second wind - +2 energy refill for 4th quarter
One interesting fact is that the percentages are added to the base attribute, so that for a G with (say) 73 Blk, 73 Str, 60 Agi, adding 1% to Agility instead of Str/Blk is only a 0.13 difference in attribute gain - so it is possibly worth doing this.
Anyway, please add the abilities I've missed, and rank them.
For me 2 >>> 1 > 3 >> 6 >> 5 = 4
Do you think it's worth adding 15% to blocking immediately?




But makes sense ofc.
























