I disagree - if all things are equal (levels, builds) then gameplanning is crucial; if you are outleveled and outmatched, gameplanning is crucial
Randy03Texags
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Ill say that gameplanning is less of a factor than the randomness factor of in game momentum, by a factor of 10.
Levels, builds and base tactics tell you if a game should be winnable or not, those I figure are about 50-70% of the outcome of a game, depending on how big of an affect the sim wants to have that day
The sim has an effect of 50-25% again depending on the day
5% might be gameplanning .. on a good day, all things equal, when the sim wants it actually to come down to that ..
Good base tactics dont leave much open, or anything open to gameplan .. good base tactics also know already where your strengths are versus any opponent. I dont really see how it could much matter, if you are playing a good team, their builds are going to be about the same .. I guess you could scout WRs, LOLB and CBs and learn a thing or two about what they can really defend and what not.
I really think "gameplanning" is a nice word for "guessing" and I dont guess what GLB dots do, I know what they do, what they do well and what they dont do .. thats all that really matters.
Levels, builds and base tactics tell you if a game should be winnable or not, those I figure are about 50-70% of the outcome of a game, depending on how big of an affect the sim wants to have that day
The sim has an effect of 50-25% again depending on the day
5% might be gameplanning .. on a good day, all things equal, when the sim wants it actually to come down to that ..
Good base tactics dont leave much open, or anything open to gameplan .. good base tactics also know already where your strengths are versus any opponent. I dont really see how it could much matter, if you are playing a good team, their builds are going to be about the same .. I guess you could scout WRs, LOLB and CBs and learn a thing or two about what they can really defend and what not.
I really think "gameplanning" is a nice word for "guessing" and I dont guess what GLB dots do, I know what they do, what they do well and what they dont do .. thats all that really matters.
Randy03Texags
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Also because Im a reasonable guy .. I want to take a look at gameplanning
Example:
Scouting: I see someone is blitzing people like mad and want to run the screen (this means the opponent doesnt have good base tactics, because they sold out so hard to stop something that they open themselves up to something ... maybe)
Things that MUST occur for this to actually work out
1. You must set your offense correctly so that it works
2. Your offense must be 100% for that situation, which means if it doesnt work, you are totally screwed, if it isnt 100% then you have to hope that the sim decides at the right moment to choose the whatever percentage of that situation that you set up to run that play, pure luck of the sim.
3. Your offense must then execute the plays perfectly, if they execute, you get a good play, if your offense messes up, its a loss
3b. The defense must not have a big play where something stupid happens like .. say a DE jumps into your screen lane and picks off the pass, or a DT comes unblocked and sacks your QB.
4. The opponent must not have changed their tactics, or else again you are stuck in this play and you cant change out and it blows up on your face
And how much of that has to do with the sim? Execution has to do with the sim, on a particular play the opponent CB could be tired and miss a tackle check, or for some dumb reason he runs to the bench to beat up the opponent coach .. each time your team scores and easy TD. So even if 1,2,4 happen, 3 is still like 50+% of how well a play really works. You have to get lucky to catch the opponent right when they arent ready, arent expecting it and then if one of their players fails to make a play, you break off a big play. That has little to do with strategy and everything to do with luck/sim momentum/sim energy, it can happen on pretty much every single play, you throw a typical WR3 flag and BAM he breaks a tackle and is gone, same deal, and that required absolutely no scouting or gameplanning.
So then my question is, why do I make all these changes to hope for a percentage chance that something might work, when I can run my offense that I know DOES work? Is that the mentality of a team that is a frontrunner? Prague gets beat by 2 things, extreme talent in the case of Santiago Benitos and Monmouth Evil Monkeys .. or just bad sim luck with turnovers/unfortunate playcalling, or both naturally
Example:
Scouting: I see someone is blitzing people like mad and want to run the screen (this means the opponent doesnt have good base tactics, because they sold out so hard to stop something that they open themselves up to something ... maybe)
Things that MUST occur for this to actually work out
1. You must set your offense correctly so that it works
2. Your offense must be 100% for that situation, which means if it doesnt work, you are totally screwed, if it isnt 100% then you have to hope that the sim decides at the right moment to choose the whatever percentage of that situation that you set up to run that play, pure luck of the sim.
3. Your offense must then execute the plays perfectly, if they execute, you get a good play, if your offense messes up, its a loss
3b. The defense must not have a big play where something stupid happens like .. say a DE jumps into your screen lane and picks off the pass, or a DT comes unblocked and sacks your QB.
4. The opponent must not have changed their tactics, or else again you are stuck in this play and you cant change out and it blows up on your face
And how much of that has to do with the sim? Execution has to do with the sim, on a particular play the opponent CB could be tired and miss a tackle check, or for some dumb reason he runs to the bench to beat up the opponent coach .. each time your team scores and easy TD. So even if 1,2,4 happen, 3 is still like 50+% of how well a play really works. You have to get lucky to catch the opponent right when they arent ready, arent expecting it and then if one of their players fails to make a play, you break off a big play. That has little to do with strategy and everything to do with luck/sim momentum/sim energy, it can happen on pretty much every single play, you throw a typical WR3 flag and BAM he breaks a tackle and is gone, same deal, and that required absolutely no scouting or gameplanning.
So then my question is, why do I make all these changes to hope for a percentage chance that something might work, when I can run my offense that I know DOES work? Is that the mentality of a team that is a frontrunner? Prague gets beat by 2 things, extreme talent in the case of Santiago Benitos and Monmouth Evil Monkeys .. or just bad sim luck with turnovers/unfortunate playcalling, or both naturally

Last edited Dec 15, 2008 06:05:12
Lohengrin
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Well I am a numbers guy, personally, so to me a 5% swing is huge. MCXA has also had a bit of a down year due to some personnel losses on the off-season (GM and Agents), so I need any edge I can get. I hate going into a game not knowing the tendencies of defenses - even if I don't change anything tactics-wise, I always like to get a feel for what the other team does in certain situations. I'm not going to say how I set my tactics based on certain situations, but I will often spot something and say, hmm ... I bet if I did this against that play it might work. Sometimes I'm right, sometimes it doesn't work quite as well as I had suspected. My philosophy is to accumulate as many 1%, 5%, 3% advantages as possible, and eventually they all add up.
Last edited Dec 15, 2008 06:13:49
Randy03Texags
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Yep, so then thats the difference, for Prague it takes a big shift for things to go bad for us, I mean .. like our opponent getting 3 defensive TDs or us giving them the ball 2-3 times in our own end, then Id call that a HUGE sim swing, like 50% of the total points in a game for the opponent, which we do at times, I think that its unavoidable, you play enough games you have good luck games and bad ones, there are some systematic problems that you can attempt to fix, like versus a certain offensive set, you see that your defense should be doing this, or that it would work better like this, or that when you are lined up like this, with this down and distance, then you are exposing yourself to this or that, then those are gambles and yeah you make yourself open to scouting, but if you want to play the numbers as a frontrunner, you just have to sit there and think .. what has the highest chance to work here, thats what Im going to defend most, you let some high risk, high reward stuff go, because well .. most of the time you can.
What is bad is when people dont do enough SELF scouting and fix their own weaknesses. I see that with a lot AAA teams that come up, they have weaknesses and because they always have been at a level and tactics advantage they just didnt know how good they really were, they were overconfident. Taking on scrims that you know you could lose, even should lose and then using those to self scout, "when things go badly, what will happen" is very valuable.
What is bad is when people dont do enough SELF scouting and fix their own weaknesses. I see that with a lot AAA teams that come up, they have weaknesses and because they always have been at a level and tactics advantage they just didnt know how good they really were, they were overconfident. Taking on scrims that you know you could lose, even should lose and then using those to self scout, "when things go badly, what will happen" is very valuable.
Jiddy78
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Originally posted by Randy03Texags
Man Im still not sure why yall tanked your chem on Dec 1st? what was the thinking there? I mean I know what it was, it was to give your farm team the CB Nudes 1.1M and then you released the players, but why didnt you wait until after the season? That chem cost you this game most likely.
Oh shnap....Wow. HUGE mistake.
Man Im still not sure why yall tanked your chem on Dec 1st? what was the thinking there? I mean I know what it was, it was to give your farm team the CB Nudes 1.1M and then you released the players, but why didnt you wait until after the season? That chem cost you this game most likely.
Oh shnap....Wow. HUGE mistake.
serialced
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Originally posted by Randy03Texags
Prague never ever gameplans for anyone .. we dont change a thing on either side of the ball,
you're saying that your tactics stay the exact same throughout the season unless you find some kind of weakness?
Sorry but there is no way on earth i believe that.
Prague never ever gameplans for anyone .. we dont change a thing on either side of the ball,
you're saying that your tactics stay the exact same throughout the season unless you find some kind of weakness?
Sorry but there is no way on earth i believe that.
Randy03Texags
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Originally posted by serialced
you're saying that your tactics stay the exact same throughout the season unless you find some kind of weakness?
Sorry but there is no way on earth i believe that.
Nope its 100% truth, we never change anything unless in the PBP we decide to change something because we would like to change it for our base tactics, otherwise we dont scout, we dont gameplan or any of that kind of stuff, I dont have time for all of that, Im too busy studying what works for dots and what doesnt to really care about what my opponent is going to do. If all goes well, studying the dots means that I dont even have to care what my opponent tries to do because I have already thought about what the dots would do if they tried to do something.
We did try to do some gameplanning ONE time .. I mean something really drastic, one time. It was against the Helsinki Hell Raisers in the S3 playoffs, our whole OL went run block and we tried to run it heavy one game when we had never tried that before, we tried to be sneaky, even though we hadnt tested it .. BOOM blew up in our faces. We never did something dumb like that again.
you're saying that your tactics stay the exact same throughout the season unless you find some kind of weakness?
Sorry but there is no way on earth i believe that.
Nope its 100% truth, we never change anything unless in the PBP we decide to change something because we would like to change it for our base tactics, otherwise we dont scout, we dont gameplan or any of that kind of stuff, I dont have time for all of that, Im too busy studying what works for dots and what doesnt to really care about what my opponent is going to do. If all goes well, studying the dots means that I dont even have to care what my opponent tries to do because I have already thought about what the dots would do if they tried to do something.
We did try to do some gameplanning ONE time .. I mean something really drastic, one time. It was against the Helsinki Hell Raisers in the S3 playoffs, our whole OL went run block and we tried to run it heavy one game when we had never tried that before, we tried to be sneaky, even though we hadnt tested it .. BOOM blew up in our faces. We never did something dumb like that again.
Last edited Dec 15, 2008 10:53:43
Jiddy78
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Originally posted by Randy03Texags
We did try to do some gameplanning ONE time .. I mean something really drastic, one time. It was against the Helsinki Hell Raisers in the S3 playoffs, our whole OL went run block and we tried to run it heavy one game when we had never tried that before, we tried to be sneaky, even though we hadnt tested it .. BOOM blew up in our faces. We never did something dumb like that again.
*Jiddy Fructose laughs hysterically*
We did try to do some gameplanning ONE time .. I mean something really drastic, one time. It was against the Helsinki Hell Raisers in the S3 playoffs, our whole OL went run block and we tried to run it heavy one game when we had never tried that before, we tried to be sneaky, even though we hadnt tested it .. BOOM blew up in our faces. We never did something dumb like that again.
*Jiddy Fructose laughs hysterically*
Jiddy78
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Originally posted by Randy03Texags
Nope its 100% truth, we never change anything unless in the PBP we decide to change something because we would like to change it for our base tactics, otherwise we dont scout, we dont gameplan or any of that kind of stuff, I dont have time for all of that, Im too busy studying what works for dots and what doesnt to really care about what my opponent is going to do. If all goes well, studying the dots means that I dont even have to care what my opponent tries to do because I have already thought about what the dots would do if they tried to do something.
Jiddy Fructose does not gameplan. He studies dots.
Just sayin'.
Nope its 100% truth, we never change anything unless in the PBP we decide to change something because we would like to change it for our base tactics, otherwise we dont scout, we dont gameplan or any of that kind of stuff, I dont have time for all of that, Im too busy studying what works for dots and what doesnt to really care about what my opponent is going to do. If all goes well, studying the dots means that I dont even have to care what my opponent tries to do because I have already thought about what the dots would do if they tried to do something.
Jiddy Fructose does not gameplan. He studies dots.
Just sayin'.
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