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sficemanaz
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which ones are useless and which ones are key
 
Amerifunk
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Tight Spiral
 
kingofgod
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Tight spiral is best SA for qb by far
 
Ilok
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Pocket Presence Tight Spiral and Pump Fake are the best.

Turn shoulder is really useless and Field General is too expensive for not knowing how effective it is.
 
Djinnt
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Field General>Fill in the blank


Dare I say... expensive with purpose?
Last edited Dec 8, 2008 18:47:31
 
Ilok
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if you can prove when it goes off and how much of an effect it has than I will believe you.
 
Djinnt
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If you can prove how much any SA affects you, you'll have a reason for typing that last bit.
 
Ilok
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Well TS and PP are constant modifiers, so they effect you like attributes do. How much is hard to determine, but as they work all the time instead of with a trigger, there effect has to be much larger as a whole. Pump Fake is a trigger, but you can actually see it work and basically every time it triggers it = a completion. Granted you can't really tell if it triggers when the DBs don't bite so it's hard to tell. I've seen one instance where turn shoulder might of worked, and it still led to an incompletion.

As for FG, it effects your team instead of the QB, so when you up it is completely impossible to tell if it works. By adding FG, can you tell if your line blocks better? Can you tell if your receiver runs his route better or if he catches better? Can you really tell if it is a normal completed pass or FG completed pass?

It's suppose to add stamina, so when you add FG have you ever noticed if your starters stayed in the game longer? What if it triggers while the backups are in, does that mean they stay in longer?

I went from 1 FG to 5 Fg last season. Our starters played about the same amount of plays all season long. Regardless wouldn't depth and a well worked advanced AI do the same thing? The only thing else it helps is moral. What exactly does moral do anyway? How does it go down?

Hasn't Bort said Confidence effects moral, so if the team has high confidence, would you need a boost in moral? My left tackle has confidence in the 20s and his team has only let up 2 sacks the entire year and both came when the backup guard was playing left tackle. I can't say moral has much of a factor for him. On the same team, my RB has rushed for over 3,500 yards and has 50 TDs with 21 confidence. Moral not much of a factor there either. Same team again, receiver has 28 confidence, almost 1,000 yards receiving and 17 TDs. Moral? Not really. Our only QB has a wopping 3 points in FG, he doesn't boost nor has CE, he's having a decent year with 3,000 yards and 40 Tds with 3 ints. Our team is 16-0 and the highest confidence total is 40. I don't think moral does a whole lot with us.

So basically if you build a good team, you don't need a boost in moral and if you have depth and a good energy AI, you don't need a boost in stamina. Why exactly would you spend double the sps for that SA?

I have seen a lot of QBs builds. I've seen a lot of successful QBs with lower than 5 FG, haven't seen too many high level QBs with success have lower than 5 TS. Coincidence?
Last edited Dec 9, 2008 00:26:41
 
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My thought is that FG is most important when bad things are happening to the offense for stretches in the game. In theory it should help the offense "stay positive" with the morale boosts and avoid going into a shame spiral. Problem is... if you are on a good team chances are you are playing a ton of lesser competition and close games are few and far between to test whether it works that way or not.
 
Djinnt
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Except every play drains some amount of morale and energy, especially plays with drops/incomplete, low or negative yard runs, let's not even go into sacks.
Even the best of all teams will, at some point, get shut down on a play. Sure, you could raise your confidence and stamina so high that those plays won't matter, but FG is a cheap alternative.

If your team coordinates, FG can and will help you take advantage of things like this.
And of course, god forbid you're in a league where you actually have competition.
Late in the game, depth or stamina/confidence (and of course game planning, but beyond that) determine the victor. Every little bit helps.
You can have 6 WRs, sure... But that's silly. I'd rather have a normal amount of backups and have my starters playing well throughout the entire game regardless of any screw ups that might occur along the way.

Maybe it'll never come into play because you out-level everybody or for some reason nobody has a capable defense, but for the average QB on the average team, stam and con are extremely important, your successes without them aside.
 
Djinnt
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PS: Tight spiral kicks ass too.
Pump fake got reduced because it was too effective, and still has great effects when it triggers. (I could of course bring up the argument that if your WRs get open on their own, you don't need to waste points on PF.
PP v Con/vis, you decide. (Should already have vision :-\)

I like FG.
 


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